X-Rebirth MMO

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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1Theno
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X-Rebirth MMO

Post by 1Theno » Sun, 24. Jul 11, 11:50

Hi everybody,

I know you heard this topic lots of times and probably you said hey yet another one. But not.

I read most of the topics on this issue including ones Gazz and CJB wrote.

The topic Pyroflash opened, the other ones on 2011 was in dutch. And also I read some comments on the announcement of Rebirth on page 175 and after this there was no comment about it.

Since Gazz didn't want the old topics to be bumped, I open a new one.

Anyway I am not here to argue how spectacular would it be having a mmo X Universe. How it is profitable or not or how hard to develop it etc.

First of all if you don't want to do a game because it is hard to do then you must lay of doing games. I don't think Egosoft's idea is this but I heard this from some moderators here. I am also a computer engineer, I won't say it is easy and won't be, maybe 2 or 3 times harder than a single player game, but this can't be a reason for a game company. It can be a choice but not a reason. Then they can come and say "hey we simply don't want to do a mmo, that's it." But not, we can't do it because it is hard.

If you say it is not profitable then check Eve's statistics. On the left bottom on their main page. It have 40K players, yes 40 thousand. Now I checked and it has 30K players online at the same time. They charge $14.95 monthly so this makes $600,000 in a month and 7,2 millions in a year. Can Egosoft be able to earn this money by selling a single player game? and every year? I don't think so. I know you must get this money at the beginning not at the end but I am sure they can convince some big publisher or financier if they want.

Eve did this on 97, there was nothing called mmo at that time. And it is more than 10 years old and earn really good money as I wrote above.

I don't know why single player players don't want a mmo but they can do both, as Warcraft 3 came first then Wow, which they build onto Warcraft 3. So they earn some money from warcraft 3 then used it to build Wow. So single players can play single and multi players can play multi. That's that much easy.

Anyway you agree with me or not, I am not here to argue. Whatever the users' opinions are, Egosoft will make the decision, not users. Every time you can find likes and don't likes about an idea. I show respect to every opinion.

I just want to know an official announcement. Since I couldn't see it anywhere. It is actually obvious that Rebirth isn't a MMO because otherwise they would write it with big bold words. But does Egosoft think a mmo or not? Using Rebirth as a step?

Since CJB said in 2009 that Egosoft is thinking to do a multiplayer game in the future, I just want to know their opinions about this officially and if that "future" has came or not..

Thanks...

SmackinJuice
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Post by SmackinJuice » Sun, 24. Jul 11, 12:17

I'm pretty sure rebirth was already said to have no mutliplayer at all; and only be a single player.

Also MMO's make great money; but they require waaaay more work then single player games. You have to make a world that needs to be big enough to hold thousands of players; not just 1. And mmo's have game length well over 100's of hours; where as single players you can finish with in 40 hours of plot time.

So no, rebirth will not be an MMO; they would of announced it already if it was.

nksharp
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Post by nksharp » Sun, 24. Jul 11, 12:54

Already confirmed NOT to be multiplayer. Maybe one of their future games will be (which would be awesome). Reasoning behind it was simply so they could develop singleplayer more.

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ConCorDian
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Post by ConCorDian » Sun, 24. Jul 11, 13:41

ill be honest i think MMO for the X Universe would be its downfall. think of all the realy good points in X3TC just now for example,

you get to build empires, not just command a single ship.

for an MMO that would need to be limited in some way, in order to prevent too many Player controled ships (think of the lag you would have if you were to have say 10 guys each brining 2-3 M1's M2's, half a dozen or so M7's with full fighter compliments and corvette and bomber escorts jump into aldrin and engage each other in a "clan" war) thats if the function in an MMO to build your own empire is optional rather than command a single ship.

build your own economy.

what chance do you have of creating a decent Complex if a rival E-Cell producer for arguements sake jumps in an destroys your station that just cost you anywhere upwards of 50mil because your station is self sufficent and his aint so your undercutting him.

expansive universe

an MMO form of X Universe would need to dwarf the current one, as i honestly cant see upwards of 10k people existing in the current one without the prior issues arrising.


i think the X games should remain single player, they were designed to be and are one of the best there is right now, if they take the same successful formula and try to implement an MMO out of it i dont think it will work. they will need to lose at least one of more of the things that make the X univrse as good as it is

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RavenIII
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Post by RavenIII » Sun, 24. Jul 11, 14:20

I can see why making an X MMO might be difficult for Egosoft, or indeed anyone. EVE while a beautiful game, it isn't quite X and I don't know how the whole station ownership works in it; but I imagine it isn't quite so freeform as X?

On another point, I am among the few who would have loved to see "The Next Big Thing" (aka TNBT) avoid the restraints of the X Universe by starting afresh; I'm still in want for a really great space game with multiplayer (I'd like to say that for me I use "multiplayer" not in an MMO sense, but in small dedicated servers), and Microsoft dropping the Digital Anvil studio and cancelling Freelancer 2 has left the biggest void that very little has managed to fill since.

I know Freelancer isn't X either, but it was the closest thing in terms of trading and open-ness with multiplayer; it just lacked a flexible economy and station building that X has (and of course, multiple ship ownership).

So yes, my (dashed) hope was that TNBT would allow Ego the freedom to ditch the lore (SETA primarily) for something else and include multiplayer (I'm a co-op lover, but the option of competitive multiplayer wouldn't be shunned). For me singleplayer doesn't have a huge pull, Minecraft for example I prefer playing in multiplayer, Terraria too - but its with the community I know and we have some sort of flexible rules rather than with random folk who are impossible to judge (usually the case with MMOs).

So thats my view, and what I hoped X Rebirth would signal (though TNBT at the time). I know Egosoft originally hoped to develop an MMO, but I don't see it being a very sane risk to take personally; not when their swathe of experience is very singleplayer in scope. I'd feel a smaller multiplayer aim would allow them to experiment... but there we are.

I'm still waiting to see what X Rebirth delivers, though multiplayer hope is a slither after a response saying its not being worked on. I don't want to see Egosoft's games become stale, so the new engine and previous developments with TC might see them rejuvenate their SP game; though multiplayer has added a new layer of fun to many games that are otherwise dull on their own for many a reason.

Turiko
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Post by Turiko » Sun, 24. Jul 11, 14:29

Honestly, the only way for multiplayer to work in this game is to have two single-player empires duke it out in an "unknown space" where both can meet. Then you'd be put against a random enemy there who has about equal forces as you. It'd be a pain to implement, and wouldn't add much to the game, though. I don't really see multiplayer x happening - everything is based on one player being able to do whatever he wants!

Prexxus
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Post by Prexxus » Sun, 24. Jul 11, 14:44

I would hate to see this game become a mmo but I would LOVE to see some private games you could play with a friend or two.

Sp@c3Ch!mp
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Post by Sp@c3Ch!mp » Sun, 24. Jul 11, 15:17

yeah I sometimes miss the company of a fellow X player. But on the other hand, I like being my own boss and make my own rules.
Nuke 'em till they glow, then shoot 'em in the dark.

urdestny
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Post by urdestny » Sun, 24. Jul 11, 15:21

Although, I feel that the game is sometimes very vast and lonely for a single player to roam, however, I have to disagree with the idea of MMO. It is because of the wonderful mods that come out from the community modders. If it is an MMO, you wont have these mods available.

Retiredman
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Post by Retiredman » Sun, 24. Jul 11, 15:31

The best way that this game would be an MMO would be a limited one.
A server that could handle only a certain number of players( lets say 20 max ).
Would be a machine outside of Egosofts control. (A person or a group of would run the machine/privately owned.) The admin would invite people to play.

Rules and regs setup by the owner.

But there would be multiple servers for those who wish to play with fellow space farers. You wouldn't be able to hop between servers but be linked to only one machine.

As far as a massive MMO.. no.. the logistics is too difficult.
You would have persons or goups that would disrupt the game..
You think a hero is some weird sandwitch and not a guy attacking a Xeno J with a kestrel.

Sir.. I said .. A guy attacking a J with a kestrel is the sandwitch.

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RavenIII
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Post by RavenIII » Sun, 24. Jul 11, 16:00

Retiredman wrote:The best way that this game would be an MMO would be a limited one.
A server that could handle only a certain number of players( lets say 20 max ).
Would be a machine outside of Egosofts control. (A person or a group of would run the machine/privately owned.) The admin would invite people to play.

Rules and regs setup by the owner.

But there would be multiple servers for those who wish to play with fellow space farers. You wouldn't be able to hop between servers but be linked to only one machine.

As far as a massive MMO.. no.. the logistics is too difficult.
You would have persons or goups that would disrupt the game..
Then as I said above its the old traditional dedicated, privately own and ran servers - its not an MMO in that situation :) Match based almost. Minecraft and Terraria are examples of this, they both procedurally generate random terrain (and the former has the capability to produce huge worlds). Our persistant worlds are just one of our community members with a good connection who boots it up on request during the evenings and weekends.

As some have said above, the other beauty of the X games is they are quite flexible on modding - and that goes some way to building another community which extends the life of a game greatly. If X ever had an MMO Egosoft would really have to put immense polish into everything, because there wouldn't be modders to clean up the rough edges.

Re: Sp@c3Ch!mp:

Yep, thats nice sometimes - I'd love a co-op universe where me and a couple buddies could either work together on an empire or sort of make competing ones, co-op is meant quite loosely, like most strategy games were you can make and break allegiances whenever you want.

X has always had a grand scale about it, but without mods (thankfully they're possible) its not very likely you will attack a sector and initiate a fleet battle, whereas with humans that could always be a possibility.

LowkeeDragon33
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Post by LowkeeDragon33 » Sun, 24. Jul 11, 16:20

Prexxus wrote:I would hate to see this game become a mmo but I would LOVE to see some private games you could play with a friend or two.
Even if all the friends could do is pilot one ship that you own.

EarlHarewood
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Post by EarlHarewood » Sun, 24. Jul 11, 16:28

Speaking as a recovering MMO-aholic, the day egosoft makes the X universe into an MMO is the day I sell everything i own for a shack with an internet connection and a lifetime supply of cigarettes coffee and noodles.

Wolfie276
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Post by Wolfie276 » Sun, 24. Jul 11, 17:22

Personally I think an X MMO would destroy what we know X as today. I would like a multiplayer X though, being able to play with 2-3 people on LAN would be awesome, and I'd say it's fully possible.

1Theno
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Post by 1Theno » Sun, 24. Jul 11, 18:13

I think some of you understood me wrong. I didn't say make Rebirth a mmo, I said will they make another x game as a mmo using rebirth as a step.

Actually single player players should want a mmo more than multiplayer players. Because how long will you play a single player x game 1 month? 2 or 3? So what will you do then. Wait another one produced. And continue to play it own your own.

But in a mmo you can get add-ons in lets say every 3 month and you will have an endless story, that continues. That's what Eve does and goes pretty well for long years.

I say again if you don't want to play multiplayer then simply don't play it. No one forces you to play it as a mmo. You will use add-ons that will be produced in a constant base and you can play it as a single player for the rest of your life.

Creating the base of a this type of game is the hard part. But after this just adding add-ons will be easier than making a new single player game every time. And since it will give the company a constant money flow they can do much more good things for this game than you can think.

In the topic of lan game, actually there isn't much difference making the game lan or mmo in terms of coding or developing. Mmo just requires more labour that's it. The base will be the same with small changes.

There is noting that will ruin the game when it became a mmo, With a good design of game it can be achieved. And I am sure all of you will begin to play it as a mmo ;)

Thanks for comments and I am still waiting for an official reply.
Last edited by 1Theno on Sun, 24. Jul 11, 18:47, edited 2 times in total.

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