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dlryan
Joined: 07 Jun 2004 Posts: 281 on topic

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Posted: Sat, 21. May 11, 07:35 Post subject: |
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The most sensible thing one could ask for would be the most logical thing that Egosoft SHOULD've done a LONG time ago.
Make these missions that everybody wants to complete - the ones with the best rewards - I am specificly speaking of the Sector Bidding from X3;R and the Hub Plot from X3;TC.
The requirements to complete those missions are absolutely, positively, out of this world, retardedly absurd.
I have never once finished either of those, because of the STUPID requirements.
_________________ AMD FX 8core 8150 4.5ghz(overclocked) liquid cooled, 16gb ram, ATI Crossfire Radeon 5700HD x2 |
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Deadbeat_Spinn

 
Joined: 19 Nov 2008 Posts: 6106 on topic Location: Leaving The Well Of Stars And Approaching Eternity's End

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Posted: Sat, 21. May 11, 07:45 Post subject: |
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| dlryan wrote: |
The most sensible thing one could ask for would be the most logical thing that Egosoft SHOULD've done a LONG time ago.
Make these missions that everybody wants to complete - the ones with the best rewards - I am specificly speaking of the Sector Bidding from X3;R and the Hub Plot from X3;TC.
The requirements to complete those missions are absolutely, positively, out of this world, retardedly absurd.
I have never once finished either of those, because of the STUPID requirements. |
I did the R bidding twice, and the HUB three times (twice under the original 1.0 requirements). I merely viewed them as a challenge. Honestly the things that give the best (or among the best) rewards should be something the player has to work for/put effort in to achieve the goal and not be given out on a whim of minimal work/effort.
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Progress-M

Joined: 24 Sep 2010 Posts: 817 on topic Location: Unknown Sector

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Posted: Sat, 21. May 11, 07:51 Post subject: |
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As above, it's not like you *have* to do those quests if you don't want to in order to enjoy the game.
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Legionnaire
Joined: 08 Feb 2004 Posts: 893 on topic Location: M3 Cockpit

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Posted: Sun, 22. May 11, 04:07 Post subject: |
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Not sure if this has been posted, as ive kind of lost track of all the things people want to see in Rebirth, to some this might be viewed as a step back, but i would like to see save games stored in a user specified directory, ie default would be the current location as normal, but if you chose advanced installation, you could choose to make a save directory inside the XR folder, which would allow people to have multiple installs with seperate saves, so they could run a vanilla game and a modified game side by side, without having to manually make and transfer copies of saves across between directories depending on how they wanted to play that day.
Also look at the various scripts that are used a lot, especially the bonus pack, and inplement versions of those into the base game (assuming theres a need for them) IE have CAG and CLS, EST etc used instad of the basic best buy best sell. Give the player the option to Hire actual Pilots with names for their additional ships, (Now im getting used to them i would like to see all of Lucike's scripts, both his pilots union (CAG/CLS/EST) and his military scripts, Codea/Security and Rescue services etc as part of the actual game, having pilots that can eject and be rescued, and transfered back into other ships adds a whole new dimension to the game for me, I've seen me drop whatever i was doing and jump a rescue force in to protect and rescue a major dealer/wholesaler/captain, and then equip them up with a new ship and send them off again.
Look at the scripts and Mods that have been downloaded the most, the ones that dont unbalance the game, look at what they offer the player, and do an official version(assuming it fits the new game).
Legionnaire
_________________ Mobo Intel P35 Neo CPU E2200 @ 2.2Ghz D-Core
RAM 6Gb OCZ DDR2-800
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pjknibbs Site Admin



Joined: 06 Nov 2002 Posts: 25944 on topic Location: UK

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Posted: Sun, 22. May 11, 08:06 Post subject: |
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The problem with putting a savegame directory inside the X-Rebirth folder is that the user might not actually have the rights to write files there! A different folder inside My Documents I can see being OK, but I doubt it'll happen--I've never seen another game with that feature.
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glenmcd
Joined: 16 Oct 2010 Posts: 826 on topic Location: Australia

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Posted: Sun, 22. May 11, 10:23 Post subject: |
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: Mods are great but so is worldwide competition. We need both together in one game. I suggest a form of challenge in which any player can specify a list of mods that are acceptable and/or mandatory within this particular challenge and then register the challenge on the Egosoft site. If you select mods that are popoular with many other players, it is likely that you will get to compete with many others. I would expect many mods that make for better framerate to be accepted (optional) in most challenges. E.G. Complex Cleaner. Other mods may restrict gameplay, such as putting a cap on profits from Nividium mining. As I've grown tired of mapping sectors and installing satellites on every new gamestart I'd personally tend to be accepting of specific mods that do this automatically too. I think this would extend the replay-ability of Egosofts products more than mods alone. Egosoft supplies the game. But players know better than Egosoft how they'd like to play the game, particularly after hundreds of hours of play. We just need the tools to define how we'd like to compete.
: Reloading can be made faster in a couple of ways. Whatever you loaded last should be cached by X:R in a way that is as close to usable as possible. This should get reload time down from 20 to around 4 to 5 seconds. The game can reasonably predict many occasions when you are going to enter some specific sector (like when you command to jump to sector, or when you ship approaches a gate). In these cases, it should start pre-loading the sector as a background (lower priority) task. Reloading the same save over and over is useful for more than just "cheating". It's an essential learning tool. It allows studying of game problems/bugs. And it encourages trying out ideas instead of worrying whether they'll work or not.
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98abaile
Joined: 14 Aug 2004 Posts: 233 on topic Location: Cloud cukkoo land

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Posted: Sun, 22. May 11, 14:12 Post subject: |
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| Legionnaire wrote: |
| but i would like to see save games stored in a user specified directory, |
Oh God THIS, a thousand times THIS.
I don't mind so much when games create games save directories in the My Games folder in My Documents, but when they just dump their stuff all over My Documents, I get so frustrated.
_________________ Rule 1: I am always right.
Rule 2: In the unlikely event that I am wrong, rule 1 applies. |
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Truelight_Seeker

Joined: 22 Feb 2009 Posts: 37 on topic Location: Core 023

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Posted: Sun, 22. May 11, 16:18 Post subject: |
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It is more than blood, juicy pieces of meat, cruelty and awful shouts from which hair begin moves. As space it not kindergarten, place this rather unfriendly and full of dangers.
P.S. I not the maniac, simply want to see terrible and dangerous space on the present.
_________________
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Creator of PC`s "Old School"
"World Harm is transnational corporations and Steam". |
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Legionnaire
Joined: 08 Feb 2004 Posts: 893 on topic Location: M3 Cockpit

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Posted: Sun, 22. May 11, 18:37 Post subject: |
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Ok to try and clarify what i was meaning, by default you install for example in \Games\XRebirth you the get saves in \My Documents\Egosoft\XRebirth
BUT if you were to install to \Games\XRebirthmod1 It would be nice to get save games for that directory/install in \My Documents\Egosoft\XRebirthmod1
Or you get a choice to specify where you would want to place the saves directory for that install, (again default being \My Documents\Egosoft\XRebirth). So i could set (for example) \Games\saves\Egosoft\XRebirth or \Games\saves\Egosoft\XRebirthmod1
I think the easiest way of doing this would be to link the save directory to what the name of the Installation directory is. So those that install vanilla and stay thay way have nothing they need to do, those that want to play with scripts and mods can do that if they want, those that want to play both ways, and experment wth different mods also have that ability if they choose.
I have enough hard drive space that i can if i want have 4 or more copies of X3:TC installed to different directories/drives, but they are all limited by sharing the save game directory slots.
Another option, give us more than 10 savegame slots with 3 auto saves, and let us name our saves, so we can mark a save game as to which mod its based around, although i would prefer having seperate directories for each save game set.
Legionnaire
_________________ Mobo Intel P35 Neo CPU E2200 @ 2.2Ghz D-Core
RAM 6Gb OCZ DDR2-800
GTX 260 896Mb
HDD 2x 1TB Samsung spinpoint
Windows 7 Home Premium
Not the best but it works....Most of the time..
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THE_TrashMan

Joined: 25 Apr 2011
Location: Bridge of the TNBS Judgment Day
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Posted: Mon, 23. May 11, 15:32 Post subject: |
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| Deadbeat_Spinn wrote: |
| dlryan wrote: |
The most sensible thing one could ask for would be the most logical thing that Egosoft SHOULD've done a LONG time ago.
Make these missions that everybody wants to complete - the ones with the best rewards - I am specificly speaking of the Sector Bidding from X3;R and the Hub Plot from X3;TC.
The requirements to complete those missions are absolutely, positively, out of this world, retardedly absurd.
I have never once finished either of those, because of the STUPID requirements. |
I did the R bidding twice, and the HUB three times (twice under the original 1.0 requirements). I merely viewed them as a challenge. Honestly the things that give the best (or among the best) rewards should be something the player has to work for/put effort in to achieve the goal and not be given out on a whim of minimal work/effort. |
Tehre is a difference between work and maschosim. 
_________________ - Burning with Awesomeness
- Pontifex Maximus Panaidia Est Canicula Infernalis |
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Hubert99
Joined: 19 Dec 2009 Posts: 287 on topic Location: CEO's Wellspring

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Posted: Mon, 23. May 11, 19:29 Post subject: |
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From the trailer ....
... for those who have the strenght to rebuild what once was ...
This pretty much confirms that Rebirth will be a space sim where trading-building will be a basic aspect of gameplay. Good. Pair that with the trademark eye-candy, and I don't want anything else. 
_________________ Thereshallbewings |
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Gothsheep
Joined: 18 May 2007 Posts: 2141 on topic

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Posted: Tue, 24. May 11, 12:23 Post subject: |
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| pjknibbs wrote: |
| The problem with putting a savegame directory inside the X-Rebirth folder is that the user might not actually have the rights to write files there! A different folder inside My Documents I can see being OK, but I doubt it'll happen--I've never seen another game with that feature. |
Is that why that got started? I'd always wondered.
ANYWAY. As for Rebirth. I'll admit I haven't read though the 15 pages of backposts, so these all might have been mentioned before, but it's easier to apologize than to spend the next two hours reading backposts. >.>
So here's some things I'd like to see.
1: Make nebulas work. This is probably petty, but it does wreck my immersion to see stars through a nebula, and maybe even a planet behind it, but not be able to see the rock 100 meters in front of me.
2: Arm stations. This one always bugged me. Stations shouldn't be helpless. They're big. They generate power. They should be able to mount guns and fight off attacks themselves.
3: Re-emphases characters. This one really made me sad in TC. I don't know who your staff writer was for Reunion, but I thought he was pretty good. Maybe the dialog wasn't so good, but I honestly thought the main plot was well written and paced. The characters were hit or miss, but more hits I think, and I genuinely liked a few of them by the end. Then TC comes along and story, plot and characters got thrown under the bus.
4: Dynamic universe. I know this one has been mentioned before, but I'll mention it again: The thing that always killed the game for me sooner or later was the fact that the world didn't seem to care what I did. I could build a massive fleet and destroy every ship and station in Paranid space, and it would have all bounced back in an hour like I was never there. It made me feel like I was wasting my time. The way I always felt it should work was this: Ships and stations should always spawn from shipyards. Each race has several shipyards, and one 'main' shipyard around their homeworld. If a shipyard is killed, a TL carrying another shipyard will be sent from the race's main shipyard to jump back into that sector and rebuild it. If the main shipyard is killed, it will eventually respawn on its own due to the planet below rebuilding it. So if you want to wipe out an enemy race, first you secure control of its homeworld, and destroy the central shipyard whenever it's rebuild. Then you have to maintain full control over the homeworld (which will be under constant assault) while you go and wipe out all the other shipyards. If you manage that, then that race becomes unable to build new ships or stations, so long as you keep them from building a new central shipyard.
5: Better English voice acting. Seriously, I get you guys are primarily a German company and you consider your English-speaking market to be secondary. But still, please, for the love of Pete, get some better VAs. Some of the voice acting is laughably bad. Especially some of the death yells for pirates. "Oh no blaraghablagh!"
Anyway, that's enough words from me, I think. Thanks!
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Hubert99
Joined: 19 Dec 2009 Posts: 287 on topic Location: CEO's Wellspring

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Posted: Wed, 25. May 11, 13:02 Post subject: |
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Well, you say, you did not read what others have posted. It's not 15 pages of bulshit, it is other peoples thoughts. People like you. Why should I read what you want, when you clearly say, you don't give a damn about what I want ?
Not that it woud matter much, as the game will be as it will be. I like Blizzard for this, when it's done, and how we imagined it.
In art, and I dare to think creating computer games is an artform, there is no democracy. The best developer does not satisfy particular needs, he creates new needs !
I strongly believe X-Rebrith will be even better than former X games. It is pointless to ask for improvements for X3 to appear in Rebirth. It's not X4. It's a totally new game. Or is it ? We'll see.
_________________ Thereshallbewings |
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Gothsheep
Joined: 18 May 2007 Posts: 2141 on topic

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Posted: Thu, 26. May 11, 07:07 Post subject: |
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| Hubert99 wrote: |
Well, you say, you did not read what others have posted. It's not 15 pages of bulshit, it is other peoples thoughts. People like you. Why should I read what you want, when you clearly say, you don't give a damn about what I want ?
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Woah, settle down there. And please don't put words in my mouth. I never said it was '15 pages of bull', I said that I didn't have 2 hours to read 15 pages of it, but I thought I would post something before I left.
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AgamemnonArgon
 
Joined: 19 Nov 2009 Posts: 2002 on topic Location: Earth

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Posted: Wed, 6. Jul 11, 00:46 Post subject: |
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I would like X3TC with more Alien Races, more Sectors and more ships but wih less of a demand on machine specifications to play the game so that it can be used by anyone that has a PC of any type, to widen the audience.
Obviously flying and owning any ship that I would like to.
Open ended sandbox game with plots and rewards that can still be gained by not doing overlong plots.
Customisation to use the xsp ships that are already available for a greater degree of customisation.
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