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[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.28 (21.12.12)
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morikaane





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PostPosted: Tue, 8. May 12, 10:45    Post subject: Reply with quote Print

dougeye wrote:
"Shadow Driver Missiles"??? Smile lol


*falls off chair laughing*

Nice one. Very Happy

M.


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LordGaara





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PostPosted: Tue, 8. May 12, 10:55    Post subject: Reply with quote Print

Hey guys,

I need some help please.
The OP says XRM is not compatible with Cadius's Xtra Ships Pack, it is mostly integrated in XRM.
Question is, is it possible and ok if I add an extra ship or two from it? And how do I do that, without messing up the XRM?

Cheers

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paulwheeler





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PostPosted: Tue, 8. May 12, 11:11    Post subject: Reply with quote Print

dougeye wrote:
is it possible to have missiles that ignore sheilds, sorta like "Shadow Driver Missiles"??? Smile lol


Unfortunately not. Unlike bullets, there is only one damage setting for missiles and its the same for both shields and hull.


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paulwheeler





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PostPosted: Tue, 8. May 12, 11:24    Post subject: Reply with quote Print

LordGaara wrote:
Hey guys,

I need some help please.
The OP says XRM is not compatible with Cadius's Xtra Ships Pack, it is mostly integrated in XRM.
Question is, is it possible and ok if I add an extra ship or two from it? And how do I do that, without messing up the XRM?

Cheers


If you wish to do that, I suggest you look through the topics in the tutorials stickie. To explain it here would take quite a few posts.

Only two ships from the Xtra pack are not in the XRM - the Longsword and the Proetus. The Proetus has a much more "paranid" looking replacement in the XRM as well.

Many of the Xtra ships have been renamed in the XRM so that Betty will speak the name.


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LordGaara





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PostPosted: Tue, 8. May 12, 11:37    Post subject: Reply with quote Print

paulwheeler wrote:

If you wish to do that, I suggest you look through the topics in the tutorials stickie. To explain it here would take quite a few posts.

Only two ships from the Xtra pack are not in the XRM - the Longsword and the Proetus. The Proetus has a much more "paranid" looking replacement in the XRM as well.

Many of the Xtra ships have been renamed in the XRM so that Betty will speak the name.


Thanks, Paul,
The Longsword M7 was the one I had in mind. Will do some diggin in the tutorials, I hope its not too complicated.

Cheers,
Martin

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swatti





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PostPosted: Tue, 8. May 12, 12:05    Post subject: Reply with quote Print

Got a bit deeper into to the new barter-system and DAMN! Its goooood!

So far ive discovered 3 privateer stations, lovely way to find some hard-to-find commodities like microchips in large quatities. Also some "in the field" work for player, not just set npc to trade stuff.

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Lord Dakier



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PostPosted: Tue, 8. May 12, 13:15    Post subject: Reply with quote Print

Does anyone have any good beginning sectors for MK3 traders just starting out. I used to use Seizewell, but now like a lot of sectors the Mk3 just standby's for ages.

Also @Paul, what missiles would you suggest for what classes?


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Sorkvild



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PostPosted: Tue, 8. May 12, 13:37    Post subject: Reply with quote Print

Lord_Dakier wrote:
Does anyone have any good beginning sectors for MK3 traders just starting out. I used to use Seizewell, but now like a lot of sectors the Mk3 just standby's for ages.


Seizewell never worked for me. I used Company Pride but in XRM this sector isn't really safe.
Home Of Light, Power Circle, Antigone Memorial is really good and trusted locations for a trader to gain some experience. Later on you can set a local trader in Power Circle, equipped in jumpdrive with maximum jump range for local trader +2, should stay busy & safe bringing many credits to your account.


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NightPrince





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PostPosted: Tue, 8. May 12, 14:01    Post subject: Reply with quote Print

Greetings,

I'm a long time X-veteran but I took some break from this game and the serious sleep deprivation that goes with it Smile Now, a year later, I finally gave both AP and XRM a try. I haven't had the chance to play it for long but I was so impressed so far that I can safely say that this mod is pretty much the best thing to have ever happened to the X series. The amount of effort and time invested into this project is apparently enormous and i can't begin to grasp the dedication needed to pull off something of this magnitude. So I just wanted to tell Mr. PaulWheeler and the crew - "Job bloody well done, folks", "keep up the good work" and "Thank you!" for this masterpiece of a mod. Your work, as well as the continuing and open support is deeply and sincerely appreciated!

NP


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Sorkvild



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PostPosted: Tue, 8. May 12, 14:18    Post subject: Reply with quote Print

By the way.. What happened to the old Split Cobra model? Left unused I guess. Model wasn't that bad and still could serve as a light frigate.


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Baronfuming





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PostPosted: Tue, 8. May 12, 14:27    Post subject: Reply with quote Print

Lord_Dakier wrote:
Does anyone have any good beginning sectors for MK3 traders just starting out. I used to use Seizewell, but now like a lot of sectors the Mk3 just standby's for ages.

Also @Paul, what missiles would you suggest for what classes?


Empire's Edge is probably one of the best sectors for this. I have had a lot of success with it.

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Lord Dakier



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PostPosted: Tue, 8. May 12, 14:29    Post subject: Reply with quote Print

Sorkvild wrote:
Lord_Dakier wrote:
Does anyone have any good beginning sectors for MK3 traders just starting out. I used to use Seizewell, but now like a lot of sectors the Mk3 just standby's for ages.


Seizewell never worked for me. I used Company Pride but in XRM this sector isn't really safe.
Home Of Light, Power Circle, Antigone Memorial is really good and trusted locations for a trader to gain some experience. Later on you can set a local trader in Power Circle, equipped in jumpdrive with maximum jump range for local trader +2, should stay busy & safe bringing many credits to your account.


Hmmm, it won't be easy to get that over there. My relations with the Boron aren't at the best and the pirate sectors certainly won't be easy. Company of Pride was always pretty good, but like said everytime I enter theres something that wants killing.

EDIT - Empire's Edge is again another issue, although I pilot a Nemesis let's just say the new bartering system is what got me its equipment I have -3 rank with the Paranid. Helping the Boron will be the easiest I guess.


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Argonaught.





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PostPosted: Tue, 8. May 12, 14:36    Post subject: Reply with quote Print

paulwheeler wrote:
Argonaught. wrote:
Quick Q about the Mining laser bullet ... *snip*

Argo.


It should still be there. I will check it.


The bullet is there but it's almost invisible, to temporarily fix it i copied over bullet_ElectroSpike and renamed it to the mining laser one and placed it into a fake patch.....the bullets green now but at least i can see it when the laser fires ... I would have liked to use something larger but i haven't a clue what one to use that would fit it better.

If I was able to, I'd whip up a new bullet but I'm not 3D Modeller capable Oops



Argo.


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paulwheeler





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PostPosted: Tue, 8. May 12, 16:37    Post subject: Reply with quote Print

Argonaught. wrote:

The bullet is there but it's almost invisible


Its set to use the same model as vanilla, so I can only assume that the vanilla model uses the same textures for its model as another bullet which I've altered. I should be able to simply switch to a different texture - in fact I'll see if I can improve it.

I will sort something out for the next release.


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Argonaught.





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PostPosted: Tue, 8. May 12, 17:01    Post subject: Reply with quote Print

paulwheeler wrote:
Argonaught. wrote:

The bullet is there but it's almost invisible


Its set to use the same model as vanilla, so I can only assume that the vanilla model uses the same textures for its model as another bullet which I've altered. I should be able to simply switch to a different texture - in fact I'll see if I can improve it.

I will sort something out for the next release.


Well since I'm the only one that noticed it I'd imagine that folks must just use the mining laser on remote mining ships.

I'd say put this fix at the very bottom of your list of fixes, I imagine most wouldn't miss it, and I'm sure there's alot of more interesting stuff you want to have done Very Happy

Argo.


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