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[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
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creidiki





Joined: 15 Apr 2004
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PostPosted: Fri, 15. Jul 11, 16:30    Post subject: Reply with quote Print

paulwheeler wrote:
blspblackdeath wrote:
COMPATIBILITY Question:
What's with Luckies Script Collection?

With his economic scripts the game would be perfect. Smile

By the way XRM sounds fantastic.


I think they will be fine.

I guess it depends on how big you made the Jumpdrive (trading scripts), and the docking computer (codea).

edit: also, is it compatible with the bonus steam mission, or will it need a disable fix like XTC does?


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Mizuchi





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PostPosted: Fri, 15. Jul 11, 16:35    Post subject: Reply with quote Print

creidiki wrote:
edit: also, is it compatible with the bonus steam mission, or will it need a disable fix like XTC does?


Which one is the Bonus Steam Mission?


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Kadatherion





Joined: 25 Nov 2005



PostPosted: Fri, 15. Jul 11, 16:36    Post subject: Reply with quote Print

paulwheeler wrote:

I've added Immersive Environments to the compatibility notes above.


Thanks, that's perfect. I had done some personal rebalancing of IE's Tbackgrounds, it's a relief to see these will keep working without further effort Smile

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creidiki





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PostPosted: Fri, 15. Jul 11, 16:40    Post subject: Reply with quote Print

Mizuchi wrote:
creidiki wrote:
edit: also, is it compatible with the bonus steam mission, or will it need a disable fix like XTC does?


Which one is the Bonus Steam Mission?


Its called X3: A Sunny Place, it was one of the Steam Summer Camp prizes. Here's the info from the XTC guys.


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Mizuchi





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PostPosted: Fri, 15. Jul 11, 16:44    Post subject: Reply with quote Print

creidiki wrote:
Its called X3: A Sunny Place, it was one of the Steam Summer Camp prizes. Here's the info from the XTC guys.


If it's located at 17,8 between Gaian Star and Midnight Star (which is the impression I got from the XTC post - thanks for adding that, it was informative!) then it should be 100% compatible.

The "A New Home" plot(s) are also fine with XRM. I didn't use any of the ANH names for the new sectors in the expanded universe map, and I took care to avoid changing things to that part of the universe too much.


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Mad_CatMk2





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modified
PostPosted: Fri, 15. Jul 11, 16:45    Post subject: Reply with quote Print

Oh boy! Can't wait to see how it goes.

Congrats on getting this far Paul (...and the pony guy.) Yeah you, ponies! Very Happy

cough mizuchi

Paul, if you say don't put a separate EMP, how should we deal with the plugin manager again? (i.e. delete the Twaret that it generates?)


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Last edited by Mad_CatMk2 on Fri, 15. Jul 11, 16:46; edited 1 time in total
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creidiki





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PostPosted: Fri, 15. Jul 11, 16:46    Post subject: Reply with quote Print

You're welcome, I thought I'd give you enough info to know for sure if you needed to post a blocker like XTC's or not Smile


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Mizuchi





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PostPosted: Fri, 15. Jul 11, 16:46    Post subject: Reply with quote Print

Mad_CatMk2 wrote:
cough mizuchi


Blame KloHunter for that. Ponies are the new lolcats, it seems. :3

(And I for one welcome our new meme overlords.)


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paulwheeler





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PostPosted: Fri, 15. Jul 11, 16:59    Post subject: Reply with quote Print

Links are up!

XRM is now in the wild....



....Lets hope it works! Wink


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paulwheeler





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PostPosted: Fri, 15. Jul 11, 17:01    Post subject: Reply with quote Print

Mad_CatMk2 wrote:
Oh boy! Can't wait to see how it goes.

Congrats on getting this far Paul (...and the pony guy.) Yeah you, ponies! Very Happy

cough mizuchi

Paul, if you say don't put a separate EMP, how should we deal with the plugin manager again? (i.e. delete the Twaret that it generates?)



Nope - just run the plugin manager. It should integrate the XRM changes into the TWareT is generates.


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creidiki





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PostPosted: Fri, 15. Jul 11, 17:03    Post subject: Reply with quote Print

NOTICE: LEECHING OCCURS.

I notice no trails packs, is this something you intend to add in the future, or a design decision?


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paulwheeler





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PostPosted: Fri, 15. Jul 11, 17:06    Post subject: Reply with quote Print

Trail are fully integrated. You have no choice in the matter I'm afraid!


Managing all those addons in the SRM became such a pain. So for the XRM I have decided to not bother and just merge them in.


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creidiki





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PostPosted: Fri, 15. Jul 11, 17:09    Post subject: Reply with quote Print

Ah, that would have been option 3, but I saw nothing about that in the OP ...

And to restate a question from the first page, how much of the SSRP did you integrate? Jumpdrive and Docking Computer ware-size changes can affect some scripts.


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Mad_CatMk2





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PostPosted: Fri, 15. Jul 11, 17:10    Post subject: Reply with quote Print

paulwheeler wrote:
Trail are fully integrated. You have no choice in the matter I'm afraid!


Managing all those addons in the SRM became such a pain. So for the XRM I have decided to not bother and just merge them in.


Hmm what if you do an installer a la XTC style? Would that be too much work? It seems they've got a cool way to make everyone happy...

But thanks, I'm gonna start downloading this.


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paulwheeler





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PostPosted: Fri, 15. Jul 11, 17:17    Post subject: Reply with quote Print

creidiki wrote:
Ah, that would have been option 3, but I saw nothing about that in the OP ...

And to restate a question from the first page, how much of the SSRP did you integrate? Jumpdrive and Docking Computer ware-size changes can affect some scripts.


All of the SSRP has been merged.

I will provide a addon to convert the docking computer back to S for CODEA compatibility, but that will have to wait till Monday (need time off from modding and time for playing!).


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