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Rickjames125





Joined: 07 Sep 2009
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PostPosted: Thu, 10. Nov 11, 20:45    Post subject: Becoming your own Reply with quote Print

You know What Id love to be in X-Rebirth? the Option to somehow establish yourself and create a action/race. That way you could have multiple shipyards producing ships and having your own separate economy! I Imagine it would actually fit the game since It wouldn't alter the plot or the mechanics to much. I'm not asking for planetary stuff but maybe building things on planets from space? Maybe kind of like EvE? or if not that just a way to again make your own faction and create or have a cluster of unknown sectors for doing so. Id find myself Even more in love with the X Series if something like this were implemented. Surely Im not the only one who is wanting this? Rolling Eyes

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Nividium





Joined: 21 Aug 2007



PostPosted: Thu, 10. Nov 11, 22:21    Post subject: Reply with quote Print

The X series already is like what you described. You are the faction called "Your Name" and you can build factories/stations in unknown sectors all by yourself. You can have a mini-faction that grows with your money.

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shireknight





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PostPosted: Thu, 10. Nov 11, 23:57    Post subject: Reply with quote Print

Rickjames125 is exactly right this what is missing from the X-games, you can't make your own faction and you can't expand as an empire, I've been saying this myself for many, many years and it really needs to be incorporated into the game, even if it's only as a secondary game mode.

What you can do in the X-games is create a fleet out of the best of all the other factions ship designs and then build a huge trading empire spread out throughout their sectors.

What you can't do in the X-games is create your own individual ships and then build an empire yourself stretching out across the universe because you can't take sectors from anybody else and make them belong to you.

The X-games are in my mind perfect apart from this one glaringly obvious flaw in their design.


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Nick 031287





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PostPosted: Fri, 11. Nov 11, 04:37    Post subject: Reply with quote Print

shireknight wrote:
Rickjames125 is exactly right this what is missing from the X-games, you can't make your own faction and you can't expand as an empire, I've been saying this myself for many, many years and it really needs to be incorporated into the game, even if it's only as a secondary game mode.

What you can do in the X-games is create a fleet out of the best of all the other factions ship designs and then build a huge trading empire spread out throughout their sectors.

What you can't do in the X-games is create your own individual ships and then build an empire yourself stretching out across the universe because you can't take sectors from anybody else and make them belong to you.

The X-games are in my mind perfect apart from this one glaringly obvious flaw in their design.


from what i read somewhere on the forum from Bernd. is that you can design your own capital ships. so perhapes the game will go as far as having a proper sector control system. an to add to that maybe have Region control in sector as well an if you control all regions the sector is yours

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Virtualaughing





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PostPosted: Fri, 11. Nov 11, 04:43    Post subject: Reply with quote Print

There is 2 place in x games where all the money comming from. Eq docks and trading stations. Also killed n replaced NPCs buying stuff again from you. That is funny non of the EQ docks , shpyards and trading stations require food or water for their operation. I really wish to know how the shpyards produce anything without raw materials or resources of any kind.


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In the history of X-Evolution no other X game than Rebirth lost more than gained in comparison of the previous title
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Skillzfire





Joined: 03 May 2011
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PostPosted: Fri, 11. Nov 11, 07:30    Post subject: Reply with quote Print

hokiturmix wrote:
There is 2 place in x games where all the money comming from. Eq docks and trading stations. Also killed n replaced NPCs buying stuff again from you. That is funny non of the EQ docks , shpyards and trading stations require food or water for their operation. I really wish to know how the shpyards produce anything without raw materials or resources of any kind.



you want to know why? here
http://www.youtube.com/watch?v=t7e0777z7AY&feature=related
.
..
... answer solved Very Happy

but i would like to create my own faction, it would be named the umpa lumpa legion! with out bightly colard ships we will upa lumpa yo ass to dooooooom


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X2-Illuminatus
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Joined: 02 Apr 2006
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PostPosted: Fri, 11. Nov 11, 13:31    Post subject: Reply with quote Print

shireknight wrote:
What you can't do in the X-games is create your own individual ships and then build an empire yourself stretching out across the universe because you can't take sectors from anybody else and make them belong to you.


Imho taking over sectors and designing own ships wouldn't solve the underlying problem. More important would be that the races and non-player characters themselves have to react differently towards the player (based on his progress). In current X-Games if all docking clamps of a certain station are taken, it doesn't matter if you're a little trader with one TS class ship or a Tycoon owning hundreds of trading ships. You always have to wait for another ship to undock before one of your ships can dock to that station. You can also have the biggest fleet of battle ships and the best ranks to all races, but still the races won't call for help, when Xenon or Khaak attack their sectors.
That's imho the real problem. No matter, what you do, the general behaviour of the races towards the player is too indifferent.


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davetheterran





Joined: 22 Nov 2008



PostPosted: Sat, 12. Nov 11, 16:48    Post subject: Reply with quote Print

While i dont think creating a faction is a real option as in nation /race terms after all you are Human -Boron -Argon -Split or Teldi or whatever lol .I would love to see us able to fight our pwn little conflicts maybe against the NPC companies already in game .After all we are building a industrial / military company and challenging the likes of Terracorp -Jeffeson ect just how much fun could we have if 1 or 2 tried to stop us by attacking us and vice versa it would defiantly give us motivation to keep building our company and ships ect if we where at war with another company and to try and get allies whether another NPC company or pirate and to take over the enemy operations .Because atm in the end game there is no real challenges for you once you have done the plots and captured ships ect what is left to do but restart.With this you can just keep going to you are the only major company in the universe if desired which gives us a kind of empire lol.Also what X2 says is true more interaction from the races would help no end.

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Rickjames125





Joined: 07 Sep 2009
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PostPosted: Sat, 12. Nov 11, 18:03    Post subject: Reply with quote Print

davetheterran wrote:
While i dont think creating a faction is a real option as in nation /race terms after all you are Human -Boron -Argon -Split or Teldi or whatever lol .I would love to see us able to fight our pwn little conflicts maybe against the NPC companies already in game .After all we are building a industrial / military company and challenging the likes of Terracorp -Jeffeson ect just how much fun could we have if 1 or 2 tried to stop us by attacking us and vice versa it would defiantly give us motivation to keep building our company and ships ect if we where at war with another company and to try and get allies whether another NPC company or pirate and to take over the enemy operations .Because atm in the end game there is no real challenges for you once you have done the plots and captured ships ect what is left to do but restart.With this you can just keep going to you are the only major company in the universe if desired which gives us a kind of empire lol.Also what X2 says is true more interaction from the races would help no end.


This to me would make the game right here. And well obviously not race but more of companies, that is if they played a more important role in Rebirth since i could never do company missions in TC because theyd never show up.

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davetheterran





Joined: 22 Nov 2008



PostPosted: Sat, 12. Nov 11, 20:02    Post subject: Reply with quote Print

Thanks Rickjames glad u like the idea.Also to expand on the interaction point i cant see any reason why as ur company and military might grows why the Nations /Races or NPC companies wouldnt send u posts asking u to help repulse /defend sectors or help in attacks on other races /companies or pirate factions. I also cant see why a race cant gain soverinty over a sector note Nations /Races only not us players Maybe for exclusive rights to supply certain goods for a specific time or for experimental modules for u to produce for them ect or to fit to ur own ships .It will of course depend on how much race /NPC standing u have and the size of your company and military might but these can be triggered by setting certain limits /goals ect like ur earning x amount per hr and have 100 capital ships ect.Thus as u grow ur relationships change from wanting to do jobs for the nations/races or NPCs to they asking u for help.It will also add another dynamic for us to consider political and financial and does it fit in with our goals to upset this or that race /faction /company ect

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kilerkg





Joined: 04 Jul 2011
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PostPosted: Mon, 14. Nov 11, 03:42    Post subject: Reply with quote Print

This would be amazing if not taking over sectors from the main races then taking out different corporations and their sectors it would provide much better end game competing with another corporation and pirates could play a part having a bounty war on each other similar to sins of a solar empire.


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jernaugurgeh





Joined: 06 Jul 2009
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PostPosted: Mon, 14. Nov 11, 13:44    Post subject: Reply with quote Print

hokiturmix wrote:
There is 2 place in x games where all the money comming from. Eq docks and trading stations. Also killed n replaced NPCs buying stuff again from you. That is funny non of the EQ docks , shpyards and trading stations require food or water for their operation. I really wish to know how the shpyards produce anything without raw materials or resources of any kind.


Asking ALL stations to require food and water to operate may be going a little too far, I know it adds realism but the quantities required relative to the raw materials they need for their end products would be tiny. Where I definitely agree with you is raw materials for EQ docks and ship yards. EQ docks should consume things like Micro Chips, Computer Components and ECells at a rapid rate and Shipyards should need an endless supply of Ore (or alloys - not sure how the wares will work in XR) and Energy.

This would also open up the possibility of slowly squeezing the life out of a particular race / corporation. Cut off their supply of raw materials and they produce / spawn fewer ships and factories meaning their economy and military slowly grinds to a halt.

I'd also like to see the planets brought into things a little more. Not to be able to land and trade with directly, but every planetary sector should have some sort of "Planetary Trade Hub", which buys (and sells) materials for the planet itself - the greater the population of the sector, the more this trade hub consumes. Adding this + EQ / Shipyard raw materials would hugely increase the scale of the economy as they would be be major consumers of every ware in the game. Perhaps allow the player to take control of these as some kind of high level reward with a race - taking a cut of every transaction or simply having a monopoly over a particular planet - of course if you fail to supply sufficiently you may get kicked out - this could also form the basis of "owning" sectors - control of planetary trade constitutes owning. This also gets around the issue of setting up your own "race" in order to own sectors as each race would simply be setting up long term and very lucrative trade contracts with massive corps. The sector stays as Argon / Split or whatever but you have control. If you get in their bad books they will attempt to relieve you of control - if you've kept the planet well supplied then the population may well side with you and the sector is then fully yours. Bit of a wandering splurge of ideas there but hopefully I've made my point.

Sorry if this has drifted a little off the original topic...

Taking the idea of battling corporations for supremacy, by cutting off their supply lines you'll shrink them down, starving their factories of resources - when a factory has been unable to produce for long enough its workers could abandon it, looking for work elsewhere, opening up more opportunities for the player to expand their sphere of influence.

...there we go, slightly more related to the OP now!

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Rabiator der II.





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PostPosted: Mon, 14. Nov 11, 23:43    Post subject: What it would take, IMHO... Reply with quote Print

shireknight wrote:
Rickjames125 is exactly right this what is missing from the X-games, you can't make your own faction and you can't expand as an empire, I've been saying this myself for many, many years and it really needs to be incorporated into the game, even if it's only as a secondary game mode.

What you can do in the X-games is create a fleet out of the best of all the other factions ship designs and then build a huge trading empire spread out throughout their sectors.

What you can't do in the X-games is create your own individual ships and then build an empire yourself stretching out across the universe because you can't take sectors from anybody else and make them belong to you.

The X-games are in my mind perfect apart from this one glaringly obvious flaw in their design.

Obviously, there are a lot of details to be handled to make the player empire fully self-supporting. First, you would need player shipyards. The player HQ is a step in that direction, but
a) you can have only one of these, which eventually becomes a bottleneck
b) the HQ cannot produce stations AFAIK (I'm fairly new to X³ and haven't done the HQ plot yet) and it requires credits to produce ships in addition to resources. Credits come from interacting with NPCs, a player empire has no money source of its own.

Fix the above limitations somehow, and you have a nice start.

Designing your own ships would be the next step. It seems that X-Rebirth will have the beginnings of that (with capships and the player ship), and I guess that could be extended to smaller ship classes. Looks entirely doable. Maybe even in a X-Rebirth mod, depending on how much is hard-coded and how much is scripted Smile

And finally, the taking of sectors. Here, I guess a copy of the EvE Online "sovereignty" concept could work:
Occupy a system by setting up certain key installations and destroying the same installations in possession of the old owners, and after some time, the system is yours. Of course, you must handle counterattacks, at least for a while Very Happy
But I think for that one we'd need to convince Egosoft that it is worthwhile Wink

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handzon





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PostPosted: Thu, 24. Nov 11, 07:42    Post subject: Reply with quote Print

i like the ideas here, i have built,stolen,repaired lots of ships in xtc, what i would like to see is an npc market for those ships, and then the idea of owning a shipyard might seem appealing. sure i can simply flog reconditioned ships at the various races ship yards, easy credits but whats a good solar neighborhood with out an dodgy secondhand ship dealer. Goner


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Sir Warwick





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PostPosted: Wed, 28. Dec 11, 05:11    Post subject: Reply with quote Print

X2-Illuminatus wrote:
shireknight wrote:
What you can't do in the X-games is create your own individual ships and then build an empire yourself stretching out across the universe because you can't take sectors from anybody else and make them belong to you.


Imho taking over sectors and designing own ships wouldn't solve the underlying problem. More important would be that the races and non-player characters themselves have to react differently towards the player (based on his progress). In current X-Games if all docking clamps of a certain station are taken, it doesn't matter if you're a little trader with one TS class ship or a Tycoon owning hundreds of trading ships. You always have to wait for another ship to undock before one of your ships can dock to that station. You can also have the biggest fleet of battle ships and the best ranks to all races, but still the races won't call for help, when Xenon or Khaak attack their sectors.
That's imho the real problem. No matter, what you do, the general behaviour of the races towards the player is too indifferent.


Or more to the point - have otas or whoever offer you a ceasefire and commericially generous terms for their surrender when you obviously have a fleet perfectly able to erase their entire corporation. Hostile takovers - pulverise jf into submission so you get to own the highway tech Wink

I like the idea of the player having their own research tree such that they can have unique products, or at least unique variations of them - ships and weapons would be an obvious case.

Sectors that are your own - and therefore other race/corp police/military incursions consistute an act of war unless you have specifically given them permission by means of an alliance - ie its your hostile fleet giving them the 1 minute ultimatum to sod off unless they want war.

And that makes you own core sectors generally safer places for your factories etc unless you are actually at war with someone.

If you are on equal terms with corps (as a corp in your right right rather than a jumped up trader), then they have reasons to commits acts of industrial espionage and sabotage against you - and you vs them, to gain research, blueprints for station modules, ships, weapons, tech etc.

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