[MOD] New Player Headquarter V1.0

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Zeron-mk7
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[MOD] New Player Headquarter V1.0

Post by Zeron-mk7 » Sun, 1. May 11, 14:04

New Player Headquarter V1.0 for X3TC and X3AP
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New Player Headquarter - replace vanilla Player Headquarter model.

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Screenshot 1

Screenshot 2

Screenshot 3
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Information:
In the New Player Headquarter are 3 less capital ships docking ports.

New Player Headquarter model are about half less polygon count:
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New Player Headquarter model are about - 65K polygons.

Vanilla Headquarter model are about - 144K polygons.

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Mod is compatible with X3 Albion Prelude.
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Compatible with all mods, who does not change the vanilla Player Headquarter.


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New Player Headquarter link
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Installation:
Mod must be installed as False patch.
Last edited by Zeron-mk7 on Mon, 19. Dec 11, 18:29, edited 2 times in total.
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Zeron-mk7
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Post by Zeron-mk7 » Sun, 1. May 11, 19:59

Changed mod name and fix grammar mistakes into the both readme files.
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mr.WHO
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Post by mr.WHO » Sun, 1. May 11, 21:50

It adds new HQ or replace the vanilla one?

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Zeron-mk7
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Post by Zeron-mk7 » Sun, 1. May 11, 22:08

mr.WHO wrote:It adds new HQ or replace the vanilla one?
Replace vanilla Player Headquarter.
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Zeron-mk7
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Post by Zeron-mk7 » Mon, 19. Dec 11, 18:30

Information:
New Player Headquarter mod is compatible with X3 Albion Prelude.
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bluenog143
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Post by bluenog143 » Mon, 19. Dec 11, 20:40

Zeron-mk7 wrote:Information:
New Player Headquarter mod is compatible with X3 Albion Prelude.
:thumb_up::D

Eyeseeyou
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Post by Eyeseeyou » Mon, 17. Oct 16, 03:55

By the power of necromancy...

Sorry for the thread ressurection, but in case anyone still happens to read this:
Does anybody know how to edit the player hq files?
As far as I searched, I didn't find any way to view or change the docking ports for the Commonwealth or Terran P_HQ in Albion Prelude.
I'm afraid that this might only be possible indirectly, by editing docking ports in general via the dummies.pck, but I don't even know which docking ports I would have to edit there...

Any help would be greatly appreciated

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