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[MOD] New Player Headquarter V1.0
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Zeron-mk7





Joined: 23 Feb 2008
Posts: 516 on topic
Location: Latvia
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PostPosted: Sun, 1. May 11, 14:04    Post subject: [MOD] New Player Headquarter V1.0 Reply with quote Print

New Player Headquarter V1.0 for X3TC and X3AP
=============================================

=============================================

New Player Headquarter - replace vanilla Player Headquarter model.

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Screenshot 1

Screenshot 2

Screenshot 3
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Information:
In the New Player Headquarter are 3 less capital ships docking ports.

New Player Headquarter model are about half less polygon count:
----------------------------------------------------------------------
New Player Headquarter model are about - 65K polygons.

Vanilla Headquarter model are about - 144K polygons.

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Mod is compatible with X3 Albion Prelude.
===============================

Compatible with all mods, who does not change the vanilla Player Headquarter.


======================
New Player Headquarter link
======================


Installation:
Mod must be installed as False patch.


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Last edited by Zeron-mk7 on Mon, 19. Dec 11, 18:29; edited 2 times in total
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Zeron-mk7





Joined: 23 Feb 2008
Posts: 516 on topic
Location: Latvia
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PostPosted: Sun, 1. May 11, 19:59    Post subject: Reply with quote Print

Changed mod name and fix grammar mistakes into the both readme files.


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mr.WHO





Joined: 12 Oct 2006
Posts: 2711 on topic
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PostPosted: Sun, 1. May 11, 21:50    Post subject: Reply with quote Print

It adds new HQ or replace the vanilla one?

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Zeron-mk7





Joined: 23 Feb 2008
Posts: 516 on topic
Location: Latvia
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PostPosted: Sun, 1. May 11, 22:08    Post subject: Reply with quote Print

mr.WHO wrote:
It adds new HQ or replace the vanilla one?

Replace vanilla Player Headquarter.


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Zeron-mk7





Joined: 23 Feb 2008
Posts: 516 on topic
Location: Latvia
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PostPosted: Mon, 19. Dec 11, 18:30    Post subject: Reply with quote Print

Information:
New Player Headquarter mod is compatible with X3 Albion Prelude.


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bluenog143





Joined: 26 Oct 2011
Posts: 764 on topic

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PostPosted: Mon, 19. Dec 11, 20:40    Post subject: Reply with quote Print

Zeron-mk7 wrote:
Information:
New Player Headquarter mod is compatible with X3 Albion Prelude.


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Eyeseeyou





Joined: 01 Aug 2014
Posts: 2 on topic

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PostPosted: Mon, 17. Oct 16, 03:55    Post subject: Reply with quote Print

By the power of necromancy...

Sorry for the thread ressurection, but in case anyone still happens to read this:
Does anybody know how to edit the player hq files?
As far as I searched, I didn't find any way to view or change the docking ports for the Commonwealth or Terran P_HQ in Albion Prelude.
I'm afraid that this might only be possible indirectly, by editing docking ports in general via the dummies.pck, but I don't even know which docking ports I would have to edit there...

Any help would be greatly appreciated

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