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ISR repelled
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DrDress





Joined: 25 Mar 2011



PostPosted: Mon, 16. May 11, 21:42    Post subject: ISR repelled Reply with quote Print

The ISR works wierd for me. Sometimes my shots bounce off my target ship, and the ship gets stuck in sront of me. It actually works pretty well since I can then ram it Razz . But still that not why I bought my ISRs. What's up with this?

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Catra





Joined: 12 Oct 2009



PostPosted: Mon, 16. May 11, 21:59    Post subject: Reply with quote Print

Any mods?

It might be because there's too much to process, as ships suddenly stopping and doing nothing for some amount of time is a sign of that.


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Alan Phipps
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PostPosted: Mon, 16. May 11, 22:06    Post subject: Reply with quote Print

Are you sure they 'bounce off' and don't just pass straight through the target, especially when it is close? The latter is a sign of cpu stress and fps issues where the shot passes the target hull collision boundary while between screen frames.


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DrDress





Joined: 25 Mar 2011



PostPosted: Wed, 18. May 11, 19:32    Post subject: Reply with quote Print

It's a little difficult to see what happens to each individual shot. But they are flying all over the place when this happens. My current theory is ISR can't hit ships in the exhaust, and thus ships turn their tale towards me. Yhis would explain why they seam to be caught in front of me, because they are flying thraight away from me. But I have no idea if that is the case Confused

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Alan Phipps
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PostPosted: Wed, 18. May 11, 19:51    Post subject: Reply with quote Print

I don't think the ISR bullet knows what is exhaust and what isn't. It is just looking for a collision with an object boundary. I don't believe there is any code mechanism for bullets to bounce off anything, they just either carry straight on or collide leading to some sort of hit-effect graphic and damage. Going by the behaviour of some player ships going through gates (ie jumping back again if you hit boost too soon on going through), the exhaust counts as part of the ship anyway.

About target ships seeming stuck, if they are trying to turn to evade you with poor turning performance and few rudder tunings then they may well seem to stop in front of you until and while they head away.

If your ISR bullets seem bound to hit the target yet are doing no damage then we are probably back to the fps issue (or you are marginally out of effective ISR range). You might be seeing the effect of bullet convergence at a close target range where the ones that miss collision for any reason will appear to spread out beyond the target.


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DrDress





Joined: 25 Mar 2011



PostPosted: Wed, 18. May 11, 20:07    Post subject: Reply with quote Print

It could be frame rate thing. But it only (or I've only seen it) happens with small ships at close range. This makes me a bad ass rammer Cool

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Alan Phipps
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PostPosted: Wed, 18. May 11, 20:11    Post subject: Reply with quote Print

That probably would be the combination of lots of misses (fps issues or too agile a target) and then you are seeing the spreading out of the missed bullets after their acute convergence at the short target range.

(You might want to reconsider your previous post last statement - it can be misread!)


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A5PECT





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PostPosted: Wed, 18. May 11, 20:33    Post subject: Reply with quote Print

Try firing 80 Wasp missiles at an M5. You'll see the Game engine start bugging out when it ties to draw 800 contrails at once.

Other graphical issues can arise from over-stressing the game or your machine. As long as you can hear the ISR rounds impacting and the target's shields/hull go down then everything should be fine.


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DrDress





Joined: 25 Mar 2011



PostPosted: Wed, 18. May 11, 20:43    Post subject: Reply with quote Print

Alan Phipps wrote:
(You might want to reconsider your previous post last statement - it can be misread!)


Laughing Dirty mind! I like that.

But as I try to say the ships get stuck when I fire at them. So they are close and hardly move (only a little sideways wobling). I seriously doubt that all 8 ISR constantly miss. Surprised

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A5PECT





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PostPosted: Wed, 18. May 11, 20:52    Post subject: Reply with quote Print

If your CPU becomes overwhelmed X3 will start cutting functions; AI ships will get "knocked out." They'll cut their engines, stop firing their weapons, and be more or less dead in space until they can get more processor time n

When your target stops, does it also stop firing at you?


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DrDress





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PostPosted: Thu, 19. May 11, 21:12    Post subject: Reply with quote Print

I don't think so, but they always point away from me, since they are typically small, they don't have rear turrets. But they don't appear to be "dead in space"; not until I plow from the rear (you heard me, Alan Phipps Razz )

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