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[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.29c (30.05.13)
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creidiki





Joined: 15 Apr 2004
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PostPosted: Fri, 15. Jul 11, 17:23    Post subject: Reply with quote Print

Another question: What is the 'KOG mod' you mention in the compatibility notes?


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paulwheeler





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PostPosted: Fri, 15. Jul 11, 17:26    Post subject: Reply with quote Print

creidiki wrote:
Another question: What is the 'KOG mod' you mention in the compatibility notes?


That is Killerog's mod. It adds several ships and missions. It should be compatible with the XRM as the SRM compatibility was ported across.


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creidiki





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PostPosted: Fri, 15. Jul 11, 17:31    Post subject: Reply with quote Print

I feel old, when stopped coming here last year we were still calling it "Killerog's mod" or "Killerog's ships", we didn't have this fancy nacronym thang for it ...


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killerog





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PostPosted: Fri, 15. Jul 11, 17:34    Post subject: Reply with quote Print

I changed it to KOG after I released a massive update for it.


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creidiki





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PostPosted: Fri, 15. Jul 11, 17:45    Post subject: Reply with quote Print

Duly noted, my good man Smile

BTW guys, there's something I've been meaning to change in my game:

As far as I'm concerned, the Buster and Discoverer models are obviously switched around when it comes to class. Either the cockpit on the Buster holds 3 people in full comfort, or, if they are both single-seater ships, the "Buster" is the M5 its the smaller ship.

What do I need to switch them around? I guess I'll need Max to add guns to the disco scenes and remove them from the Buster scenes, and switch them around?


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paulwheeler





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PostPosted: Fri, 15. Jul 11, 17:55    Post subject: Reply with quote Print

Easiest is to resize the Buster or Discoverer. I'll look into it.


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aka1nas





Joined: 07 Jul 2005
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PostPosted: Fri, 15. Jul 11, 18:05    Post subject: Reply with quote Print

Mizuchi wrote:
creidiki wrote:
Its called X3: A Sunny Place, it was one of the Steam Summer Camp prizes. Here's the info from the XTC guys.


If it's located at 17,8 between Gaian Star and Midnight Star (which is the impression I got from the XTC post - thanks for adding that, it was informative!) then it should be 100% compatible.

The "A New Home" plot(s) are also fine with XRM. I didn't use any of the ANH names for the new sectors in the expanded universe map, and I took care to avoid changing things to that part of the universe too much.


It's actually located directly above the Goner's sector Elysium Of Light.

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creidiki





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PostPosted: Fri, 15. Jul 11, 18:09    Post subject: Reply with quote Print

I'm not sure a simple resize would work.

The Buster model is already smaller, and even in the scale its at now it looks out of scale compared to the Disco. The cockpit is far too large.

When you add the Nova to the equation, the Buster model is too large, and the Disco too small.

This suggests to me that they were initially intended for the respective roles, and switched afterwards.

All the races apart from the Teladi are confused as far as scaling of fighters goes, but that pair is the only one that's so glaring it bothers me.


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killerog





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PostPosted: Fri, 15. Jul 11, 18:11    Post subject: Reply with quote Print

First impressions are very good so far. Done a good job on this. Very Happy


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clgseed





Joined: 13 Sep 2007



PostPosted: Fri, 15. Jul 11, 18:13    Post subject: Reply with quote Print

Very Happy thanks for the MOD! downloading now. And are these mods still compatible: Improved Races, Bounce and EES?

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fluffyzerg





Joined: 05 Dec 2003
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modified
PostPosted: Fri, 15. Jul 11, 18:29    Post subject: Reply with quote Print

Zomg, yay! *hugs XRM an runs off to play X3TC again*

oh, yeah, Improved Races would be my only question too. Thats the only thing i'd miss if it doesnt work right =( well, that and CODEA.

I will test CODEA an see if it works or if "BAD THINGS" happen. Chances are it will be fine, but i'll report back if it starts spawning flying rainbow lazer unicorns Razz



Last edited by fluffyzerg on Fri, 15. Jul 11, 18:52; edited 1 time in total
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blspblackdeath





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PostPosted: Fri, 15. Jul 11, 18:43    Post subject: Reply with quote Print

Have started as a Terran.
Is it right that the terran Transports are Mammoth???
Mamoth Terran Energy Transport etc.

And there are several Argon Shipyards in the Terran Sectors selling Mamoth and Distruptor Missiles.

Very confused...

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Mizuchi





Joined: 10 Feb 2011

Location: Tokyo, Japan

modified
PostPosted: Fri, 15. Jul 11, 18:43    Post subject: Reply with quote Print

The only scripts and mods that aren't compatible (as far as we know) are the ones that are stated as being incompatible on the incompatibility list.

Everything else should be fine. If it's not incompatible, then it's compatible.

Simples.




aka1nas wrote:
It's actually located directly above the Goner's sector Elysium Of Light.


That'll be fine as well. There's nothing above Elysium of Light. Very Happy


blspblackdeath wrote:
Have started as a Terran.
Is it right that the terran Transports are Mammoth?


No, that's not right at all. You either have a conflict somewhere, or you haven't installed things correctly.

The "Mammoths, Mammoths, Everywhere" thing is what happens when X3TC can't find the correct ships - it uses the Mammoth by default. Check to make sure you don't have an errant loose Tships file, or an old Jobs file, or something.


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paulwheeler





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PostPosted: Fri, 15. Jul 11, 18:44    Post subject: Reply with quote Print

EES is not compatible and should not be installed (you'll get trouble if you do).

CWP does the same job and is fully integrated into the XRM.


IR should be fine.


Bounce should also be fine.


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paulwheeler





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PostPosted: Fri, 15. Jul 11, 18:46    Post subject: Reply with quote Print

blspblackdeath wrote:
Have started as a Terran.
Is it right that the terran Transports are Mammoth???
Mamoth Terran Energy Transport etc.

And there are several Argon Shipyards in the Terran Sectors selling Mamoth and Distruptor Missiles.

Very confused...



That sounds like you have either a rogue tships or jobs from another mod. Check your types folder.


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