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softweir

Joined: 22 Mar 2004 Posts: 4337 on topic

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Posted: Fri, 11. Nov 11, 22:45 Post subject: |
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Version 0.12 has released! We now officially have a Mün to fly to! (And an orbital map to make it easier. )
_________________ My new fave game (while waiting for Rebirth) - Kerbal Space Program |
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AgamemnonArgon
 
Joined: 19 Nov 2009 Posts: 2002 on topic Location: Earth

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Posted: Mon, 14. Nov 11, 21:47 Post subject: |
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Yes, I tried this little game after reading it here.
After a couple of hours I made many successful launches of a very simple rocket, and it went higher and higher.
Fun, and a very good idea.
_________________ Argon Patriot and Battlemaster
Peace - Through Superior Firepower |
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Master of the Blade
Joined: 06 Feb 2009 Posts: 1861 on topic Location: the Next Level

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Posted: Wed, 30. Nov 11, 01:32 Post subject: |
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Sorry, dredging this one up because I think it's reasonably justified. Has anyone who preordered got the store account activation email? If not, how has it been sorted out? (or not)
_________________ If you want to prove a point, the Vidar will provide a perfectly acceptable alternative to the average fleet. and it's practically free.
If at first you don't succeed, delegate the job to a minion.
*point* HAAAX! *CRT throw* I'm not immature at all... |
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T.S.Zatoichi


Joined: 11 Jun 2009 Posts: 179 on topic Location: Around the corner from everywhere.

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Posted: Tue, 10. Jan 12, 17:50 Post subject: |
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KSP just went mainstream. Sips from Yogscast.
_________________ "I'm shocked! Shocked to learn that there is gambling going on in here!"
"Your winnings, sir."
"Oh! Thank you very much." |
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imperium3

Joined: 05 Jun 2009 Posts: 1159 on topic Location: Coventry

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Posted: Wed, 11. Jan 12, 15:03 Post subject: |
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I've been giving it another go, since v0.13 lets you put liquid rockets on side struts, which is really handy.
The good news: I've got an excellent rocket which can reliably get me into orbit and definitely has the capability to get me to the Mun and back.
The bad news: I'm still having a lot of trouble figuring out the orbital mechanics - I don't know how to change the plane of my orbit so if I take off into one that isn't coplanar with the Mun's orbit, I'm mostly screwed. So I'm working on that.
I did just have one go where I launched into a beautifully horizontal orbit, perfect transfer to the Mun's orbit, and we landed on the Mun... however when it got to pointing the rocket at the Mun's surface I got a little carried away and didn't then have the fuel to slow down. So rather than landing properly, Bill, Bob and Jeb became a 1500m/s smear across the surface...
_________________ Missile Rebalance Mod
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Dantrithor

Joined: 03 Jul 2006 Posts: 948 on topic

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Posted: Thu, 12. Jan 12, 00:47 Post subject: |
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I just got an email to notice that the 0.13.1 update is up. And their servers are down, by the way, so if anyone downloads it and uploads it to a filesharing service, give a shout! I'll do it, if I download it.
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pjknibbs Site Admin



Joined: 06 Nov 2002 Posts: 25943 on topic Location: UK

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Posted: Thu, 12. Jan 12, 14:18 Post subject: |
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| imperium3 wrote: |
The bad news: I'm still having a lot of trouble figuring out the orbital mechanics - I don't know how to change the plane of my orbit so if I take off into one that isn't coplanar with the Mun's orbit, I'm mostly screwed. So I'm working on that.
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As far as I know, this is quite simple in principle--you just thrust at 90 degrees to your orbit when you're at the point of maximum deviation from the orbital plane you're after. The Orbiter simulator gives you the instrumentation you need to be able to do this easily, I don't think Kerbal Space Program quite does as yet!
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andrewas
Joined: 10 Mar 2005 Posts: 908 on topic

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Posted: Thu, 12. Jan 12, 15:12 Post subject: |
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Actually, you need to burn where your orbital plane and the target orbital plane cross. No idea on what instruments KSP currently provides, but the last time I played this would be nigh on impossible to do.
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Dantrithor

Joined: 03 Jul 2006 Posts: 948 on topic

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Posted: Thu, 12. Jan 12, 23:51 Post subject: |
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Click the mini-arrow on the bottom part when you're in map view. That'll open the nav ball, and then you can maneuver your ship using that instrument and thrust away, while seeing the orbit change in real-time. That will allow you a more accurate control of the navigation parameters.
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imperium3

Joined: 05 Jun 2009 Posts: 1159 on topic Location: Coventry

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Posted: Fri, 13. Jan 12, 00:34 Post subject: |
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| Dantrithor wrote: |
| Click the mini-arrow on the bottom part when you're in map view. That'll open the nav ball, and then you can maneuver your ship using that instrument and thrust away, while seeing the orbit change in real-time. That will allow you a more accurate control of the navigation parameters. |
Thanks guys, especially for this - I didn't know you could maneuver the ship in map mode!
(@andrewas, they added an orbital map which shows the path of your orbit and that of the Mun, Kerbin etc. So it's not too hard now to see where I'll need to burn).
_________________ Missile Rebalance Mod
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dminor
Joined: 14 Oct 2007 Posts: 751 on topic Location: Somewhere between here and there.

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Posted: Tue, 24. Jan 12, 20:06 Post subject: |
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Success Shortbus1 has achieved a stable orbit. Unfortunately its around Kebin's star. KSP officals say that all hope is not lost. With some luck Kebins gravity will pick up the lost space ship one of these years allowing us to recover the flight telemetry
_________________ " I'm a Sexy Shoeless GOD of WAR " Belkar |
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Dantrithor

Joined: 03 Jul 2006 Posts: 948 on topic

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Posted: Wed, 25. Jan 12, 00:32 Post subject: |
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And due to a quite awkward bug, when they return to kerbin they will find the planet filled with peaky mountains and artifacts 
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Dantrithor

Joined: 03 Jul 2006 Posts: 948 on topic

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red assassin

Joined: 15 Feb 2004 Posts: 593 on topic Location: Oxford, UK

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Posted: Mon, 21. May 12, 00:19 Post subject: |
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I've not managed to build a flyable horizontal takeoff spaceplane yet. I keep losing control, in a variety of exciting ways. I'm trying to fly with a keyboard, though, as apparently Unity's joystick support is buggy, and the axes are read as hard left when centred and hard right otherwise...
Currently trying to land on Minmus. Keep missing the blasted thing, though.
_________________ A still more glorious dawn awaits, not a sunrise, but a galaxy rise, a morning filled with 400 billion suns - the rising of the Milky Way
Amarok media player |
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Dantrithor

Joined: 03 Jul 2006 Posts: 948 on topic

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Posted: Mon, 21. May 12, 00:30 Post subject: |
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Regarding horizontal take-off, remember to keep your engines as close as possible to the center of mass of the ship. Otherwise you will experience the same as if you put in a rocket three engines with odd angles between them... loss of control upon takeoff.
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