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Oldman
Joined: 05 Dec 2002 Posts: 804 on topic

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Posted: Mon, 17. Sep 12, 15:02 Post subject: The 'Skunk's' top speed? |
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I was just thinking...
1. At the start of the game the maximum speed of the Skunk will be 200 m/s.
2. At the end of the plot, or the 'final' maximum speed, will be 750 m/s. (metres per second )
This is of course a guess, and obviously this would be in the standard game, without future modifications. As we don't know at the moment how fast the ship can travel using the 'Super Highways' these top speeds are relative to 'in sector' travel.
Place your bets here please for 1. & 2.
*shrugs*...just a thought.
Oldman 
Last edited by Oldman on Mon, 17. Sep 12, 17:49; edited 1 time in total |
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brucewarren
Joined: 26 Mar 2008 Posts: 1568 on topic Location: Not in Kansas any more, Toto.

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Posted: Mon, 17. Sep 12, 15:28 Post subject: |
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I'm guessing it would start at 75 kph. It's m6 sized after all.
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Alan Phipps Moderator (English)

 
Joined: 16 Apr 2004 Posts: 10513 on topic Location: Stonehenge, UK

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Posted: Mon, 17. Sep 12, 16:03 Post subject: |
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I'm guessing that the speed ranges possible will be optimised for the typical size of sector/area of interest to be travelled and tend toward that appropriate for an immersive role in Rebirth exploration, missions and combat. Hence without knowing how these things really operate and their notional in-game parameters, the absolute speed figures are pretty meaningless. The Skunk will start off sub-optimal in many respects and improve with game progress no doubt.
As a further example, the X-series speeds are in m/s but here this thread talks about km/h. Units and values are rather meaningless without the necessary game design knowledge and something relative for comparison.
_________________ A dog has a master; a cat has domestic staff. |
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Oldman
Joined: 05 Dec 2002 Posts: 804 on topic

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Posted: Mon, 17. Sep 12, 17:48 Post subject: |
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| Alan Phipps wrote: |
| ...As a further example, the X-series speeds are in m/s but here this thread talks about km/h. Units and values are rather meaningless without the necessary game design knowledge and something relative for comparison. |
DOH!... ...I just knew I'd make a mistake somewhere.
Thank's for the heads up there, I'll edit my original post so's it makes a bit more sense, speedwise.
example:- 'Springblossom' M6 360 m/s. 750m/s = 2700 kph
Oldman 
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Geek

Joined: 01 Oct 2005 Posts: 7310 on topic Location: Lave station, Lave (-3,-6)

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Posted: Mon, 17. Sep 12, 18:47 Post subject: |
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After watching the videos, I would say ships are much slower than you think. My guess is 130 m/s at start and 200 at max.
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Demongornot

Joined: 09 Jan 2012 Posts: 158 on topic

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Posted: Mon, 17. Sep 12, 19:39 Post subject: |
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Its really difficult to answer.
_First the ship will be optimized a lot of time and maybe hull/weapon/carbogay weight will have influence, no one know...
That will depend of a lot of things...
_Now i know that everyone ask for more speed cause its boring to cross slowly Sectors, and Sectors will be really bigger in X Rebirth, Sectors will be now divided in several Zones, but to reach a Zone we will use Highway, maybe it will take long time to reach two Zones far away one from other but the visual equivalent of X3 Sector will be the Zones, maybe a Zone will be bigger than actual X3 Sector, but we have Highway who cross every Zones and we can enter and exist where we want, it will be really bigger but with Highway it will be better we will travel a lot of time faster, and we can control the ship inside Highway, that mean that we will not be bored cause of long time travel.
_I think every ship of the game will be faster for the same class than X3.
_Now you have to realize that the gameplay will be really different and you will have a lot of things to do, not complicated but a lot, the gameplay will be rich and you don't will be boring anymore by long travel why :
_The AI improvement will completely change everything, how and why ? simple cause collision and stupid crash will be really rare and maybe impossible finally, and your copilot can take the control of your ship, i don't know in which situation but i think you will be able to use interface and lets your copilot control your ship, that mean that now in X Rebirth you will be able to do everything you want if and trust in your copilot you will be able during travel and also fight to simply do a lot of things like control other ship, manage your station, the "Skunk's" itself, the crew and a lot of things, and now with drones you will have new things to manage, if i understand drone are really nice for strategic fight and specials actions but you don't will be forced to use it, but control drone will be really nice cause you will be able to do several things in the same time, you can wait that the "Skunk's" reach a station and scan this station with your drone, or hack the rival station or anything else....
Finally the gameplay that i image and who seem logical will be : a lot of time to do, you will not be forced to do everything fast and never have time, but you will never be boring and finally maybe sometime want that your ship are slower
Actually in X3 AP the Albion Pride was : 78.5 m/s default and 157 m/s max.
but i thing Egosoft team completely know now that for a lot of people its boring to control slow ship who take a lot of time to cross sector and finally be on the fight zone when everyone are already dead...And Egosoft for sure know that actual Corvette have a problem, several Frigate (M7) ship are faster than some Corvette and also M3 and M3+ for some are not enough faster compare to Corvette or Frigate, i think it will be completely balanced this time.
And you will be able to move inside your ship, and maybe you will have things to do, like check for equipment/crew, a little like Mass Effect.
Finally i sure you don't habe to be afraid that the Skunk's will be too slow !
That what i think and i hope for.
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Kor'ah


Joined: 25 Apr 2007 Posts: 3075 on topic

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PTR
Joined: 18 Oct 2005 Posts: 265 on topic Location: Enschede, The Netherlands

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Posted: Fri, 21. Sep 12, 12:13 Post subject: |
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I think that you start with a very slow ship. The speed is just enough to fly around the factory complex at your starting location. Since the nearest highway is too far, you’re forced to follow the provided tutorial about flying around factories, dealing with them and doing missions for them. (I think Bernd said somewhere that the game focusses on events around the stations…?) After a few missions you get your engine upgrade and can explore a bit more, you’ll be able to reach the local highway. But then again, maybe you have to unlock a special engine to use in the highways, so your starting ship is fast but is still confined to a small area…
Maybe you start out with a fast ship, but due to upgrades you’ll get a heavier ship and your acceleration rate drops…
Maybe there are no speed limits and as long as you accelerate you go faster. (Stopping might be annoying….)
Well, anyway, we don’t know… The speed depends on whether Egosoft want you to be able to explore the entire universe from the beginning or force you to start with some missions. And whether there are different upgrade paths for the Skunk. And game mechanics...
At least theorising about it is fun… 
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Oldman
Joined: 05 Dec 2002 Posts: 804 on topic

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Posted: Fri, 21. Sep 12, 14:19 Post subject: |
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| PTR wrote: |
...Maybe there are no speed limits and as long as you accelerate you go faster. (Stopping might be annoying….)
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Warp factor 13.9...14...14.1... ... 'Scotty's' voiceover in game.."She'll no tek anymooore Captain, the old Skunk's nearly breakin' apart as it is!"
Oldman 
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Sibilantae
Joined: 06 Sep 2009 Posts: 405 on topic

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Posted: Fri, 21. Sep 12, 14:29 Post subject: |
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| Oldman wrote: |
| PTR wrote: |
...Maybe there are no speed limits and as long as you accelerate you go faster. (Stopping might be annoying….)
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Warp factor 13.9...14...14.1... ... 'Scotty's' voiceover in game.."She'll no tek anymooore Captain, the old Skunk's nearly breakin' apart as it is!"
Oldman  |
"I kinnae brek the laws o' phizzix Captain!" says Scotty, maneuvring in pseudo-Newtonian conditions~
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Bobucles
Joined: 25 Dec 2009 Posts: 1561 on topic

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Posted: Fri, 21. Sep 12, 16:12 Post subject: |
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| Oldman wrote: |
| PTR wrote: |
...Maybe there are no speed limits and as long as you accelerate you go faster. (Stopping might be annoying….)
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Warp factor 13.9...14...14.1... ... 'Scotty's' voiceover in game.."She'll no tek anymooore Captain, the old Skunk's nearly breakin' apart as it is!"
Oldman  |
Warp drives stop at warp 10, which is defined as infinite speed.
Why yes, the Star Trek universe uses decimal based physics.
The most official guess at this point is:
- Your ship starts SLOW.
- Your ship upgrades to be FAST.
Anything beyond that is wild speculation.
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