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| What would you prefer? |
| I like the idea to fly only one kind of ship and be able to upgrade it. |
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37% |
[ 416 ] |
| I like to be able to buy and fly any ships like the old days |
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62% |
[ 698 ] |
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| Total Votes : 1114 |
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Skillzfire

Joined: 03 May 2011
Location: blackpool
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Posted: Fri, 21. Oct 11, 23:49 Post subject: |
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| Nanook wrote: |
| Skillzfire wrote: |
| Muad'Dib wrote: |
| If you didn't notice a difference between an M5 and an M2 you were doing something wrong. |
i ment within there respective classes, and M5's apart form a few execption all the ships feel the same. |
Then you obviously didn't spend much time flying different ships of the same classes. Because if you did, you'd notice large differences in weapons loadouts, laser energy, cargo bay, shielding, speed, etc., etc., etc. None of them ever felt the same to me, not even the variants of a given race's ship classes. |
oh no i have, you missed the point, fighters feel interchangeable they barely feel different, lets say to have a ermm buster then you switch to a scorpiion there is bary any difference they turn the same, fight the same
and M7's feel the same as carriers or destroyers, in reality i would not wanna be in a M7 when itt turns they turn to fast, the capitals dont feel like huge machines of war
_________________ Death is not a hunter unbeknownst to its prey, one is always aware that it lies in wait. Though life merely a journey to the grave, it must not be undertaken without hope. Only then will a traveler's story live on, treasured by who bid him farewell. But alas, my guest's life has ended, his tale left unwritten |
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Geek

Joined: 01 Oct 2005 Posts: 7212 on topic Location: Lave station, Lave (-3,-6)

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Posted: Sat, 22. Oct 11, 00:01 Post subject: |
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That is totally wrong.
If you fly a Mamba the same way than a Falcon, you will die.
If you use a PSG Deimos and a PPC Thresher the same way, you will run into trouble.
Etc.
_________________
Right on commander ! |
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Skillzfire

Joined: 03 May 2011
Location: blackpool
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Posted: Sat, 22. Oct 11, 00:12 Post subject: |
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| Geek wrote: |
That is totally wrong.
If you fly a Mamba the same way than a Falcon, you will die.
If you use a PSG Deimos and a PPC Thresher the same way, you will run into trouble.
Etc. |
pfft hardly, ally ou need ot do is turbo boost and strife thats all, trust me ive been playing a while ive used most of the ships they all feel the same to me
_________________ Death is not a hunter unbeknownst to its prey, one is always aware that it lies in wait. Though life merely a journey to the grave, it must not be undertaken without hope. Only then will a traveler's story live on, treasured by who bid him farewell. But alas, my guest's life has ended, his tale left unwritten |
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X-Logic
Joined: 12 Nov 2005 Posts: 33 on topic

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Posted: Sat, 22. Oct 11, 01:02 Post subject: |
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Ok so cockpits are really hard to model so there's not enough time to make one for every ship.
In my opinion that should not prevent us from flying any other vessel. Simply don't make cockpits for those other vessels and put an excuse in until the modding community or a followup game can add more.
Perhaps that damn zipper keeps getting stuck on your space suit and so you can only see out the view screen? Or maybe with the new interior layout you can't find the lightswitch? Or just say it as it is, if we tried to make more than 1 decent cockpit it would take us a bazillion years so you only get 1 for now.
I don't see why we would need to be restricted from some ships, especially if the NPCs can fly them because that means the models are already there and working.
Maybe we will be able to fly any vessel (except capital ships and maybe a few exceptional cases) but if not I can only see that as a step backward. With capital ships I see no reason to remove the option to fly, if players find it boring they can simply command the captain instead.
At the same time I like the idea of upgrading ships. Although "upgrading" lacks a clear definition here. I see no reason you can't have upgrades as well as the ability to fly every ship. As for the crew simply leave them behind whenever you change ship but have some leeway for a mod or expansion to make it so they can come with you later.
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Laden Swallow
 
Joined: 29 Dec 2006 Posts: 568 on topic

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Posted: Sat, 22. Oct 11, 01:11 Post subject: |
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| X-Logic wrote: |
Ok so cockpits are really hard to model so there's not enough time to make one for every ship.
In my opinion that should not prevent us from flying any other vessel. Simply don't make cockpits for those other vessels and put an excuse in until the modding community or a followup game can add more.
Perhaps that damn zipper keeps getting stuck on your space suit and so you can only see out the view screen? Or maybe with the new interior layout you can't find the lightswitch? Or just say it as it is, if we tried to make more than 1 decent cockpit it would take us a bazillion years so you only get 1 for now.
I don't see why we would need to be restricted from some ships, especially if the NPCs can fly them because that means the models are already there and working.
Maybe we will be able to fly any vessel (except capital ships and maybe a few exceptional cases) but if not I can only see that as a step backward. With capital ships I see no reason to remove the option to fly, if players find it boring they can simply command the captain instead.
At the same time I like the idea of upgrading ships. Although "upgrading" lacks a clear definition here. As for the crew simply leave them behind whenever you change ship but have some leeway for a mod or expansion to make it so they can come with you later. |
The excuse that you will control the other ships by remote control (as in you pilot it like you currently do - from a terminal into the game world, except now the terminal exists in the game world in the form of the player ship) via a VR helmet?
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X-Logic
Joined: 12 Nov 2005 Posts: 33 on topic

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Posted: Sat, 22. Oct 11, 01:17 Post subject: |
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| Laden Swallow wrote: |
| The excuse that you will control the other ships by remote control (as in you pilot it like you currently do - from a terminal into the game world, except now the terminal exists in the game world in the form of the player ship) via a VR helmet? |
All information so far indicates VR only works for drones. I hope this isn't the case. Perhaps all ships are drones (except capitals)? But this wouldn't make sense because a drone seems to have been defined as something without a cockpit and NPCs need cockpits. Also this doesn't let you get out and fly around in a space suit, or physically get into other ships.
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frymaster
Joined: 06 Nov 2002 Posts: 2333 on topic Location: Scotland

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Posted: Sat, 22. Oct 11, 02:56 Post subject: |
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the problems with the poll are:
1) the old days were only flying one ship!
2) You are implying we can't own multiple ships
3) You are implying we can't fly multiple ships
all we know is that the only ships we will be able to manually pilot are the Albion and the drone ships. But we can still own drone ships, and we can still pilot them... we just don't die when they blow up.
In the end it boils down to "do you prefer the new system or the current one"... but I've only played one of them, so how can I tell?
_________________ Math problems? Call 0800-[(10x)(13i)^2]-[sin(xy)/2.362x] |
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dargj2
Joined: 03 Jun 2008 Posts: 215 on topic Location: Northern England

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Posted: Sat, 22. Oct 11, 03:08 Post subject: |
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Whilst I would like to able to pilot the large capitals somwhat, I might not mind the if The Pride of Albion can be upgraded to something that feels decently powerful, something resembling an M7 from X3TC. This is because I simply found most of the destroyers far to slow and unwieldy to make an exciting game when personally piloted, I preferred to get in faster and get stuck in better in the M7's. M1's/M2's were sometimes necessary and when they were I'd summon them, but even in the largest battles I still preferred to personally pilot an M7 whilst ordering my larger capitol ships.
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kotorone1
 
Joined: 09 Aug 2010 Posts: 541 on topic

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Posted: Sat, 22. Oct 11, 03:24 Post subject: |
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| Geek wrote: |
That is totally wrong.
If you fly a Mamba the same way than a Falcon, you will die.
If you use a PSG Deimos and a PPC Thresher the same way, you will run into trouble.
Etc. |
your totally right
fly a kestral like any other vehicle, your dead.
fly a split ship like a teladi ship an your dead
fly a buster like a scorpion, your dead
fly any ship like another, your dead.
need i continue?
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Ryuujin
Joined: 03 Feb 2005 Posts: 902 on topic Location: R'lyeh

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Posted: Sat, 22. Oct 11, 03:39 Post subject: |
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I get the impression a lot of people are missing the bigger picture. It's not as simple as "having multiple ships Vs 1 ship".
In the old X games, all ships obeyed the same mechanics. The ships YOU flew were the same as the ships your enemies fly, they had the same process of configuring obeyed the same physics.
They did something brave in X:R - by making the ships the NPCs fly SEPERATE in nature from the ship you fly, it's more like arcade games of days gone by, you can set up epic battle scenes skimming the surface of an enemy capital ship, or against hordes of fighters, because your ship is a unique entity, and those "ships" you are fighting are specially programmed to behave that way, you don't have to merger player controlled and NPC controlled rules you can play the rules out however feels right.
Personally I respect the hell out of that, and look forward to experiencing the blend of traditional X micromanagment and scope with more freelancerish and larger scale battle scenes
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fairywhipper
Joined: 11 Dec 2009
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Posted: Sat, 22. Oct 11, 04:02 Post subject: |
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i like the idea of a single ship for a new direction, i speculate with modules etc and upgrades it wont be like tc ie specification of ships are pre set, it will be more likely go how you want it. ie more speed, bigger shields, hanger bays, you want more cargo space? etc etc.
in this form, the 1ship could be anyship depending on upgrades used or not used, so need more cargo capacity, add more cargo modules, need more missle turrets? its universal fits....
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Be vocal and be counted say NO to steam
I canceled skyrim on PC, now i going to buy console |
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koyuka
Joined: 04 Feb 2007 Posts: 93 on topic

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Posted: Sat, 22. Oct 11, 04:12 Post subject: |
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What I worry about is that I am more of a trader, I like to build my empire...especially in the early days by manually trading, even late game I want to be trading manually, just with a bigger ship!! nice cargohold, chilling staring out of my cockpit with a cup of tea however occasionally when I get bored or I feel i've got my empire up and running for a while I'd get out of my transport and get into my fighter and go cap some ships I worry that if we have to upgrade our Albion into a TS or fighter, i'd go TS but then i'd be left bored for half of the game. I like to mix it up and i'm thinking I might not be able to in Rebirth.
But we shalll see 
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dargj2
Joined: 03 Jun 2008 Posts: 215 on topic Location: Northern England

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Posted: Sat, 22. Oct 11, 04:21 Post subject: |
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| koyuka wrote: |
What I worry about is that I am more of a trader, I like to build my empire...especially in the early days by manually trading, even late game I want to be trading manually, just with a bigger ship!! nice cargohold, chilling staring out of my cockpit with a cup of tea however occasionally when I get bored or I feel i've got my empire up and running for a while I'd get out of my transport and get into my fighter and go cap some ships I worry that if we have to upgrade our Albion into a TS or fighter, i'd go TS but then i'd be left bored for half of the game. I like to mix it up and i'm thinking I might not be able to in Rebirth.
But we shalll see  |
To that end I'm hoping the upgrades to the player ship will be modular, like we can remove them later and swap them out for something more suited to what we intend to do. Say we swap out a large cargo bay for a smaller one to make room for a larger power generator for more shield.weapon power ect. Then put the cargo bay back later once we've finished with a period of combat and want to trade again for a while.
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kotorone1
 
Joined: 09 Aug 2010 Posts: 541 on topic

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Posted: Sat, 22. Oct 11, 07:35 Post subject: |
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| dargj2 wrote: |
| koyuka wrote: |
What I worry about is that I am more of a trader, I like to build my empire...especially in the early days by manually trading, even late game I want to be trading manually, just with a bigger ship!! nice cargohold, chilling staring out of my cockpit with a cup of tea however occasionally when I get bored or I feel i've got my empire up and running for a while I'd get out of my transport and get into my fighter and go cap some ships I worry that if we have to upgrade our Albion into a TS or fighter, i'd go TS but then i'd be left bored for half of the game. I like to mix it up and i'm thinking I might not be able to in Rebirth.
But we shalll see  |
To that end I'm hoping the upgrades to the player ship will be modular, like we can remove them later and swap them out for something more suited to what we intend to do. Say we swap out a large cargo bay for a smaller one to make room for a larger power generator for more shield.weapon power ect. Then put the cargo bay back later once we've finished with a period of combat and want to trade again for a while. |
TS drones aynone?
or if your player ship is a gigantic ts you could just control fighter drones
Edit:(OT) What the hell happened to my X3TC stats?
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xelalex24
Joined: 29 Nov 2003 Posts: 32 on topic

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Posted: Sat, 22. Oct 11, 09:15 Post subject: |
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I don't know how people think that my question and choices are biased. Sure, my after thought is but not my question.
Anyhow, I always loved the idea of a crew. But the chase of building and trading so you can buy that new ship, for me was quite fun and a big part.
So how is this going to work? If you want a fighter to escort you you have to hire the pilot?
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