Thunderbolt missile - Ingenious Uses ??

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Post Reply
Bill Huntington
Posts: 2488
Joined: Mon, 2. Feb 09, 18:34

Thunderbolt missile - Ingenious Uses ??

Post by Bill Huntington » Mon, 28. Mar 11, 19:40

I am presently working through the first New Home mission, rescuing the civilians in Freedom’s Reach.

I am using the Thunderbolt missile as a mid – distance standoff missile, and it is effective for that.

I noted this in the Encyclopedia info on the Thunderbolt. “Pilots have found other more ingenious uses for them.”

My Question: What are these other ingenious uses?

Thank you.
Bill in S.F., enjoying the game

User avatar
Posts: 2745
Joined: Fri, 31. Dec 10, 03:04

Post by StarSword » Mon, 28. Mar 11, 19:43

The only one I can think of is busting M5s, M4s, and small to midsize Kha'ak clusters at extreme range. (It doesn't do enough damage to destroy the big clusters; only pisses them off.)

T-bolt is a great missile all around, though. I keep ten on my M3s, and a hundred on my Panther.
TC unless otherwise specified. | Find me on Steam! | My X3TC Links | X and X Rebirth @ TVTropes

Posts: 2447
Joined: Thu, 19. Nov 09, 23:12

Post by AgamemnonArgon » Mon, 28. Mar 11, 21:05

Thunderbolt is a good all round missile. I will carry upwards of a hundred on my own ship and forty or more on other Capitals, even on M6's.
I will try to use it to fire at missiles that are approaching me, if I can get a lock.
I will fire them rapidly or individually at any ships, as it can sometimes be better to fire missiles when awaiting lasers to recharge than sit there feeling unarmed.
Argon Patriot and Battlemaster
Peace - Through Superior Firepower

Posts: 7687
Joined: Mon, 12. Oct 09, 21:54

Post by Catra » Mon, 28. Mar 11, 21:52

Most of the tricks I can think of can be done with any missile TBH, though I suppose the T-bolt is pretty optimized to carry out most of em to max effect:

- shoot one at a ship with the FBL in its turret. No need to swurve anymore.

- shoot one at a cap with escorts, then at the escorts closest to the turrets. Hope its set to defense.

- shoot one right before entering firing range with a corvette. Thisll allow for a longer attack run, or for continueing to deal damage if you need to break off.

- shoot one before leaving firing range with any ship, to lower shields further and to halt shield regen.

- to force ships to use missiles it would otherwise shoot at you.

Post Reply

Return to “X Trilogy Universe”