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Sanjor
Joined: 18 Sep 2011 Posts: 28 on topic

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Posted: Sun, 2. Oct 11, 19:49 Post subject: |
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| Shootist wrote: |
| Chris0132 wrote: |
| Then why are consoles so popular? |
Casual gamers (and parents) are more likely to spend $299 on a console than $1999 on a quality gaming PC? |
You're being hyperbolic, right?
Because <$699 can get you plenty of power.
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Shootist

Joined: 10 Sep 2005 Posts: 844 on topic

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Posted: Sun, 2. Oct 11, 20:10 Post subject: |
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| Sanjor wrote: |
| Shootist wrote: |
| Chris0132 wrote: |
| Then why are consoles so popular? |
Casual gamers (and parents) are more likely to spend $299 on a console than $1999 on a quality gaming PC? |
You're being hyperbolic, right?
Because <$699 can get you plenty of power. |
No. Most people, even many 'gamers' buy Dell (or whatever brand name), they don't buy white box, or build their own. That trend has changed over the years but the majority still buys retail.
Also, my pricing tried to include those who live in the Country formerly known as England. Where most everything costs 2x what it does across the pond.
And yes, I built my first IBM compatible PC out of an 8mhz AT and an Intel 386 AboveBoard with 2 Intel InBoards (256kb by 9) for a whopping 5 MB of RAM.
_________________ Had to be me. Someone else might have gotten it wrong. |
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robalexhall

Joined: 06 Nov 2002 Posts: 351 on topic

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Posted: Sun, 2. Oct 11, 20:17 Post subject: |
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You aren't stuck with choosing between build-it-yourself or a Dell.
For ~£700 you there are several quality companies who will build a capable gaming machine to your spec, deliver within a few days and offer a comprehensive warranty.
Personally I have found overclockers.co.uk to be excellent.
- returnign to the topic of the UI. The problem with the X UI has been that it's worked like a console interface (nested menus, no proper use of mouse etc). X3TC remdeied this a bit... but just a bit.
Is this a german thing (no offense ) because the Gothic games made the same horrible design decision i.e. PC specific games that failed to make use of the mouse.
Last edited by robalexhall on Sun, 2. Oct 11, 20:20; edited 1 time in total |
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Sanjor
Joined: 18 Sep 2011 Posts: 28 on topic

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Posted: Sun, 2. Oct 11, 20:17 Post subject: |
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| Shootist wrote: |
Also, my pricing tried to include those who live in the Country formerly known as England. Where most everything costs 2x what it does across the pond.
And yes, I built my first IBM compatible PC out of an 8mhz AT and an Intel 386 AboveBoard with 2 Intel InBoards (256kb by 9) for a whopping 5 MB of RAM. |
Ouch.
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euskai
Joined: 01 Jan 2011 Posts: 37 on topic

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Posted: Sun, 2. Oct 11, 20:43 Post subject: |
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Complex=good, Complicated=bad
I agree with that.
However, too many times I´ve seen game developers talking about "simplifying without removing complexity", which sounded much better than the sad truth: "dumbing it down trying to get the money of those casual gamers who are going to play the game for 3 hours before moving to the next shiny thing"
I hope this is not the case, I don´t think it would be good for anyone. Hardcore gamers would be pissed and mindless kids would not buy (if you want to compete for the "casual" gamer kids you need to be a FPS which requires 0 thinking)
But probably Egosoft knows this, or they would be releasing cheap CoD ripoffs instead of space sims, so for now I´m optimistic
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GT182
Joined: 14 Nov 2009 Posts: 20 on topic Location: Delaware USA

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Posted: Sun, 2. Oct 11, 21:25 Post subject: |
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From what I gather Consoles are the arcade genra of PC's games and simulations. My gaming is PC only. There is no Console type I would buy or own, nor would I want an over rated arcade game.
Hopefully Egosoft will stay with PCs and let the console players drool over what they're missing. Maybe X-Rebirth will be the turnaround point where PC 'gaming' will return to what it once was. From what I've seen of Rebirth, it is going to be specatular. Great work so far guys, and I can't wait till it hits the stores. Please, just make sure we Steam isn't the only to buy X-Rebirth... or I won't own it.
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caleb
Joined: 06 Nov 2002 Posts: 342 on topic Location: Costa Rica

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Posted: Sun, 2. Oct 11, 21:53 Post subject: |
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| Chris0132 wrote: |
Well if you're releasing for a mouse and keyboard then yeah, I'd include an RTS interface as well, but AFTER I stripped it down to the most simple controls possible.
I'd design for a controller first, then add in keyboard features as needed, not just so 'ah stuff it we've got buttons, just map it to a key'. |
Totally agree with you. I would hate to see really complicated controls just for the heck of it. Simplicity is king.
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Xeroeth

Joined: 22 Feb 2008 Posts: 50 on topic Location: London, UK

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Posted: Sun, 2. Oct 11, 22:45 Post subject: |
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Yeah, many games there have great potential, but becose they lack good controls they are doomed to failure. It's hard on the developers side to find a good balance between simple controls and complexity. Especially in the world of space sims, where the enormity of options & informations is huge and players need the constant acces to most, if not all of them.
And on the side note, I always build myself my machines. Maybe I'm an endangered species, but that's the cheapest way if you want to get what you really need. Well the other side of this is, that you need to wait for all the parts to get to you ...
_________________ Intel C2Q6600 @3.6 Ghz
Asus Rampage Formula || EVGA 8800 Ultra
SB X-FI Platinum Fatal1ty Champ.
2x2GB Corsair Dominator @1083
4x500GB Seagate 32MB Cache (raid)
Enermax Infiniti 720W (TT Armor + LCS)
X3(2.5), XTM, BP, few scripts & X3:TC |
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Chris0132
Joined: 22 Jun 2008
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Posted: Mon, 3. Oct 11, 01:53 Post subject: |
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The other thing is that excessively complex games generally fall into the grognard category, selling to people who are obsessed with the particular thing the game simulates and who are perfectly happy to pay a couple of hundred dollars for their terribly designed simulator game. There is generally no reason to make good controls, because you make money by extorting the fanbase, not by making good games.
Frankly I'm very pleased egosoft is looking to open the series up, as X3 was a bit ridiculous in that aspect.
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madcow
Joined: 06 Nov 2002
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Posted: Mon, 3. Oct 11, 02:16 Post subject: |
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| Chris0132 wrote: |
| There is generally no reason to make good controls, because you make money by extorting the fanbase, not by making good games. |
Huh?
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A5PECT

Joined: 03 Sep 2006 Posts: 3512 on topic Location: NJ, USA

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Posted: Mon, 3. Oct 11, 02:23 Post subject: |
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| madcow wrote: |
| Chris0132 wrote: |
| There is generally no reason to make good controls, because you make money by extorting the fanbase, not by making good games. |
Huh? |
He's saying that many hardcore space-sim fans are so desperate for games in the genre that they are more willing to overlook technical flaws.
It's pretty true. One of the reasons I stuck out X3 was because I literally could not find another game like it, and it's nice to see that Egosoft is holding itself to its own standards and trying to improve itself despite the lack of direct competition.
_________________ "If we hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate." |
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Chris0132
Joined: 22 Jun 2008
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Posted: Mon, 3. Oct 11, 02:50 Post subject: |
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X3 probably doesn't fall into the category, but it does skirt dangerously close to it.
This direction is much better than bolting more features onto X3 and calling it X4.
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Xeroeth

Joined: 22 Feb 2008 Posts: 50 on topic Location: London, UK

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Posted: Mon, 3. Oct 11, 02:51 Post subject: |
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| Chris0132 wrote: |
The other thing is that excessively complex games generally fall into the grognard category, selling to people who are obsessed with the particular thing the game simulates and who are perfectly happy to pay a couple of hundred dollars for their terribly designed simulator game. There is generally no reason to make good controls, because you make money by extorting the fanbase, not by making good games.
Frankly I'm very pleased egosoft is looking to open the series up, as X3 was a bit ridiculous in that aspect. |
Aren't you exaggerating things ? If controls were that bad, no one would play it, even the greatest fan of X universe. The perfect example of that is Final Fantasy XIV. Squere Enix released this game way to early, controls were horrible from the very beginning and it had way to many problems with stability, after that what happened ?
They realised their mistake, even their huge fan base didn't help it. They given up on subscription until that game is what it should be. I'm a fan of both, X universe series and final fantasy but there is a limit. X3 is a great game, it has some problems with the AI, but in the controls topic I don't have any negative feelings. They are ok, sure you need to get used to them a little but nothing more.
_________________ Intel C2Q6600 @3.6 Ghz
Asus Rampage Formula || EVGA 8800 Ultra
SB X-FI Platinum Fatal1ty Champ.
2x2GB Corsair Dominator @1083
4x500GB Seagate 32MB Cache (raid)
Enermax Infiniti 720W (TT Armor + LCS)
X3(2.5), XTM, BP, few scripts & X3:TC |
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karoliussen
 
Joined: 20 Feb 2004 Posts: 258 on topic

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Posted: Mon, 3. Oct 11, 02:57 Post subject: |
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| KloHunt3r wrote: |
| madcow wrote: |
| Chris0132 wrote: |
| There is generally no reason to make good controls, because you make money by extorting the fanbase, not by making good games. |
Huh? |
He's saying that many hardcore space-sim fans are so desperate for games in the genre that they are more willing to overlook technical flaws.
It's pretty true. One of the reasons I stuck out X3 was because I literally could not find another game like it, and it's nice to see that Egosoft is holding itself to its own standards and trying to improve itself despite the lack of direct competition. |
Sadly, I do agree.
My fear, is that they will have much too focus on the console, and try "to fit the concept into that", with all the "nerf" it really means. It will, in my mind, ruin the game and the spirit of the genre. They left everything that makes the X series great.
Last edited by karoliussen on Mon, 3. Oct 11, 02:58; edited 1 time in total |
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softweir

Joined: 22 Mar 2004 Posts: 4337 on topic

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Posted: Mon, 3. Oct 11, 02:57 Post subject: |
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There's bad and there's bad. Controls can be bad enough to put off 99% of newcomers to a game, but not bad enough to put off players who have been learning them for 10 increments of the game's development. When that happens you end up with a very loyal fanbase that expands slowly as a few newcomers master the controls, but no chance of the sort of significant expansion that can break a game out of the niche market it fills.
The X games were going that way. The sidebar in TC helped considerably, but there were still too many menu options that had to be hunted for.
_________________ My new fave game (while waiting for Rebirth) - Kerbal Space Program |
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