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morikaane

Joined: 07 Dec 2009 Posts: 774 on topic Location: Saiien-3

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Posted: Tue, 8. May 12, 10:45 Post subject: |
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| dougeye wrote: |
"Shadow Driver Missiles"??? lol |
*falls off chair laughing*
Nice one.
M.
_________________ | XRM | XSSP | IE | IEX | UI-Gold |
"Know thy self, know thy enemy. A thousand battles, a thousand victories." - Sun Tzu. |
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LordGaara
Joined: 09 Feb 2010
Location: Bulgaria
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Posted: Tue, 8. May 12, 10:55 Post subject: |
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Hey guys,
I need some help please.
The OP says XRM is not compatible with Cadius's Xtra Ships Pack, it is mostly integrated in XRM.
Question is, is it possible and ok if I add an extra ship or two from it? And how do I do that, without messing up the XRM?
Cheers
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paulwheeler
Joined: 19 Apr 2005 Posts: 7151 on topic Location: London

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Posted: Tue, 8. May 12, 11:11 Post subject: |
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| dougeye wrote: |
is it possible to have missiles that ignore sheilds, sorta like "Shadow Driver Missiles"??? lol |
Unfortunately not. Unlike bullets, there is only one damage setting for missiles and its the same for both shields and hull.
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paulwheeler
Joined: 19 Apr 2005 Posts: 7151 on topic Location: London

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Posted: Tue, 8. May 12, 11:24 Post subject: |
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| LordGaara wrote: |
Hey guys,
I need some help please.
The OP says XRM is not compatible with Cadius's Xtra Ships Pack, it is mostly integrated in XRM.
Question is, is it possible and ok if I add an extra ship or two from it? And how do I do that, without messing up the XRM?
Cheers |
If you wish to do that, I suggest you look through the topics in the tutorials stickie. To explain it here would take quite a few posts.
Only two ships from the Xtra pack are not in the XRM - the Longsword and the Proetus. The Proetus has a much more "paranid" looking replacement in the XRM as well.
Many of the Xtra ships have been renamed in the XRM so that Betty will speak the name.
_________________
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LordGaara
Joined: 09 Feb 2010
Location: Bulgaria
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Posted: Tue, 8. May 12, 11:37 Post subject: |
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| paulwheeler wrote: |
If you wish to do that, I suggest you look through the topics in the tutorials stickie. To explain it here would take quite a few posts.
Only two ships from the Xtra pack are not in the XRM - the Longsword and the Proetus. The Proetus has a much more "paranid" looking replacement in the XRM as well.
Many of the Xtra ships have been renamed in the XRM so that Betty will speak the name. |
Thanks, Paul,
The Longsword M7 was the one I had in mind. Will do some diggin in the tutorials, I hope its not too complicated.
Cheers,
Martin
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swatti
Joined: 07 Dec 2003 Posts: 437 on topic

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Posted: Tue, 8. May 12, 12:05 Post subject: |
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Got a bit deeper into to the new barter-system and DAMN! Its goooood!
So far ive discovered 3 privateer stations, lovely way to find some hard-to-find commodities like microchips in large quatities. Also some "in the field" work for player, not just set npc to trade stuff.
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Lord Dakier


Joined: 08 Dec 2006 Posts: 2607 on topic Location: VSF Flagship "Noblesse Oblige"

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Posted: Tue, 8. May 12, 13:15 Post subject: |
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Does anyone have any good beginning sectors for MK3 traders just starting out. I used to use Seizewell, but now like a lot of sectors the Mk3 just standby's for ages.
Also @Paul, what missiles would you suggest for what classes?
_________________ Dakier Vassarr;
High-Lord Admiral of Vassarr Space Force (VSF)
Funded by Alegron Trading Centre (ATC)
Lorae Mining Corp (LMC)
Powergen Resource Providers (PRP) |
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Sorkvild

 
Joined: 08 Jun 2006 Posts: 2061 on topic Location: my crashed M6 somewhere in Skyrim

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Posted: Tue, 8. May 12, 13:37 Post subject: |
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| Lord_Dakier wrote: |
Does anyone have any good beginning sectors for MK3 traders just starting out. I used to use Seizewell, but now like a lot of sectors the Mk3 just standby's for ages.
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Seizewell never worked for me. I used Company Pride but in XRM this sector isn't really safe.
Home Of Light, Power Circle, Antigone Memorial is really good and trusted locations for a trader to gain some experience. Later on you can set a local trader in Power Circle, equipped in jumpdrive with maximum jump range for local trader +2, should stay busy & safe bringing many credits to your account.
_________________
 
X3TC 3.2 | XRM-TC edition | I survived the Dragon Incident ... then I took an arrow to the knee
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NightPrince

Joined: 19 Jul 2004 Posts: 288 on topic Location: Bulgaria

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Posted: Tue, 8. May 12, 14:01 Post subject: |
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Greetings,
I'm a long time X-veteran but I took some break from this game and the serious sleep deprivation that goes with it Now, a year later, I finally gave both AP and XRM a try. I haven't had the chance to play it for long but I was so impressed so far that I can safely say that this mod is pretty much the best thing to have ever happened to the X series. The amount of effort and time invested into this project is apparently enormous and i can't begin to grasp the dedication needed to pull off something of this magnitude. So I just wanted to tell Mr. PaulWheeler and the crew - "Job bloody well done, folks", "keep up the good work" and "Thank you!" for this masterpiece of a mod. Your work, as well as the continuing and open support is deeply and sincerely appreciated!
NP
_________________ -"Hey, is your date invitation still valid?"
-"Well yes, sure. Why?"
-"I just wanted to refuse again."
-... |
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Sorkvild

 
Joined: 08 Jun 2006 Posts: 2061 on topic Location: my crashed M6 somewhere in Skyrim

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Posted: Tue, 8. May 12, 14:18 Post subject: |
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By the way.. What happened to the old Split Cobra model? Left unused I guess. Model wasn't that bad and still could serve as a light frigate.
_________________
 
X3TC 3.2 | XRM-TC edition | I survived the Dragon Incident ... then I took an arrow to the knee
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Baronfuming

Joined: 20 Apr 2012
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Posted: Tue, 8. May 12, 14:27 Post subject: |
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| Lord_Dakier wrote: |
Does anyone have any good beginning sectors for MK3 traders just starting out. I used to use Seizewell, but now like a lot of sectors the Mk3 just standby's for ages.
Also @Paul, what missiles would you suggest for what classes? |
Empire's Edge is probably one of the best sectors for this. I have had a lot of success with it.
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Lord Dakier


Joined: 08 Dec 2006 Posts: 2607 on topic Location: VSF Flagship "Noblesse Oblige"

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Posted: Tue, 8. May 12, 14:29 Post subject: |
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| Sorkvild wrote: |
| Lord_Dakier wrote: |
Does anyone have any good beginning sectors for MK3 traders just starting out. I used to use Seizewell, but now like a lot of sectors the Mk3 just standby's for ages.
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Seizewell never worked for me. I used Company Pride but in XRM this sector isn't really safe.
Home Of Light, Power Circle, Antigone Memorial is really good and trusted locations for a trader to gain some experience. Later on you can set a local trader in Power Circle, equipped in jumpdrive with maximum jump range for local trader +2, should stay busy & safe bringing many credits to your account. |
Hmmm, it won't be easy to get that over there. My relations with the Boron aren't at the best and the pirate sectors certainly won't be easy. Company of Pride was always pretty good, but like said everytime I enter theres something that wants killing.
EDIT - Empire's Edge is again another issue, although I pilot a Nemesis let's just say the new bartering system is what got me its equipment I have -3 rank with the Paranid. Helping the Boron will be the easiest I guess.
_________________ Dakier Vassarr;
High-Lord Admiral of Vassarr Space Force (VSF)
Funded by Alegron Trading Centre (ATC)
Lorae Mining Corp (LMC)
Powergen Resource Providers (PRP) |
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Argonaught.

Joined: 06 Nov 2002 Posts: 1575 on topic Location: Omnipotence rules!

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Posted: Tue, 8. May 12, 14:36 Post subject: |
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| paulwheeler wrote: |
| Argonaught. wrote: |
Quick Q about the Mining laser bullet ... *snip*
Argo. |
It should still be there. I will check it. |
The bullet is there but it's almost invisible, to temporarily fix it i copied over bullet_ElectroSpike and renamed it to the mining laser one and placed it into a fake patch.....the bullets green now but at least i can see it when the laser fires ... I would have liked to use something larger but i haven't a clue what one to use that would fit it better.
If I was able to, I'd whip up a new bullet but I'm not 3D Modeller capable
Argo.
_________________ [MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP
I lurk alot for the most part now
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paulwheeler
Joined: 19 Apr 2005 Posts: 7151 on topic Location: London

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Posted: Tue, 8. May 12, 16:37 Post subject: |
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| Argonaught. wrote: |
The bullet is there but it's almost invisible |
Its set to use the same model as vanilla, so I can only assume that the vanilla model uses the same textures for its model as another bullet which I've altered. I should be able to simply switch to a different texture - in fact I'll see if I can improve it.
I will sort something out for the next release.
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Argonaught.

Joined: 06 Nov 2002 Posts: 1575 on topic Location: Omnipotence rules!

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Posted: Tue, 8. May 12, 17:01 Post subject: |
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| paulwheeler wrote: |
| Argonaught. wrote: |
The bullet is there but it's almost invisible |
Its set to use the same model as vanilla, so I can only assume that the vanilla model uses the same textures for its model as another bullet which I've altered. I should be able to simply switch to a different texture - in fact I'll see if I can improve it.
I will sort something out for the next release. |
Well since I'm the only one that noticed it I'd imagine that folks must just use the mining laser on remote mining ships.
I'd say put this fix at the very bottom of your list of fixes, I imagine most wouldn't miss it, and I'm sure there's alot of more interesting stuff you want to have done
Argo.
_________________ [MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP
I lurk alot for the most part now
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