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[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.29b (23.05.13)
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Mizuchi





Joined: 10 Feb 2011

Location: Tokyo, Japan

PostPosted: Fri, 23. Mar 12, 15:05    Post subject: Reply with quote Print

paulwheeler wrote:
Jeez - how have I ever survived without you?


The truth is... I am you. Evil Laugh


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swatti





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PostPosted: Fri, 23. Mar 12, 15:40    Post subject: Reply with quote Print

"Luke, i am your father..."

Just had to, sry.

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i64man





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PostPosted: Fri, 23. Mar 12, 15:51    Post subject: Going from 17 to 19 Reply with quote Print

Guys,

I have been away for a while and missed the number 18 upgrade and now Paul has the XRM at 19. My question, my last save game is under 17, can I upgrade straight to 19 and then continue on my old game? Or must I start anew?

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paulwheeler





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PostPosted: Fri, 23. Mar 12, 15:59    Post subject: Re: Going from 17 to 19 Reply with quote Print

i64man wrote:
Guys,

I have been away for a while and missed the number 18 upgrade and now Paul has the XRM at 19. My question, my last save game is under 17, can I upgrade straight to 19 and then continue on my old game? Or must I start anew?


It will probably be OK. Just run both the 1.17 - 1.18 AP patch followed by the 1.18 - 1.19 AP patch as per the release notes.


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paulwheeler





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modified
PostPosted: Fri, 23. Mar 12, 16:06    Post subject: Reply with quote Print

MINI-UPDATE RELEASED v1.19c
-------------------------------------------

Update for TC and AP. Installing this update is vital for TC users.

Components that need updating:

XRM Part 2
Hull Packs




Changelog

Fixed - incorrect shield gen values on Oceanus, Aquata and Megalodon
Fixed - missing sector error that crept into the TC map in 1.19 somehow...

Added - Compatibility with Apricotslice's AMS scripts for building weapons, stations etc. at HQs, as requested by a few users.



If updating from 1.19 or 1.19b, you only need to install the cat/dats.

If updating from 1.18 please follow the main 1.19 release notes.




Notes - you should only need Apricotslice's scripts for adding blueprints to the HQ. Then you should be able to build weapons, stations etc.

Do not install the AMS Extended PHQ cat/dat. The required entries have been put into the XRM HQ file. You only need the scripts to add the blueprints.

Its likely it will only work on newly spawned HQs and Shipyards.

In future XRM releases, I will look at ways of getting blueprints for weapons, stations etc. without having to cheat them in.

Apricotslice states in the readme for his script that it is for AP only. I've added the entries to the TC HQ.xml file too - I've no idea if it will work.



Special note to TC users:

If you have started a new game since the 1.19 initial release, you will have to restart as somehow in the initial 1.19 release a sector accidentally got deleted from the map. It has now been corrected so a new game should be fine.

If you are still running a 1.18 or earlier TC game there is no need to worry.


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Last edited by paulwheeler on Fri, 23. Mar 12, 16:38; edited 5 times in total
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nap_rz





Joined: 25 Dec 2005
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PostPosted: Fri, 23. Mar 12, 16:12    Post subject: Reply with quote Print

how do I mine nvidium in XRM?

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paulwheeler





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PostPosted: Fri, 23. Mar 12, 16:15    Post subject: Reply with quote Print

nap_rz wrote:
how do I mine nvidium in XRM?


The same way you do in vanilla.

Find an asteroid with Nividium, blow it up with the mining laser and then collect the rocks with the ore collector.

With the added bonus that in the XRM there is actually somewhere to sell it.


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Mizuchi





Joined: 10 Feb 2011

Location: Tokyo, Japan

PostPosted: Fri, 23. Mar 12, 16:32    Post subject: Reply with quote Print

paulwheeler wrote:
Find an asteroid with Nividium, blow it up with the mining laser and then collect the rocks with the ore collector.


Incidentally, I played X3TC with SRM, and then SRM and CMOD, and then eventually XRM without ever trying to mine asteroids.

Then, after we released XRM, I decided to give it a go... and I was like, OMG THIS IS MORE FUN THAN IT SHOULD BE. Very Happy

The only downside is that Betty freaks the hell out with the "Cargo Bay n- Cargo B- Car- Cargo Bay Now Co- Ca- Car- Cargo-" madness.


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i64man





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PostPosted: Fri, 23. Mar 12, 17:17    Post subject: Reply with quote Print

Paul, thanks for the reply but the thing is that I didn't downloaded 18 at all, my last save is under 17.

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lich83





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PostPosted: Fri, 23. Mar 12, 17:21    Post subject: Reply with quote Print

Mr. paulwheeler, if you add possiblity to build stations and/or weapons in PHQ in XRM you will become hero!

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paulwheeler





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PostPosted: Fri, 23. Mar 12, 17:21    Post subject: Reply with quote Print

i64man wrote:
Paul, thanks for the reply but the thing is that I didn't downloaded 18 at all, my last save is under 17.


That should be fine. Just update as per the 1.19 release notes. When it gets to the point about running the patch script, you will need to run two patch scripts. They will both be in your scripts folder.

You want to run:

temp.xrm.1.17to1.18patch.AP

and

temp.xrm.1.18to1.19patch.AP

Run them each in turn.

Also in addition to the ships that must not be in sector list from the 1.19 release notes, make sure there are no Acinonyxs or Hawks in sector.


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nap_rz





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PostPosted: Fri, 23. Mar 12, 17:56    Post subject: Reply with quote Print

paulwheeler wrote:
nap_rz wrote:
how do I mine nvidium in XRM?


The same way you do in vanilla.

Find an asteroid with Nividium, blow it up with the mining laser and then collect the rocks with the ore collector.

With the added bonus that in the XRM there is actually somewhere to sell it.


trouble is, where to buy mining laser and ore collector? it's not on plutarch hq, terracorp hq or jonferco hq... Confused

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Master of the Blade





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modified
PostPosted: Fri, 23. Mar 12, 18:03    Post subject: Reply with quote Print

I was just thinking. If you RE a PAR ship at your HQ while it's undeployed, do you get a PAR ship back, complete with built in upgrades when you build from the blueprint?


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If you want to prove a point, the Vidar will provide a perfectly acceptable alternative to the average fleet. and it's practically free.

If at first you don't succeed, delegate the job to a minion.

*point* HAAAX! *CRT throw* I'm not immature at all...


Last edited by Master of the Blade on Fri, 23. Mar 12, 18:06; edited 1 time in total
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Mizuchi





Joined: 10 Feb 2011

Location: Tokyo, Japan

PostPosted: Fri, 23. Mar 12, 18:04    Post subject: Reply with quote Print

nap_rz wrote:
trouble is, where to buy mining laser and ore collector? it's not on plutarch hq, terracorp hq or jonferco hq... Confused


The Mining Laser is called the "Mobile Drilling System". You can usually find them on Equipment Docks.

(Getsu Fune has a bunch, if memory serves.)

Ore Collectors are usually found on Equipment Docks as well.


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Sorkvild



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PostPosted: Fri, 23. Mar 12, 18:17    Post subject: Reply with quote Print

nap_rz wrote:
how do I mine nvidium in XRM?


You can always go cheap and blow up the rock with a hornet or by using your heaviest ship Wink


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