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Unbiased Poll about The Pride of Albion vs multiple ships
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What would you prefer?
I like the idea to fly only one kind of ship and be able to upgrade it.
37%
 37%  [ 416 ]
I like to be able to buy and fly any ships like the old days
62%
 62%  [ 700 ]
Total Votes : 1116

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xelalex24





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PostPosted: Fri, 21. Oct 11, 18:15    Post subject: Unbiased Poll about The Pride of Albion vs multiple ships Reply with quote Print

I wanted to create a poll a bit less bias than a previous one.

I'm personally disappointed about this option. It has basically ruined one of the key things I like about this game. The idea of flying new ships, and choosing what ship to fly based on what I was doing was awesome. What they should have done is allow you to start with the pride of Albion but eventually upgrade to bigger and better ships so that you would continue on with your crew, but better ship. In the meantime, your main ship would have the ability to transport other ships that you could always go and take them for a spin.

Thus, making that ship your "home ship" with crew and all, but at the same time gave you the ability to have full access to all of the ships.

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Skillzfire





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PostPosted: Fri, 21. Oct 11, 18:22    Post subject: Reply with quote Print

oh this is gonna open a whole can of worms Rolling Eyes

i personally don't care and i wont till they release the game, no point speculating about things we barely know anything about

personally all the ships in X felt the same, there where no quirks with ships (ok maybe the taladi ships perhaps) but they all felt the same so in reality all you where doing is swapping the paint job


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Muad'Dib





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PostPosted: Fri, 21. Oct 11, 19:34    Post subject: Reply with quote Print

If you didn't notice a difference between an M5 and an M2 you were doing something wrong.

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A5PECT





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modified
PostPosted: Fri, 21. Oct 11, 19:39    Post subject: Reply with quote Print

KloHunt3r wrote:
I think given the choice absolutely anyone would prefer having the ability to fly multiple ships over being stuck in one.

But as a developer, Egosoft has to pick and choose what it spends its resources on. So by sacrificing the multiple pilot-able ships concept, they free up resources to improve on other areas of the game.

So we'll just have to wait and see if Egosoft makes a profit out of the cost.


Look at it this way:

If Egosoft works on giving a single ship more depth now, they can simply adapt that gameplay model to other ships afterwards and then we'll have a bunch of flyable ships and more interesting/immersive/upgradeable ships.

If Egosoft just goes back to adding as many ships as possible, we'll have a bunch of flyable ships, but be stuck with TC-style cockpits (a camera dummy, a bunch of guns, a command console, and nothing else) with little room to improve anything.

Remember, XBTF started out with one ship and Egosoft expanded upon that in subsequent games. I'm guessing that that's exactly what they're planning to do this time around.

Back to basics.


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Last edited by A5PECT on Fri, 21. Oct 11, 19:57; edited 6 times in total
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Skillzfire





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PostPosted: Fri, 21. Oct 11, 19:49    Post subject: Reply with quote Print

Muad'Dib wrote:
If you didn't notice a difference between an M5 and an M2 you were doing something wrong.


i ment within there respective classes, and M5's apart form a few execption all the ships feel the same.


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Muad'Dib





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PostPosted: Fri, 21. Oct 11, 20:01    Post subject: Reply with quote Print

I've always liked the idea of having much more interactive ships than we've seen in the past, but just having one is a lot of pressure if you ask me. If it is not really well done (and I mean REALLY well done) it will not have justified removing so many other options.

I get what you're saying about ships in the same class feeling the same but that's not really the point here. There is a big difference between saying the Argon and Paranid M2's aren't much different from each other and now saying that you can only ever fly the Vidar.

I'm hoping they succeed though and then expand upon this concept in future titles to include battleships, carriers, fighters, etc. because that is ultimately the direction I always wanted space sims to go. Well that and for them to be able to incorporate disembarking on planets and stations to complete the experience but we are nowhere near that far along at this point.

BTW, does anyone know what is supposed to be so groundbreaking about this upgrade system? I've played a lot of games that featured ship upgrades and there was never anything really that interesting about them. Are they supposed to be magical power ups or something?

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Geek





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PostPosted: Fri, 21. Oct 11, 20:29    Post subject: Re: Unbiased Poll about The Pride of Albion vs multiple ships Reply with quote Print

xelalex24 wrote:
I wanted to create a poll a bit less bias than a previous one.

Good try, but remember we can upgrade ships in the existing games.
Maybe upgrading will have visible results in XR, but that is a minor difference.


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Nanook
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PostPosted: Fri, 21. Oct 11, 20:31    Post subject: Reply with quote Print

Skillzfire wrote:
Muad'Dib wrote:
If you didn't notice a difference between an M5 and an M2 you were doing something wrong.


i ment within there respective classes, and M5's apart form a few execption all the ships feel the same.


Then you obviously didn't spend much time flying different ships of the same classes. Because if you did, you'd notice large differences in weapons loadouts, laser energy, cargo bay, shielding, speed, etc., etc., etc. None of them ever felt the same to me, not even the variants of a given race's ship classes.


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Atmus





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PostPosted: Fri, 21. Oct 11, 20:35    Post subject: Reply with quote Print

In X3, I pretty much only flew one ship ever anyway (after I got it, that is), and treated the few times I got into another ship basically the same way that it is implied that docking to capital ships will work in Rebirth.
Usually that was just to make a slow trip to some sector somewhere on autopilot while I went and watered the garden or whatever, and I'd let my 'crew' handle things if I ever got attacked.


I'm not really AGAINST being able to fly every ship available, but I'd rather my home ship had a lot of customization and upgradability.

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Logain Abler





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PostPosted: Fri, 21. Oct 11, 20:40    Post subject: Reply with quote Print

I wonder if player ships will be added as paid DLC?

LA


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greypanther





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PostPosted: Fri, 21. Oct 11, 20:44    Post subject: Reply with quote Print

I wonder if the sun will rise tomorrow morning? Rolling Eyes

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Muad'Dib





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PostPosted: Fri, 21. Oct 11, 20:48    Post subject: Re: Unbiased Poll about The Pride of Albion vs multiple ships Reply with quote Print

Geek wrote:

Good try, but remember we can upgrade ships in the existing games.
Maybe upgrading will have visible results in XR, but that is a minor difference.


They also need to avoid upgrades being a simple progression with no tactical/strategic significance. Just getting upgrades in sequence with the next one always being "better" isn't going to accomplish anything other than make the player feel like they never had a choice in the matter and will come off as contrived.

There need to be tough choices that have a direct impact on gameplay. For example maybe have different engines that use different energy sources or something along those lines. One may be a high performance engine good for combat situations but really energy inefficient and bad for long trading runs (requiring you to refuel much more often). Another might be much more efficient but use a more costly and/or rare source of energy so you could travel for longer periods but would have more trouble finding fuel.

Not saying that they would incorporate things like this but these are the kinds of decisions I think the upgrades should revolve around rather than just saying next is better.

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Treelor





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PostPosted: Fri, 21. Oct 11, 21:20    Post subject: Reply with quote Print

I voted for multiple ships, not because I am disappointed, but because I prefer it. However, I'm curious - I really want to see just how far ES takes the Pride in this game.

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Chris0132





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PostPosted: Fri, 21. Oct 11, 21:38    Post subject: Reply with quote Print

Your poll wording is far from unbiased.

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caleb





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PostPosted: Fri, 21. Oct 11, 21:41    Post subject: Reply with quote Print

Nanook wrote:
Skillzfire wrote:
Muad'Dib wrote:
If you didn't notice a difference between an M5 and an M2 you were doing something wrong.


i ment within there respective classes, and M5's apart form a few execption all the ships feel the same.


Then you obviously didn't spend much time flying different ships of the same classes. Because if you did, you'd notice large differences in weapons loadouts, laser energy, cargo bay, shielding, speed, etc., etc., etc. None of them ever felt the same to me, not even the variants of a given race's ship classes.


Well, I believe he's right in some points. While I agree there are differences between ships, in shields, armor, weapons, etc, in the end, the X game is made of up fighters of different sizes. We have M5 small fighter, up to M2 big fighter.

You controlled them all the same way. Line up weapons, strafe to avoid weapon fire, and that is it. Flying an M5 is slower than flying an M5, but the tactics were pretty much the same.

I prefer capital ships to behave like capital ships, and fighters like fighters. And I think that's what Egosoft is going back to.

For this post, the one ship approach can be good if they offer plenty of options, and the drone combat is fun. Let's see how it goes.

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