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[MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)
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X2-Illuminatus
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PostPosted: Fri, 13. May 16, 23:48    Post subject: Reply with quote Print

Map changes will mark your game as *modified*.


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siddham



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PostPosted: Sat, 14. May 16, 00:06    Post subject: Reply with quote Print

Maybe it doesn't...

I have the Trix XUniverseHUD and it doesn't because it's only a graphical replacer; according to Trix anyway - I haven't tested it

... so maybe ?

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PostPosted: Sat, 14. May 16, 00:07    Post subject: Reply with quote Print

Maybe it doesn't...

I have the Trix XUniverseHUD and it doesn't because it's only a graphical replacer; according to Trix anyway - I haven't tested it

... so maybe ?

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siddham



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PostPosted: Sat, 14. May 16, 00:11    Post subject: Reply with quote Print

X2-Illuminatus wrote:
Map changes will mark your game as *modified*.


But does this mod change the map..?
or does it only replace some graphical resources?

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Moonrat





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PostPosted: Sat, 14. May 16, 00:13    Post subject: Reply with quote Print

siddham wrote:
X2-Illuminatus wrote:
Map changes will mark your game as *modified*.

But does this mod change the map..?
or does it only replace some graphical resources?

Yes ... and yes.


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TomRobinson





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PostPosted: Sat, 14. May 16, 03:18    Post subject: Reply with quote Print

X2-Illuminatus wrote:


That the first post is blank for you is caused by a little malfunction when it comes to using url-tags in a certain way. You can prevent that by opening your profile and enabling the feature to "Show images in posts". That way the first post should be displayed correctly.



Ok thanks, and thanks moonrat for the links


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TrixX





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PostPosted: Sat, 14. May 16, 06:30    Post subject: Reply with quote Print

siddham wrote:
Maybe it doesn't...

I have the Trix XUniverseHUD and it doesn't because it's only a graphical replacer; according to Trix anyway - I haven't tested it

Mine doesn't mark it as modded as it's a texture override via the dds folder. It doesn't affect the gameplay or alter any ingame sectors or anything.

IEX literally alters the map which is pretty fundamental to the gameplay, so yes it's modded. TBH I don't think I've ever played the game un-modded.


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PostPosted: Sat, 14. May 16, 13:08    Post subject: Reply with quote Print

Ok I get it
Thanks guys
I didn't realise IEX changes the map

The reason I like to play vanilla is odd I guess...
When I played X2 I used the Uplink and enjoyed tracking and recording my progress that way
But X2 only had a few hundred games on its database
whereas TC has a few thousand
and the way the player ranking database is set up I dont think it is practical to track one's progress for TC
You have to click through the pages one at a time to find your record
That was manageable in X2; but I cannot see it being possible in TC
So playing vanilla may not make any sense in TC

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X2-Illuminatus
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PostPosted: Sat, 14. May 16, 13:18    Post subject: Reply with quote Print

siddham wrote:
You have to click through the pages one at a time to find your record


Your statistics can be viewed directly from your profile. Simply click on a game you have uploaded your statistics for, and the value for each tracked statistics and your rank within the overall statistics will be listed.


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siddham



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PostPosted: Sat, 14. May 16, 13:41    Post subject: Reply with quote Print

X2-Illuminatus wrote:
siddham wrote:
You have to click through the pages one at a time to find your record


Your statistics can be viewed directly from your profile. Simply click on a game you have uploaded your statistics for, and the value for each tracked statistics and your rank within the overall statistics will be listed.


Thank you X2-Illuminatus Smile
I never realised I could access the data that way
Definitely will play vanilla now

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TomRobinson





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PostPosted: Thu, 26. May 16, 22:02    Post subject: Reply with quote Print

Hello!

I've been looking for a list of the sectors sun intensities that this mod changes, (can't seem to find one). Im about to do an export import with LU and add IEX (im not currently using it) but am worried that if I have stations in sectors with solar intensities that change this might cause some problems?

Can anyone confirm that this will be a problem or not?


Thanks, Tom

EDIT; sorry for the triple post. I remembered how to read and found the tsuns file in the top post.

Will this work with LUI? It only mentions the XRMi and IEX. I'm assuming it will but as there is a saying about mothers and problems relating to assumptions so I'd rather be sure....

Thanks again.


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PostPosted: Fri, 27. May 16, 08:46    Post subject: Reply with quote Print

TomRobinson wrote:
Hello!

I've been looking for a list of the sectors sun intensities that this mod changes, (can't seem to find one). Im about to do an export import with LU and add IEX (im not currently using it) but am worried that if I have stations in sectors with solar intensities that change this might cause some problems?

Can anyone confirm that this will be a problem or not?


Thanks, Tom

EDIT; sorry for the triple post. I remembered how to read and found the tsuns file in the top post.

Will this work with LUI? It only mentions the XRMi and IEX. I'm assuming it will but as there is a saying about mothers and problems relating to assumptions so I'd rather be sure....

Thanks again.

The change to (some) stellar intensities derives from the "TSuns.txt" file and so I would imagine that the game will use whatever it finds there when it fires up with whatever save game it has? LUVi has been about for sometime now and no one to my knowledge has posted an issue with this particularl feature...


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memeics





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PostPosted: Fri, 27. May 16, 09:24    Post subject: Reply with quote Print

If you have any existing Saturn Complex Hubs before the export they will not be affected by the different sector sun intensities of the galaxy you are importing them in. The SCH will get recreated and will produce goods at the same rate as the sector sun intensity allowed at the time when the SCH was originally created. However, deploying new SCHs in a galaxy with different sun intensities will of course obey the new sun intensities.


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PostPosted: Fri, 27. May 16, 21:24    Post subject: Reply with quote Print

ok, awesome, thanks for your replies guys!


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memeics





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PostPosted: Fri, 27. May 16, 21:47    Post subject: Reply with quote Print

Oh, I don't know regular factories and complexes behave when the sun intensity of their sector changes across an E/I... Smile


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