[MOD] Multi-Galaxy-Mod (MG-Mod) [23.02.2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

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DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Tue, 1. Mar 11, 23:57

I must congratulate the MGM team for a tremedous job creating this mod.

The Star Wars ships are just incredible.

My fleet comprises:

1 x Super Star Destroyer XL (My Flagship)

4 x Acclamator Cruiser

4 x Interdictor Cruiser

5 x Imperial – II Sternenzerstörer Sentinel (one of which is my command ship)

4 x Imperial – III Sternenzerstörer

4 x Rejuvenator – Star Destroyer Vanguard

4 x Imperial Escort Carrier

1 x Imperial Shuttle (My Command Shuttle)

1 x YT1300 Millinium Falcon

60 x TIE fighters and Bombers

All Cap ships including the Shuttle and YT1300 have the Advanced Hyper Drive

An awesome sight when the whole fleet jumps. :D

After having taken over Sector Aldrin 2, it is now time to build my Empire :twisted:
Another one bites the dust!!

DarthVain

7igor099
Posts: 90
Joined: Tue, 22. Feb 11, 15:52

Post by 7igor099 » Wed, 2. Mar 11, 07:20

http://narod.ru/disk/6642338001/Stargate.bik.html
UTB video hyper tunnel stargate can add something like a mod to shipbuilders to fly through such tonel or izminite tonel
I am using in the game Hatake jumper Aurora

Thanks for the super mod really enjoyed particularly pleased speed mode is not worse than X Tendet plus fashion sector .... but some did not prevent B
Replacing the background of sectors on a more colorful ... and add to the sector of Mercury animated sun ....
and Efektim aurora borealis ...
http://narod.ru/disk/6648604001/planet%20mod.rar.html
UTB and my mod is compatible with danym ask him to bridge the ...
The mod replaces the splash sectors ...
very nice and pleasant kind ...

Please use for any purpose, with the precondition on me or whatever you want
Moder add UTB in your mod ...
http://www.scifi-meshes.com/forums/atta ... 1299051817
http://www.scifi-meshes.com/forums/atta ... 1298324043
http://www.scifi-meshes.com/forums/atta ... 1298324043
http://www.scifi-meshes.com/forums/atta ... 1298324060
http://www.scifi-meshes.com/forums/atta ... 1299051817
http://www.scifi-meshes.com/forums/atta ... 1220585592
http://www.scifi-meshes.com/forums/atta ... 1269204507
http://www.scifi-meshes.com/forums/atta ... 1298343535
http://www.scifi-meshes.com/forums/attachment.php?
attachmentid=79012&d=1266812442
http://www.scifi-meshes.com/forums/atta ... 1266893413
http://www.scifi-meshes.com/forums/atta ... 1266812442
http://www.scifi-meshes.com/forums/atta ... 1266812494
http://www.scifi-meshes.com/forums/atta ... 1266911671
http://www.scifi-meshes.com/forums/atta ... 1267946788
http://www.scifi-meshes.com/forums/atta ... 1268032302
http://www.scifi-meshes.com/forums/atta ... 1268091351
http://www.scifi-meshes.com/forums/atta ... 1268093873
http://www.scifi-meshes.com/forums/atta ... 1268812096
http://www.scifi-meshes.com/forums/atta ... 1268813343
http://www.scifi-meshes.com/forums/atta ... 1269172860
http://www.scifi-meshes.com/forums/atta ... 1269173159
http://www.scifi-meshes.com/forums/atta ... 1271707491
http://fc01.deviantart.net/fs71/f/2010/ ... pyards.jpg
http://fc05.deviantart.net/fs70/f/2010/ ... pyards.jpg
http://fc06.deviantart.net/fs70/f/2009/ ... pyards.jpg
http://fc09.deviantart.net/fs70/f/2009/ ... pyards.jpg
http://www.scifi-meshes.com/forums/atta ... 1222764685
http://fc09.deviantart.net/fs51/f/2009/ ... pyards.jpg
http://i216.photobucket.com/albums/cc10 ... rus_01.jpg
http://i216.photobucket.com/albums/cc10 ... rus_02.jpg
http://www.scifi-meshes.com/forums/atta ... 1261969631
http://www.scifi-meshes.com/forums/atta ... 1246671733
http://www.scifi-meshes.com/forums/atta ... 1267660278
http://www.scifi-meshes.com/forums/atta ... 1267660278
http://www.scifi-meshes.com/forums/atta ... 1267127442
http://www.scifi-meshes.com/forums/atta ... 1217812920
http://www.scifi-meshes.com/forums/atta ... 1219119036
http://images2.fanpop.com/image/photos/ ... 8-1536.jpg engine atlantis
http://narod.ru/disk/6659648001/Stargat ... D.JPG.html
http://atlantis-tv.ru/photo/105-0-5290-3
http://atlantis-tv.ru/Technology/Ship/cityship.jpg
http://atlantis-tv.ru/_ph/105/2/608162342.jpg
video
http://atlantis-tv.ru/board/1-1-0-93


devotar
Posts: 4
Joined: Thu, 2. Sep 10, 12:38

Post by devotar » Wed, 2. Mar 11, 20:35

"Bugs:
you cannot dock at some stations in the new sectors, the game keeps crashing on trying this. Just dock at another station (reason is not known) "


i can only dock to trading stations and shipyards, all factoris is bugged (the "request permission to land" command is missing when i speak with the factory).

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Wed, 2. Mar 11, 23:30

devotar wrote:"Bugs:
you cannot dock at some stations in the new sectors, the game keeps crashing on trying this. Just dock at another station (reason is not known) "


i can only dock to trading stations and shipyards, all factoris is bugged (the "request permission to land" command is missing when i speak with the factory).
Can you advise which sectors?
Another one bites the dust!!

DarthVain

davidmi58
Posts: 16
Joined: Mon, 8. Dec 03, 03:52

Post by davidmi58 » Thu, 3. Mar 11, 06:25

I would really like to give this mod a try. I have reinstalled X3 and started a new game. Used Thereshallbewings to start the script editor.

But now I would like to spawn some ships. I know how to do this with cycrow cheats but have read in this thread that you can't use cycrows plugin manager wit this mod so I can't install the cheats. (Or an I reading this incorrectly?

What do I do?

Thanks for this mod!

7igor099
Posts: 90
Joined: Tue, 22. Feb 11, 15:52

Post by 7igor099 » Thu, 3. Mar 11, 07:01

777!!!

devotar
Posts: 4
Joined: Thu, 2. Sep 10, 12:38

Post by devotar » Thu, 3. Mar 11, 08:28

i found the problem, i installed 2 new ships with plugin manager and the mod isnt like that.

knieschuss
Posts: 98
Joined: Tue, 19. Jun 07, 15:47
x3

Post by knieschuss » Thu, 3. Mar 11, 16:15

For porting xsp ships into x3 tc use this nice tutorial from CaptainX


http://forum.egosoft.com/viewtopic.php?t=239696

Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya » Thu, 3. Mar 11, 16:36

i'm not exactly sure what the name of it is, but there is a cheatpack out there with an interface, that you can shortcut. it works like a charme. it's somewhere on my hdd. i'll try to find it.

however, i had no problems with cycrow's ship cheat script, so give it a try. it's easy to delete, if it doesn't.

greets

edit: this is @ davidmi58
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Thu, 3. Mar 11, 23:27

davidmi58 wrote:I would really like to give this mod a try. I have reinstalled X3 and started a new game. Used Thereshallbewings to start the script editor.

But now I would like to spawn some ships. I know how to do this with cycrow cheats but have read in this thread that you can't use cycrows plugin manager wit this mod so I can't install the cheats. (Or an I reading this incorrectly?

What do I do?

Thanks for this mod!
All you need to do is unpack the cheats.spk file using the spk explorer exe file that came with plugin manager v1.30. I'm assuming you're using Cycrow's version 1.30.

Once unpacked than copy the files to the correct folders in your X3-TC main directory and that's it. Cheats is in-game.
Another one bites the dust!!

DarthVain

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Thu, 3. Mar 11, 23:34

devotar wrote:i found the problem, i installed 2 new ships with plugin manager and the mod isnt like that.
It'll be much more worth it to try out the multitude of new ships that are included in this mod. I myself am a Star Wars freak so I basically have all the Imperial ships including the Super Star Destroyer as my Command ship.

As for installing new ships using the plugin manager. It is not compatible. The best way is that if you have some ships you wish to have included, ask the MGM Team if they could add it in the mod.

Hope this clarifies it.
Another one bites the dust!!

DarthVain

tony2007fl
Posts: 56
Joined: Sun, 29. Aug 10, 00:13
x3tc

Stations

Post by tony2007fl » Fri, 4. Mar 11, 00:17

i found that the buyable stations from cadius's ship/station pack arnt there. are you going to include them. meaning the usc orbital freight and the usc orbital shipyard. if there in there what are they listed as. i would love to be able to build my ships in my sector and thats what he made them for.???

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Re: Stations

Post by DarthVain » Fri, 4. Mar 11, 00:45

tony2007fl wrote:i found that the buyable stations from cadius's ship/station pack arnt there. are you going to include them. meaning the usc orbital freight and the usc orbital shipyard. if there in there what are they listed as. i would love to be able to build my ships in my sector and thats what he made them for.???
I think they come under the Neutral Title. Race "Other"
Another one bites the dust!!

DarthVain

davidmi58
Posts: 16
Joined: Mon, 8. Dec 03, 03:52

Post by davidmi58 » Fri, 4. Mar 11, 04:16

Trying this now. Thanks for the tip.
DarthVain wrote:
davidmi58 wrote:I would really like to give this mod a try. I have reinstalled X3 and started a new game. Used Thereshallbewings to start the script editor.

But now I would like to spawn some ships. I know how to do this with cycrow cheats but have read in this thread that you can't use cycrows plugin manager wit this mod so I can't install the cheats. (Or an I reading this incorrectly?

What do I do?

Thanks for this mod!
All you need to do is unpack the cheats.spk file using the spk explorer exe file that came with plugin manager v1.30. I'm assuming you're using Cycrow's version 1.30.

Once unpacked than copy the files to the correct folders in your X3-TC main directory and that's it. Cheats is in-game.

davidmi58
Posts: 16
Joined: Mon, 8. Dec 03, 03:52

Post by davidmi58 » Fri, 4. Mar 11, 04:46

I can't seem to get this mod to work for me. Here is what I have done.
I installed a fresh X3.
Upgraded to the latest patch. (3.0)
Copied all the files.
Installed cycrow's cheats by copying the files using spkexplorer.
Started a new game. (Terran start)
Changed name to Thereshallbewings and ensured that the script editor was working.
Warped to Kingdom End.
But when I try to use the cheat menu to create a ship, only the standard ships appear.
What am I doing wrong?
Note: When I upgrade to 3.0, my cat and dat files only run to 12. I noticed the mod starts with 14. Is this the problem?

Thanks in advance for any help.
davidmi58 wrote:Trying this now. Thanks for the tip.
DarthVain wrote:
davidmi58 wrote:I would really like to give this mod a try. I have reinstalled X3 and started a new game. Used Thereshallbewings to start the script editor.

But now I would like to spawn some ships. I know how to do this with cycrow cheats but have read in this thread that you can't use cycrows plugin manager wit this mod so I can't install the cheats. (Or an I reading this incorrectly?

What do I do?

Thanks for this mod!
All you need to do is unpack the cheats.spk file using the spk explorer exe file that came with plugin manager v1.30. I'm assuming you're using Cycrow's version 1.30.

Once unpacked than copy the files to the correct folders in your X3-TC main directory and that's it. Cheats is in-game.

davidmi58
Posts: 16
Joined: Mon, 8. Dec 03, 03:52

Post by davidmi58 » Fri, 4. Mar 11, 06:14

That was it! I renamed the cat/dat files in the correct order and all seems well.
Awesome mod so far!
davidmi58 wrote:I can't seem to get this mod to work for me. Here is what I have done.
I installed a fresh X3.
Upgraded to the latest patch. (3.0)
Copied all the files.
Installed cycrow's cheats by copying the files using spkexplorer.
Started a new game. (Terran start)
Changed name to Thereshallbewings and ensured that the script editor was working.
Warped to Kingdom End.
But when I try to use the cheat menu to create a ship, only the standard ships appear.
What am I doing wrong?
Note: When I upgrade to 3.0, my cat and dat files only run to 12. I noticed the mod starts with 14. Is this the problem?

Thanks in advance for any help.
davidmi58 wrote:Trying this now. Thanks for the tip.
DarthVain wrote:
davidmi58 wrote:I would really like to give this mod a try. I have reinstalled X3 and started a new game. Used Thereshallbewings to start the script editor.

But now I would like to spawn some ships. I know how to do this with cycrow cheats but have read in this thread that you can't use cycrows plugin manager wit this mod so I can't install the cheats. (Or an I reading this incorrectly?

What do I do?

Thanks for this mod!
All you need to do is unpack the cheats.spk file using the spk explorer exe file that came with plugin manager v1.30. I'm assuming you're using Cycrow's version 1.30.

Once unpacked than copy the files to the correct folders in your X3-TC main directory and that's it. Cheats is in-game.

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Fri, 4. Mar 11, 23:41

davidmi58 wrote:I can't seem to get this mod to work for me. Here is what I have done.
I installed a fresh X3.
Upgraded to the latest patch. (3.0)
Copied all the files.
Installed cycrow's cheats by copying the files using spkexplorer.
Started a new game. (Terran start)
Changed name to Thereshallbewings and ensured that the script editor was working.
Warped to Kingdom End.
But when I try to use the cheat menu to create a ship, only the standard ships appear.
What am I doing wrong?
Note: When I upgrade to 3.0, my cat and dat files only run to 12. I noticed the mod starts with 14. Is this the problem?

Thanks in advance for any help.
Upgrade to latest Patch v3.1. This will add 13 cat/dat
Another one bites the dust!!

DarthVain

davidmi58
Posts: 16
Joined: Mon, 8. Dec 03, 03:52

Post by davidmi58 » Sat, 5. Mar 11, 04:29

OK, thanks for the tip.
DarthVain wrote:
davidmi58 wrote:I can't seem to get this mod to work for me. Here is what I have done.
I installed a fresh X3.
Upgraded to the latest patch. (3.0)
Copied all the files.
Installed cycrow's cheats by copying the files using spkexplorer.
Started a new game. (Terran start)
Changed name to Thereshallbewings and ensured that the script editor was working.
Warped to Kingdom End.
But when I try to use the cheat menu to create a ship, only the standard ships appear.
What am I doing wrong?
Note: When I upgrade to 3.0, my cat and dat files only run to 12. I noticed the mod starts with 14. Is this the problem?

Thanks in advance for any help.
Upgrade to latest Patch v3.1. This will add 13 cat/dat

davidmi58
Posts: 16
Joined: Mon, 8. Dec 03, 03:52

Post by davidmi58 » Sat, 5. Mar 11, 04:52

First of all, sensational mod! Having all these ships available really add to the game.

While I know that plugin manager is not compatible and ship add ons are likely not compatible. How about other mods? Like MARS or Combat Mod or RRF.

Can these be added without damaging the mod?

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