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[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.29c (30.05.13)
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paulwheeler





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PostPosted: Sun, 6. May 12, 21:00    Post subject: Reply with quote Print

Joubarbe wrote:
Quote:
A USC Security License has been added for the Terran's and is available from Orbital Defence Stations.


I don't see any licences in Orbital Defence Stations. Also, I'm wonder if I need it for the bounty system (the Terran licence I mean).


Its only available in AP. For reasons that are too confusing to go into, in TC you need the "data storage device". If you've completed the plot youll have one, otherwise cheat one in.


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Sorkvild



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PostPosted: Sun, 6. May 12, 21:29    Post subject: Reply with quote Print

Hi Paul what can you say about compatibility of this script to work with 1.20 TC

This is Phanon Corp for XRM

http://forum.egosoft.com/viewtopic.php?t=321457&postdays=0&postorder=asc&start=15


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dougeye





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PostPosted: Sun, 6. May 12, 21:40    Post subject: Reply with quote Print

yarrick5 wrote:
Ok, i agree its not an xrm thing, but i don't think the Guy who made the takeover Script (lazcorp?) is still actively improving His script. Correct me if im wrong there. But since the patrols were eliminated, isnt it easy to simply do the Same with New stations that are spawned? Or is that a different system?

If theres nö easy Way to stop the Station spawning, is there at least a Way to change the sector (in this Case, Circle of labor) from Argon to terran ownership, so that terran stations spawn?

Because i took the sector, wasted everything, and nie theres One more Station than there was before i Took over in the First Place...

Not really in tune with what im doin' Wink.
So what can i do?
Would cheating These stations into my possession As "colonial terran possessions" keep God from spawning new ones, since theyd still Be there?
I might add that id like to takeover a Bit more than 1 sector. And not Be occupied killing stations that keep appearing.


there are other sector takeover scripts which supress god. i think mabye by Trixx?? i seem to remember one which was standalone but worked with XTC


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paulwheeler





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PostPosted: Sun, 6. May 12, 21:48    Post subject: Reply with quote Print

Sorkvild wrote:
Hi Paul what can you say about compatibility of this script to work with 1.20 TC

This is Phanon Corp for XRM

http://forum.egosoft.com/viewtopic.php?t=321457&postdays=0&postorder=asc&start=15


Ive not tried it, but it should be fine.


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Joubarbe





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PostPosted: Sun, 6. May 12, 21:51    Post subject: Reply with quote Print

paulwheeler wrote:
Joubarbe wrote:
Quote:
A USC Security License has been added for the Terran's and is available from Orbital Defence Stations.


I don't see any licences in Orbital Defence Stations. Also, I'm wonder if I need it for the bounty system (the Terran licence I mean).


Its only available in AP. For reasons that are too confusing to go into, in TC you need the "data storage device". If you've completed the plot youll have one, otherwise cheat one in.


Uh ok, and then what ? Is there no way to have a solution without cheat ? Buy the device ?
Both bounty and network systems require a licence ; I find it strange that there's a problem with the licence itself...

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paulwheeler





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PostPosted: Sun, 6. May 12, 21:59    Post subject: Reply with quote Print

There is no Terran licence in vanilla and only certain wares are flagged to appear in the players inventory rather than ship cargo bay, which is where the licences need to be - its hard coded.

In AP the data storage device, which is an inventory ware, is unused, so i can change its name to a licence. But in TC it is a required plot device so i cant change it.

Its just one of those things that there is no way around im afraid.


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greypanther





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PostPosted: Sun, 6. May 12, 22:06    Post subject: Reply with quote Print

I need a little advice please. Smile

Some of you may realise that I have been having the odd, odd issue with my modded AP. I have narrowed down I think to there being something wrong with either my instal of AP itself; the Plugin Manager, or the way they interact.

Out of curiousity I did a file verification of the orig instal of AP, Steam downloaded 4.3 mb of data, and installed it. Will someone who understands the beast that is Steam, please explain to me if Steam has fixed a faulty orig AP, or is that just normal when you verify?

If so I will do a new instal of Steam free AP, again, this time using the newly verified AP.

it would be easier if Steam told what files it was downloading, wouldn't it? I mean if it told me, it might help in working things out.

Sorry for this question being a bit off topic, but its not that far off, because it affects XRM, as the oddness seems to revolve around the XRM changes, maybe, possibly...

Smile


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Skite





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PostPosted: Sun, 6. May 12, 22:26    Post subject: Reply with quote Print

greypanther wrote:

Out of curiousity I did a file verification of the orig instal of AP, Steam downloaded 4.3 mb of data, and installed it. Will someone who understands the beast that is Steam, please explain to me if Steam has fixed a faulty orig AP, or is that just normal when you verify?


Steam only redownloads files after verification if it concludes there are faulty or missing files.
However, as I understand it, you need to turn off the auto-update for AP and don't ever verify the game if you install XRM for AP with the old 1.0 RRF scripts.


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greypanther





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PostPosted: Sun, 6. May 12, 22:36    Post subject: Reply with quote Print

I have the original AP seperate on the main drive, then I downloaded the no Steam exe. onto a copy of AP on a different drive.
I then modded the copy.
I then had some annoying little issues show up.
I re installed from the orig. AP on the other drive and re downloaded the mods.
I had issues again. Rolling Eyes
I verified the orig AP out of curiousity. ( Not modded in any way. )
4.3 mb downloaded and installed.

Thank you for you answer though as you seem to imply that the original copy of AP that I have been working from was maybe corrupted in some small way.


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Skite





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PostPosted: Sun, 6. May 12, 22:37    Post subject: Reply with quote Print

greypanther wrote:
I have the original AP seperate on the main drive, then I downloaded the no Steam exe. onto a copy of AP on a different drive.
I then modded the copy.
I then had some annoying little issues show up.
I re installed from the orig. AP on the other drive and re downloaded the mods.
I had issues again. Rolling Eyes
I verified the orig AP out of curiousity. ( Not modded in any way. )
4.3 mb downloaded and installed.

Thank you for you answer though as you seem to imply that the original copy of AP that I have been working from was maybe corrupted in some small way.


Yeah, there might have been a hiccup somewhere.
So I take it everything works fine after the verification?


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greypanther





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PostPosted: Sun, 6. May 12, 22:41    Post subject: Reply with quote Print

Well yes as far as I can see the vanilla staem linked AP works fine, though it always seemed to.

I have yet to copy it to the other drive and add the mods, it will take some time as I intend to be very thorough, ( not at all retentive, honest Rolling Eyes ) and scrub all traces of AP from the second drive!

Thanks for your help. Smile


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Joubarbe





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PostPosted: Sun, 6. May 12, 22:42    Post subject: Reply with quote Print

paulwheeler wrote:
There is no Terran licence in vanilla and only certain wares are flagged to appear in the players inventory rather than ship cargo bay, which is where the licences need to be - its hard coded.

In AP the data storage device, which is an inventory ware, is unused, so i can change its name to a licence. But in TC it is a required plot device so i cant change it.

Its just one of those things that there is no way around im afraid.


Well, sorry to insist, but it has to be. You can't make such a great mod with the need for cheating... You could consider removing the need for a licence for both bounty and network for the Terrans, in the same way that MBR don't ask for a Terran licence when the player want to use the Reconnaissance Uplink.
Or sell the data storage device (but it will still be a "data storage device" so it make no sense).
Or have a non-inventory Terran licence. Make it something temporary because Terran don't want to trust anyone, and share their technologies with the first pilot who accomplish some missiosns for them...

There's always a solution IMO. But sometimes it's indirect.

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SoggyGoat





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PostPosted: Sun, 6. May 12, 22:43    Post subject: Reply with quote Print

paulwheeler wrote:
SoggyGoat wrote:
Hi paulwheeler. Thanks for the super update.

I'm having a play with the new bartering and have a question about the operation of the blueprint bartering. If I sell an item and get a blueprint menu in return, is it correct that all the blueprints on offer cost further money? The item I bartered is taken as soon as the menu is brought up. I'm not sure if the value of the item I bartered is taken off the offered blueprint prices? It just seems a little odd that you have to barter something even to see what's on offer, even if you then say "No thanks".

Also, Betty's vocalisation now seems to be slightly off - the beginning or end of many samples is clipped off. She was fine on 1.19d. I unpacked the 1.20b archives, numbered the dat/cat to 03/04 as usual, put the XRM modded RRF scripts in with the rest of the scripts and dumped everything into addon on top of the old 1.19d files (overwrite files, merge dirs). I then ran the 1.19to1.20 AP update script, saved reloaded etc. For example she now says "Autopilot activa-" and clips off the "ated".

All the best, Soggy.


The blueprints, sector coordinates and ship upgrades are not really intended to be bartered, but rather bought from the merchant. The dummy ware is for sale for 0 credits, then you get the popup with the list of blueprints and prices once this is bought- it was thee only way to do it really.

So dont barter these things, just buy them for 0 credits.

As for Betty - nothing has changed in this respect and its working fine for me.


Thanks Paul.

Blueprint thing is a non-issue, and was just me not thinking straight.

Audio thing turned out to be completely unrelated to X3. Fired up an old install dir with X3TC Nouveaux Horizons mod and it also had sound issues. Found "Loudness Equalisation" turned on in the Via HD Audio settings so turned it off and the problem went away.

Regards, Soggy.

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paulwheeler





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PostPosted: Sun, 6. May 12, 22:52    Post subject: Reply with quote Print

Joubarbe wrote:
paulwheeler wrote:
There is no Terran licence in vanilla and only certain wares are flagged to appear in the players inventory rather than ship cargo bay, which is where the licences need to be - its hard coded.

In AP the data storage device, which is an inventory ware, is unused, so i can change its name to a licence. But in TC it is a required plot device so i cant change it.

Its just one of those things that there is no way around im afraid.


Well, sorry to insist, but it has to be. You can't make such a great mod with the need for cheating... You could consider removing the need for a licence for both bounty and network for the Terrans, in the same way that MBR don't ask for a Terran licence when the player want to use the Reconnaissance Uplink.
Or sell the data storage device (but it will still be a "data storage device" so it make no sense).
Or have a non-inventory Terran licence. Make it something temporary because Terran don't want to trust anyone, and share their technologies with the first pilot who accomplish some missiosns for them...

There's always a solution IMO. But sometimes it's indirect.


To be honest, i designed the bounty system for AP. The fact that it works in TC is a bonus.

However, I guess i could alter the script to not check for a terran licence in TC, but still keep the check in AP. It would still have the positive rep check.

Ill see what i can do for 1.21.


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yarrick5





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PostPosted: Sun, 6. May 12, 23:46    Post subject: Reply with quote Print

@Paul Found a different sector takeover, by trickmov, called STO 1.57, for TC. Its on the forums. Its pretty expansive, As it populates the taken sector with stations of the Race of your choice, As well As taxation and Raids by the Former owner.

Is this compatible with AP and XRM? I wouldnt Know how to tell; Not sure if its a Quick thing, but if its np could u take a Look at it?

http://forum.egosoft.com/viewtopic.php?t=243791

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