[SHIPS] Stargate, babylon 5 and other ships
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I see well I have been looking at the script for it and i must say i don't understand much of it as i'm fairly new to x3 modding but i like the main weapon as the only gun that can do any serious damage to another m2 or m6 or higher as the other weapon placement groups are mainly used for handling fighters.
Oh and is there anyway that i can mount a weapon for the ori warship on the cockpit view every turret i have tried hasn't been able to fire. I'm trying to make it more realistic to the tv show version where only the main view could fire
Oh and is there anyway that i can mount a weapon for the ori warship on the cockpit view every turret i have tried hasn't been able to fire. I'm trying to make it more realistic to the tv show version where only the main view could fire
747 meters long is already quite big...J.M. wrote:joshyp00, your not the first to say this, but we have scaled it correctly to ships in the x universe. the destiny isnt as big as everyone thinks, its only 747 meters long, according to stargate wiki. gblro001 has a scale chart that shows how long the x ships are, and i believe he used the buster which is 20m long to scale eveything as closely as possible. you are right about the turrets though, but gblro001 is working on a new destiny which has a more accurate model and will have more turrets. but both him and me are having problems with plugin manager and which is stopping us getting much further with it.
Edit: I tried to install some ships to AP, however, I couldn't see them (missing textures ?). Is there a way to fix this ?
- Alex Corvis
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I had the same problem with a couple of bab-5 ships i installed, for some reason the plugin manager didnt install all the components of the xsp?, i had to use the package creator to extract all the parts from the xsp, then put the missing ones into the appropriate folders in the cat with the ships in(using the x3 editor). If you do have parts missing make sure the editor decompresses them when you transfer them, other wise they still wont show up, as i found out the first time lol.xrogaan wrote:747 meters long is already quite big...J.M. wrote:joshyp00, your not the first to say this, but we have scaled it correctly to ships in the x universe. the destiny isnt as big as everyone thinks, its only 747 meters long, according to stargate wiki. gblro001 has a scale chart that shows how long the x ships are, and i believe he used the buster which is 20m long to scale eveything as closely as possible. you are right about the turrets though, but gblro001 is working on a new destiny which has a more accurate model and will have more turrets. but both him and me are having problems with plugin manager and which is stopping us getting much further with it.
Edit: I tried to install some ships to AP, however, I couldn't see them (missing textures ?). Is there a way to fix this ?
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In the PM sticky thread http://forum.egosoft.com/viewtopic.php?t=265915
NB: Several people are reporting issues with PM v1.47, so you may want to avoid 1.47 atm.
NB: Several people are reporting issues with PM v1.47, so you may want to avoid 1.47 atm.
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please repost the ships. The downloads are not working I downloaded the ships in the past and loved them! I lost them due to harddrive failure. needlest to say I am trying to get then back. It seems people lost intrest in makeing stargate ship. cant wait for stargate to come back around just like startrek did.
for those that are haveing problems with xsp ships working in x3ap here is what i figured out. If you use plugin manager advance to import ships, import them into both x3tc and x3ap. not sure why it works but it has salved all the problems I have had!
If anyone has a copy of these ships especialy destiny please email them to me. thanks email <- Email address ->
I bet you can see I am a stargate fan just by my email lol
{Not a good idea to put your Email address in a public forum, address removed. - Terre}
for those that are haveing problems with xsp ships working in x3ap here is what i figured out. If you use plugin manager advance to import ships, import them into both x3tc and x3ap. not sure why it works but it has salved all the problems I have had!
If anyone has a copy of these ships especialy destiny please email them to me. thanks email <- Email address ->
I bet you can see I am a stargate fan just by my email lol
{Not a good idea to put your Email address in a public forum, address removed. - Terre}
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Destiny ship
hi, could someone help me to get the destiny ship, I really want then and the links are not working.
thank you, fly safe!
thank you, fly safe!
I actually have most of the Stargate ships installed on my X3 Reunion game right now (Forgot to get the asgard ones after I first downloaded them.)
I left a message a few weeks back asking how to import installed custom ships that do not uninstall them but import them as you would a regular ship - textures/models and all along with infomation such as name, ingame description etc. I do alot of messing, tweaking about with custom ships in Cycrow's X3:R version of his Xplugin manager as the X3TC/AP version still will not show lists like weapons to use (they only show up as Lasergroup 1,2,3 and so on regardless of the amount of attempts to make them show up as their ingame names.)
Anyway, I really would like to make custom installed ships on my X3:R into XSP ship packages again. I located the core directory where the ships are installed (the Xplugin Manager folder right? where the Xplugin has its own .CAT & .DAT files which are originally used to export ships into the Ship creator?) Did it a few times exporting X3:R XTC ships when I first got X3:TC and wanted the XTM Valhalla instead of the reather pictuliar one Egosoft created.
Anyadvice to make installed custom ships into .XSP again? I did it before but the file only contained the info, no models, textures and was a few bytes large.
I left a message a few weeks back asking how to import installed custom ships that do not uninstall them but import them as you would a regular ship - textures/models and all along with infomation such as name, ingame description etc. I do alot of messing, tweaking about with custom ships in Cycrow's X3:R version of his Xplugin manager as the X3TC/AP version still will not show lists like weapons to use (they only show up as Lasergroup 1,2,3 and so on regardless of the amount of attempts to make them show up as their ingame names.)
Anyway, I really would like to make custom installed ships on my X3:R into XSP ship packages again. I located the core directory where the ships are installed (the Xplugin Manager folder right? where the Xplugin has its own .CAT & .DAT files which are originally used to export ships into the Ship creator?) Did it a few times exporting X3:R XTC ships when I first got X3:TC and wanted the XTM Valhalla instead of the reather pictuliar one Egosoft created.
Anyadvice to make installed custom ships into .XSP again? I did it before but the file only contained the info, no models, textures and was a few bytes large.
Nvidia GeForce 9500GT
X3 Reunion i love it.
X3 Reunion i love it.
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