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[SHIPS] Stargate, babylon 5 and other ships
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joshyp00





Joined: 21 Dec 2011



PostPosted: Sun, 11. Mar 12, 21:01    Post subject: Reply with quote Print

I see well I have been looking at the script for it and i must say i don't understand much of it as i'm fairly new to x3 modding but i like the main weapon as the only gun that can do any serious damage to another m2 or m6 or higher as the other weapon placement groups are mainly used for handling fighters.
Oh and is there anyway that i can mount a weapon for the ori warship on the cockpit view every turret i have tried hasn't been able to fire. I'm trying to make it more realistic to the tv show version where only the main view could fire

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joul67





Joined: 26 May 2011
Posts: 2 on topic

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PostPosted: Mon, 12. Mar 12, 13:55    Post subject: Reply with quote Print

thank you for this great job!
one question .. how to dock the seed to the destiny ?

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zombie-uk





Joined: 04 Nov 2008

Location: Wales UK

PostPosted: Sat, 17. Mar 12, 03:02    Post subject: Reply with quote Print

Just like to point out that these ships are fully X3 Reunion compatable! I tried them out and they all work perfectly like a charm! Not tried on TC yet but I am extremely happy to see these as I thought X3R Ship modding was long dead!


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xrogaan





Joined: 31 May 2011
Posts: 19 on topic

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PostPosted: Sat, 7. Apr 12, 20:08    Post subject: Reply with quote Print

J.M. wrote:
joshyp00, your not the first to say this, but we have scaled it correctly to ships in the x universe. the destiny isnt as big as everyone thinks, its only 747 meters long, according to stargate wiki. gblro001 has a scale chart that shows how long the x ships are, and i believe he used the buster which is 20m long to scale eveything as closely as possible. you are right about the turrets though, but gblro001 is working on a new destiny which has a more accurate model and will have more turrets. but both him and me are having problems with plugin manager and which is stopping us getting much further with it.


747 meters long is already quite big...

Edit: I tried to install some ships to AP, however, I couldn't see them (missing textures ?). Is there a way to fix this ?

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Alex Corvis





Joined: 29 Dec 2006
Posts: 1285 on topic

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PostPosted: Sun, 8. Apr 12, 21:06    Post subject: Reply with quote Print

To all those being able to use these ships:
Which version of Plugin Manager do you use? (Lite? Version number?) And which OS?

I also asked a friend of mine to extract or use these ships, but it always tells us something about corrupt RAM.

A. Corvis


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evilhomer2701





Joined: 13 Feb 2007
Posts: 27 on topic

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PostPosted: Sun, 8. Apr 12, 21:38    Post subject: Reply with quote Print

xrogaan wrote:
J.M. wrote:
joshyp00, your not the first to say this, but we have scaled it correctly to ships in the x universe. the destiny isnt as big as everyone thinks, its only 747 meters long, according to stargate wiki. gblro001 has a scale chart that shows how long the x ships are, and i believe he used the buster which is 20m long to scale eveything as closely as possible. you are right about the turrets though, but gblro001 is working on a new destiny which has a more accurate model and will have more turrets. but both him and me are having problems with plugin manager and which is stopping us getting much further with it.


747 meters long is already quite big...

Edit: I tried to install some ships to AP, however, I couldn't see them (missing textures ?). Is there a way to fix this ?


I had the same problem with a couple of bab-5 ships i installed, for some reason the plugin manager didnt install all the components of the xsp?, i had to use the package creator to extract all the parts from the xsp, then put the missing ones into the appropriate folders in the cat with the ships in(using the x3 editor). If you do have parts missing make sure the editor decompresses them when you transfer them, other wise they still wont show up, as i found out the first time lol.

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J.M.





Joined: 26 Aug 2008



PostPosted: Sun, 8. Apr 12, 22:42    Post subject: Reply with quote Print

as daft as it sounds, i too have had this problem on my laptop, but as they worked on main pc, i put it down to a bug in the version of plugin manager i had installed on my laptop, havnt got round to installing the most recent plugin manager but it might be fixed now.

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evilhomer2701





Joined: 13 Feb 2007
Posts: 27 on topic

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PostPosted: Sun, 8. Apr 12, 22:49    Post subject: Reply with quote Print

it happened with me on version 1.41, which is the the latest version, unless theres one i dont know about?.

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joshyp00





Joined: 21 Dec 2011



PostPosted: Fri, 20. Apr 12, 01:36    Post subject: Reply with quote Print

Yeah it stopped loading the textures for mine as well when i tried them in AP the only way i know to fix it is to install all of them into the tships and then extract them which i did for the destiny and i refuse to do again lol took sooooooo long


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flopsies





Joined: 15 May 2012



PostPosted: Tue, 24. Jul 12, 00:51    Post subject: Reply with quote Print

I downloaded the Warlock from b5, but now there is no model ingame.

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Ook





Joined: 28 Dec 2003
Posts: 39 on topic

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PostPosted: Tue, 24. Jul 12, 19:43    Post subject: Reply with quote Print

The latest PM v1.46 fixes these ship install issues.

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flopsies





Joined: 15 May 2012



PostPosted: Tue, 24. Jul 12, 20:01    Post subject: Reply with quote Print

where can i find it?

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Ook





Joined: 28 Dec 2003
Posts: 39 on topic

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PostPosted: Wed, 25. Jul 12, 08:04    Post subject: Reply with quote Print

In the PM sticky thread http://forum.egosoft.com/viewtopic.php?t=265915

NB: Several people are reporting issues with PM v1.47, so you may want to avoid 1.47 atm.

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Dinoff





Joined: 21 May 2009
Posts: 183 on topic

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PostPosted: Thu, 26. Jul 12, 12:22    Post subject: Reply with quote Print

hello,
i currently maintain a star wars mod and i was curious about your acclamator model. i know that alot of the same models float around so i wanted to know if there are any bugs ingame with the texture on yours?

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shinra123





Joined: 15 Dec 2012



PostPosted: Sat, 15. Dec 12, 17:33    Post subject: Reply with quote Print

your downloads are not working. thought you should know.


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