freddie13 wrote:anyone knows dmg calculation on x3ap oos?

lets say a m3 with 10 ire hitting a m2

will it deal 900 hull dmg and 880 shield dmg per rounds (5 second) and 6 times of it if i am not watching oos battle or there is some more complicated math behind it?

More complicated math and some probability. Not sure that all of it has ever been published.

AP uses separate damage values when OOS. For IRE, the OOS Shield Damage is 88 (per shot) and OOS Hull Damage is 9 (TBullets). IRE fires 400 shots per minute (TLasers) which is 6.67 shots per second. So 587 Shield Damage per second and 60 Hull Damage per second (per IRE).

Usually we only care about RELATIVE damage per second (dps), so the exact number of seconds of fire used does not come up often. I don't recall it ever being mentioned, not even in Gazz's

OOS Rebalance or

OOS Rebalance v2 threads, which were the predecessors to the OOSR3 balance that is in X3AP. Gazz wrote most of the OOS balance for AP, but he has not been active in the forum recently.

I don't know about the number of seconds of fire. You could test it against an unshielded and weaponless M2 if you want to know for sure.

(If your M2 has weapons, then the test won't last long.

)

The amount of damage done per turn is the same whether you are watching the battle or not. The turn lasts longer if you are not watching, but the damage per turn is the same.

Hope that helps.