Egosoft please help me understand.

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Roh81
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Egosoft please help me understand.

Post by Roh81 » Sun, 28. Aug 11, 22:12

Okay I know there have been many threads about this. I think I asked once a couple years ago. This time is a little different. I am not asking if you will. Im asking for a honest and reasonable detailed reason for why you all will NOT do multiplayer?

It doesn't need all sorts of new fangled features or shininess. It doesnt need to support five million simultaneous player connections... You all could take x2. Change absolutely NOTHING about how the game works. Just add netcode with the ability to run a persistent server. I mean it could cap out at 20 players at a time. i dont care. Just give us a little chat feature and the ability to be in the same x2 game... And I would buy the game again. Without complaint. You could do something that simple and I would be happy. Hell I bet at least 80% of your fans would be.

So my question is why not? Is the Ego in egosoft making you wait till you all can confidently manage a uselessly large mmo, cause I can say we got that and dont need another. Smaller scale more personal community would rock. Is it an irrational fear of netcode? You cant take the idea of sharing your x-universe? I mean you dont have to USE multiplayer.. Just let us have it!!! Wait... Is it the boggyman? Did he say he would come and take you all away if you added multiplayer?

Jokes aside what is it really? You already have the perfect game world built. What makes persistent multiplayer servers so hard? Please help me understand.

Pirate hater
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Post by Pirate hater » Sun, 28. Aug 11, 22:19

another multiplayer thread :lol:

Roh81
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Post by Roh81 » Sun, 28. Aug 11, 22:22

:p I tried searching for a decent answer already. But mostly all I found was "no". Or brief comments that sounded like the excuse of a lazy bum. There is just too much detail in the X universe games for them to be lazy. Im just hoping to learn why.

If anyone knows of a thread with an answer worth reading please toss in a link!

Merroc
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Post by Merroc » Sun, 28. Aug 11, 22:25

http://forum.egosoft.com/viewtopic.php?t=243321

you didnt do much of a (google) search did you?

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Post by Pirate hater » Sun, 28. Aug 11, 22:27

Roh81 wrote::p I tried searching for a decent answer already. But mostly all I found was "no". Or brief comments that sounded like the excuse of a lazy bum. There is just too much detail in the X universe games for them to be lazy. Im just hoping to learn why.

If anyone knows of a thread with an answer worth reading please toss in a link!
I can tell you now that its due to the game engine having to be changed to much and the game play being designed for single players. How would you get seta to work? without it the game would be very dull with travel times being massively increased.

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Post by Krane » Sun, 28. Aug 11, 22:29

What do people like the OP think will come from threads like this?

Egosoft dev: "Quick, look at this forum post - a handfull of people want Multiplayer, quick ring the publisher and tell them Rebirth wont be realeased by their deadline, we have Multiplayer to add."

@ OP - And who will publish this Egosoft multiplayer game you have in mind and fund the project? You?

You just asked Egosoft if there scared of netcode, if it's so easy then why don't YOU make a multiplayer mod for X2? Then you can show everyone how easy it would be to code.

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Samuel Creshal
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Re: Egosoft please help me understand.

Post by Samuel Creshal » Sun, 28. Aug 11, 22:29

Roh81 wrote:You all could take x2. Change absolutely NOTHING about how the game works.
Yeah, it's only over 5 years old and doesn't work well with Vista/7 (savegames and screens in program folder among other ugly things), has lots of stuff hardcoded that were/are scriptable/modable in recent games (=much more difficult to modify even for Egosoft, high risk of introducing new bugs), and the code has rot for the past years and probably not even the programmers themselves remember what they did in it. And with the completely outdated graphics it will be fun to find a publisher for it, not to mention advertise it. Now that's a good starting point. :gruebel:
Just add netcode with the ability to run a persistent server.
"Just". Just like that?
Have you, sir, ever worked on big code projects? And/or programmed client-server programs?
It doesn't work "just like that". It takes a lot of time, and thus, it's expensive. So, you need to find a publisher. Last statement of CBJ was, yes, all theoretical problems are solved, no, we don't need your advice how to do it; we just need the money to do it, because we don't want multiplayer so badly we'd live under a bridge for it.

Roh81
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Post by Roh81 » Sun, 28. Aug 11, 22:31

Meh I could deal with travel times being on the same scale and not having seta. Jump drives might take a little tweaking. But it is a hardcore kind of game anyways. And a lot more rewarding then most.

And no I did not do a giggle search. I used the forum search. Not much of a forum crawling and I dont do very well with them.
Last edited by Roh81 on Sun, 28. Aug 11, 22:32, edited 1 time in total.

LTerSlash
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Post by LTerSlash » Sun, 28. Aug 11, 22:32

because they dont whant to do multiplayer, they what to do an MMO and charge every month, thats why.

Every game seems to be taking this direction.

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Post by dragonemp » Sun, 28. Aug 11, 22:54

the way x series work, the code MUST be changed from foundation to suit multiplayer, because how to OOS works, it won't work well when 2 players are playing in same world at same time
and you lose ability of seta, don't tell me you don't care, ask youself how many games you have played without using seta even once?
and because the way x series are set up, multiplayer means mandatory dead is dead mode, I don't think that will please most players

Roh81
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Post by Roh81 » Sun, 28. Aug 11, 22:54

Actually item malls seem to be more popular now. But well.. At least that would be an answer I could understand. If it was coming from them.

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Post by pjknibbs » Sun, 28. Aug 11, 23:01

The thread Merroc already linked you to has a link to CBJ's multiplayer FAQ in it. CBJ (unlike most of the other moderators and admins) actually works for Egosoft. That being the case, how are his answers somehow "not coming from them"?

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TTD
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Post by TTD » Mon, 29. Aug 11, 12:04

@ LTerSlash
they what to do an MMO and charge every month,
Where do you get this from?

If they did that then I for one would NOT indulge.

Subscriptions is one reason why I have never played Eve online etc.

I don't mind paying for extra content , if price is low enough.

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Post by Skeeter » Mon, 29. Aug 11, 12:08

Pirate hater wrote:
Roh81 wrote::p I tried searching for a decent answer already. But mostly all I found was "no". Or brief comments that sounded like the excuse of a lazy bum. There is just too much detail in the X universe games for them to be lazy. Im just hoping to learn why.

If anyone knows of a thread with an answer worth reading please toss in a link!
I can tell you now that its due to the game engine having to be changed to much and the game play being designed for single players. How would you get seta to work? without it the game would be very dull with travel times being massively increased.

This is really the worst post about multiplayer because.

1. Its a new engine so no excuses on that front.
2. Seta is gone so no excuses on that one.
3. New gameplay is for x rebirth so no excuses on that one either.

Reasons i think their is no mp is because.

1. When ES hear mp they think mmo which we fans are mostly against we do not want that type of mp we just want small mp maps to play in with mates. Or the lesser option which i want is just a combat mp as in one sector sized maps of say 10 diff mp maps that randomly switches per round and duke it out with ur fav ship and therefore no trading type of mp gameplay just pure combat.

2. ES have no experience with mp and i have no idea if they even can code mp code or if they have to get someone new in to code it that knows network code. As ES have only done sp games for now.

3. Money which is usually the always given reason but tbh if they wanted mp in they could ask for more money off the publisher or find a diff publisher who would give them more, deepsilver aint the only pub around.
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TTD
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Post by TTD » Mon, 29. Aug 11, 12:14

Hardly new , when the game has been in development for about 6 years !

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