[MOD][TC] AWRM/Xtra Ship Starts [v0.9 - Tu-31-May-2011]

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Roger L.S. Griffiths
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[MOD][TC] AWRM/Xtra Ship Starts [v0.9 - Tu-31-May-2011]

Post by Roger L.S. Griffiths » Sat, 12. Feb 11, 17:20

Hi Peeps,

Inspired by the Cadius Ship Starts mod, I am in the process of producing my own ship starts mod tailored to work with AWRM and Cadius's Xtra Ship/Station pack (with or without CMOD).

Required Mods/Scripts Strongly Recommended Mods/Scripts Suggested Mods/Scripts Downloads
Please check here if the main TXU links do not work.

Image (TXU)

Overview
Please find below the details of the starts and their state of development:-
  1. Terran Secret Agent
    • Race: Terran
      Difficulty: Easy
      Ship(s):
      • Longsword Mk II (max upgrades/shields, 8 Exp. FBC, 10 Pro. FBC, 160 Vang. Merc., 80 Vang. Mars, 40 Vang. Jup., 20 Vang. Pluto)
        Kopesh (max upgrades/shields, 4 Enh. PNC, 2 Enh. ANC, 8 Vang. Merc., 4 Vang. Mars, 2 Vang. Jup.)
      Credits: 100,000 Cr
      Salvage Insurance: 0
      Sector: Perpetual Sin
      Relations:
      • Worst possible rep with Paranid/Kha'ak/Xenon
        Enemy with Split
        Shunned by Argon/Boron
        Neutral with Teladi/Yaki/Pirates
        Friends with Terran/Goner
        Earth clearance with ATF
      Plots:
      • All plots available (direct access to Terran Plot)
      Status: Done
  2. Teladi Admiral
    • Race: Teladi
      Difficulty: Easy
      Ship(s):
      • Pteranadon (max upgrades/shields, 48 Adv. GC, 12 Adv. EBC, 50 GC Ammo, 250 EBC Ammo, 16 Adv. Firestorm, 32 Adv. Tempest, 64 Adv. Wildfire, 400-1300 ECs)
        Heavy Osprey (max upgrades/shields, 14 Adv. EBC, 800 EBC Ammo, 18 Adv. Tempest, 9 Adv. Wildfire)
        Vulture Superfreighter XL (max upgrades/shields, 1 Adv. PAC, 400 GC Ammo, 2000 EBC Ammo, 16 Adv. Firestorm, 32 Adv. Tempest, 64 Adv. Wildfire)
      Credits: 1,000,000-2,000,000 Cr
      Salvage Insurance: 5
      Sector: Xenon Sector 695
      Relations:
      • Worst possible rep with Kha'ak/Xenon
        Enemy with Yaki/Pirates
        Shunned by Terran/Goner
        Neutral with Argon/Boron/Split/Paranid
        Friends with Teladi
        Asteroid Belt clearance with ATF
      Plots:
      • All plots available (Argon-Terran Link Plot)
      Status: Done
  3. Argon Secret Service
    • Race: Argon
      Difficulty: Easy
      Ship(s):
      • Cyclops (max upgrades/shields, 12 Adv. PBC, 8 Adv. FAA, 4 Adv. HEPT)
        2 Aamon Prototype (max upgrades/shields, 10 Adv. MD, 150 MD Ammo)
      Credits: 100,000 Cr
      Salvage Insurance: 0
      Sector: Omicron Lyrae
      Relations:
      • Worst possible rep with Kha'ak/Xenon
        Enemy with Yaki/Pirates/Paranid
        Shunned by Split/Terran
        Neutral with Boron/Teladi/Goner
        Friends with Argon
        Asteroid Belt clearance with ATF
      Plots:
      • All plots available (Argon-Terran Link Plot)
      Status: Done
  4. Paranid Paladin
    • Race: Paranid
      Difficulty: Easy
      Ship(s):
      • Proteus (max upgrades/shields, 8 Enh. PPC, 8 Enh. TBC, 6 Adv. FAA, 2 Adv. HEPT)
        1 Medusa Prototype (max upgrades/shields, 8 Adv. HEPT, 2 Adv. PAC)
      Credits: 100,000 Cr
      Salvage Insurance: 0
      Sector: Third Redemption
      Relations:
      • Worst possible rep with Kha'ak/Xenon
        Enemy with Yaki/Pirates/Argon
        Shunned by Boron/Terran
        Neutral with Split/Teladi/Goner
        Friends with Paranid
        Asteroid Belt clearance with ATF
      Plots:
      • All plots available (Argon-Terran Link Plot)
      Status: Done
  5. Split Warlord
    • Race: Split
      Difficulty: Easy
      Ship(s):
      • Taipan (max upgrades/shields, 52 Adv. PALC)
        2 Drake (max upgrades/shields, 12 Adv. EBC, 700 EBC Ammo)
        4 Cougar Vanguard (max upgrades/shields, 10 Adv. MD, 200 MD Ammo)
        4 Cougar Raider (max upgrades/shields, 8 Adv. MD, 160 MD Ammo)
      Credits: 100,000 Cr
      Salvage Insurance: 0
      Sector: Hollow Infinity
      Relations:
      • Worst possible rep with Kha'ak/Xenon
        Enemy with Yaki/Pirates/Boron
        Shunned by Argon/Terran/Goner
        Neutral with Paranid/Teladi
        Friends with Split
        Asteroid Belt clearance with ATF
      Plots:
      • All plots available (Argon-Terran Link Plot)
      Status: Done
  6. Boron Royalist
    • Race: Boron
      Difficulty: Easy
      Ship(s):
      • Boron Shark (Max Upgrades/Shields, 8 Adv. PPC, 8 Adv. FAA, 4 Adv. HEPT)
        30 Skate Prototype (Max Upgrades/Shields, 8 Adv. HEPT, 2 Adv. PAC)
        15 Baracuda Prototype (Max Upgrades/Shields, 8 Enh. HEPT)
      Credits: 100,000 Cr
      Salvage Insurance: 0
      Sector: Ocean of Fantasy
      Relations:
      • Worst possible rep with Kha'ak/Xenon
        Enemy with Yaki/Pirates/Split
        Shunned by Paranid/Terran
        Neutral with Argon/Teladi/Goner
        Friends with Boron
        Asteroid Belt clearance with ATF
      Plots:
      • All plots available (Argon-Terran Link Plot)
      Status: Done
  7. USC Admiral
    • Race: Terran
      Difficulty: Easy
      Ship(s):
      • Saitama (Max Upgrades/Shields, 16 Proto. FBC, 12 Adv. PNC)
        Gauntlet Millitary Transport (Max Upgrades/Shields, 2 Enh. MAML, 2 Adv. EPBC, 4 Adv. ANC, 4 Adv. CPBC)
        Baldric Super Freighter XL (Max Upgrades/Shields, 2 Adv. ANC)
        Longsword (Max Upgrades/Shields, 6 Adv. MAML, 4 Adv. PNC)
        40 Cutlass (max upgrades/shields, 4 Enh. PNC, 4 Enh. ANC)
        20 Kopesh (max upgrades/shields, 4 Enh. PNC, 2 Enh. ANC)
        10 Falchion (max upgrades/shields, 2 Enh. ANC)
      Credits: 1,000,000 Cr
      Salvage Insurance: 0
      Sector: Heretics End
      Relations:
      • Worst possible rep with Kha'ak/Xenon
        Enemy with Yaki/Pirates/Paranid
        Shunned by Split
        Neutral with Argon/Boron/Teladi/Goner
        Friends with Terran
        Mars clearance with ATF
      Plots:
      • All plots available (Direct access to Terran Plot)
      Status: Done
  8. ATF Admiral
    • Race: Terran
      Difficulty: Easy
      Ship(s):
      • Valhalla (Max Upgrades/Shields, 60 Exp. FBC, 18 Adv. EMPC)
        Gauntlet Millitary Transport (Max Upgrades/Shields, 2 Enh. MAML, 2 Adv. EPBC, 4 Adv. ANC, 4 Adv. CPBC, 40 MAML Ammo)
        Baldric Super Freighter XL (Max Upgrades/Shields, 2 Adv. ANC)
        4 Vali (max upgrades/shields, 8 Adv. EMPC, 6 Adv. PNC)
        4 Vidar (max upgrades/shields, 10 Adv. EMPC, 4 Adv. PNC)
        15 Verdandi Sentinel (max upgrades/shields, 8 Enh. PNC, 4 Enh. ANC)
        30 Hel (max upgrades/shields, 4 PNC, 4 ANC)
        5 Mani (max upgrades/shields, 6 PNC, 2 ANC)
      Credits: 100,000 Cr
      Salvage Insurance: 0
      Sector: Xenon Core 023
      Relations:
      • Worst possible rep with Kha'ak/Xenon
        Enemy with Yaki/Pirates/Paranid
        Shunned by Split
        Neutral with Argon/Boron/Teladi/Goner
        Friends with Terran
        Earth clearance with ATF
      Plots:
      • All plots available (Direct access to Terran Plot)
      Status: Done
  9. Xenon Throwback
    • Race: Xenon
      Difficulty: Hard
      Ship(s):
      • Z (max upgrades/shields, 34 Proto. PPC, 6 Proto. HEPT, 12 Proto. FAA)
        2 LX (max upgrades/shields, 8 Proto. HEPT, 2 Proto. PAC)
        4 L (max upgrades/shields, 6 Proto. HEPT)
        8 M (max upgrades/shields, 4 Proto. PAC)
        6 N (max upgrades/shields, 4 Proto. IRE)
      Credits: 1,000,000
      Salvage Insurance: 5
      Sector: Xenon Sector 101
      Relations:
      • Worst possible rep with Kha'ak
        Enemy with Argon/Boron/Paranid/Split/Teladi
        Shunned by Pirates/Yaki
        Neutral with Xenon/Goner/Terran
        Asteroid Belt clearance with ATF
      Plots:
      • All plots available (direct access to Terran Plot)
      Status: Done
  10. Khaak Matriarch
    • Race: Kha'ak
      Difficulty: Hard
      Ship(s):
      • Asura M2 (max upgrades/shields, 30 Adv. GKE, 10 Adv. BKE)
        3 Lilith M5 (max upgrades/shields, 4 Enh. AKE)
        6 Ifrits M4 (max upgrades/shields, 4 Adv. AKE)
        3 Ahrimans M3 (max upgrades/shields, 6 Enh. BKE)
      Credits: 1,000,000
      Salvage Insurance: 5
      Sector: Unknown Sector (18,16) - South of Menelaus Oasis
      Relations:
      • Worst possible rep with Argon/Boron/Paranid/Split/Teladi
        Enemy with Xenon
        Shunned by Pirates/Yaki
        Neutral with Terran/Goner
        Friends with Kha'ak
        Asteroid Belt clearance with ATF
      Plots:
      • All plots available (direct access to Terran Plot)
      Status: Done
  11. USC Rear Admiral
    • Race: Terran
      Difficulty: Easy
      Ship(s):
      • Hakata (Max Upgrades/Shields, 12 Enh. FBC, 6 Proto. FBC, 480 Vang. Merc., 240 Vang. Mars, 120 Vang. Jup., 60 Vang. Pluto)
        Aomori (Max Upgrades/Shields, 12 Enh. FBC, 6 Proto. FBC, 160 Vang. Merc, 80 Vang. Mars, 40 Vang. Jup., 20 Vang. Pluto)
        2 Gauntlet Millitary Transport (Max Upgrades/Shields, 2 Enh. MAML, 2 Adv. EPBC, 4 Adv. ANC, 4 Adv. CPBC, 80 MAML Ammo)
        2 Baldric Super Freighter XL (Max Upgrades/Shields, 2 Adv. ANC)
        2 Longsword (Max Upgrades/Shields, 6 Adv. MAML, 4 Adv. PNC, 160 MAML Ammo)
        19 Kopesh (max upgrades/shields, 4 Enh. PNC, 2 Enh. ANC)
      Credits: 100,000 Cr
      Salvage Insurance: 0
      Sector: Xenon Sector 101
      Relations:
      • Worst possible rep with Kha'ak/Xenon
        Enemy with Yaki/Pirates/Paranid
        Shunned by Split
        Neutral with Argon/Boron/Teladi/Goner
        Friends with Terran
        Mars clearance with ATF
      Plots:
      • All plots available (Direct access to Terran Plot)
      Status: Done - v0.8
  12. Xenon Wolfpack
    • Race: Xenon
      Difficulty: Hard
      Ship(s):
      • C (max upgrades/shields, 12 Proto. PPC, 8 Proto. FAA, 4 Proto. HEPT)
        1 LX (max upgrades/shields, 8 Proto. HEPT, 2 Proto. PAC)
        4 Q (max upgrades/shields, 8 Proto. HEPT, 4 Proto. PPC, 2 Proto. FAA)
        8 PX (max upgrades/shields, 8 Proto. HEPT, 4 Proto. PAC)
      Credits: 100,000
      Salvage Insurance: 5
      Sector: Xenon Sector 101
      Relations:
      • Worst possible rep with Kha'ak/ATF
        Enemy with Argon/Boron/Paranid/Split/Teladi/Goner/Terran
        Neutral with Pirates/Yaki
        Friends with Xenon
      Plots:
      • Disabled
      Status: Done - v0.8
  13. Aldrin Test Pilot
    • Race: Terran
      Difficulty: Hard
      Ship(s):
      • Spitfyre (max upgrades/shields, 8 x Enh. PNC, 2 x Enh. ANC)
      Credits: 0
      Salvage Insurance: 10
      Sector: Random dead-end sector (Selection TBC)
      Relations:
      • Worst possible rep with Kha'ak/Xenon
        Hunted by Boron/Paranid/Split/Teladi
        Shunned by Pirates/Yaki
        Friends with Argon/Goner/Terran
        Max rep with ATF
      Plots:
      • Completed (Random Player Sector selected/Hub operational but connected to Player Sector with no e-cells, Xperimental Shuttle blueprints added to first HQ built, given UJD on discovery of Elysium of Light)
      Status: Beta Release - v0.8
  14. USC Vice Admiral
    • Race: Terran
      Difficulty: Easy
      Ship(s):
      • Nagoya (Max Upgrades/Shields, 24 Adv. FBC, 4 Exp. FBC, 14 Adv. PNC)
        Baldric Super Freighter XL (Max Upgrades/Shields, 2 Adv. ANC)
        Longsword (Max Upgrades/Shields, 6 Adv. MAML, 4 Adv. PNC)
        4 Excalibur (max upgrades/shields, 6 Enh. PNC, 2 Enh. ANC)
      Credits: 1,000,000 Cr
      Salvage Insurance: 0
      Sector: Heretics End
      Relations:
      • Worst possible rep with Kha'ak/Xenon
        Enemy with Yaki/Pirates/Paranid
        Shunned by Split
        Neutral with Argon/Boron/Teladi/Goner
        Friends with Terran
        Mars clearance with ATF
      Plots:
      • All plots Complete
      Status: Concept
Suggestions for additional starts and constructive feedback welcomed.
Last edited by Roger L.S. Griffiths on Tue, 5. Jun 12, 11:18, edited 67 times in total.

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Cadius
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Post by Cadius » Sun, 13. Feb 11, 17:40

If I may I'd like to repost my idea for a Khaak start. Although this one will have to wait til the new version comes out.

Khaak Matriarch
Race: Khaak
Difficulty: Hard (i suppose it would be)
Ship(s):
Tiamat (Max upgrades + loadouts)
20 Ifrits, 12 Ahrimans
Rakshasa
Credits: 1,000,000
Salvage Insurance: 5
Sector: One of the unknown sectors way down south, Boron and Split border sectors would provide some good raiding opportunities.
Relations: Bad with everybody, Good with Khaak.

Operation Final Fury should be marked as completed

Might not be the best for a long game but gives you a chance to start some carnage and try out the new Khaak.

EDIT:
On second thought, I'd like to see a fleet commander start for other races as well. In vanilla you have only one I think..

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Roger L.S. Griffiths
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Post by Roger L.S. Griffiths » Sun, 13. Feb 11, 18:03

Cadius wrote:If I may I'd like to repost my idea for a Khaak start. Although this one will have to wait til the new version comes out.
...
Might not be the best for a long game but gives you a chance to start some carnage and try out the new Khaak.
Consider it done :)
Cadius wrote:EDIT:
On second thought, I'd like to see a fleet commander start for other races as well. In vanilla you have only one I think..
Fleet commander? Do you mean like the Teladi Admiral start?
Roger (aka [SRK] Mr^Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Cadius
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Post by Cadius » Sun, 13. Feb 11, 18:12

yep, basically a military quick-start where you get a handful of capital ships would go great with EmperorJon's Military Plugin.

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Roger L.S. Griffiths
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Post by Roger L.S. Griffiths » Sun, 13. Feb 11, 19:08

Cadius wrote:yep, basically a military quick-start where you get a handful of capital ships would go great with EmperorJon's Military Plugin.
I have started with two starts (Paranid/Argon) along the lines of the Terran Secret Agent start (since currently neither race has an M2+/M1+ yet ;)).
Roger (aka [SRK] Mr^Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Roger L.S. Griffiths
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Post by Roger L.S. Griffiths » Mon, 14. Feb 11, 18:25

Cadius wrote:yep, basically a military quick-start where you get a handful of capital ships would go great with EmperorJon's Military Plugin.
So what do you think of the current set?
Roger (aka [SRK] Mr^Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Cadius
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Post by Cadius » Mon, 14. Feb 11, 19:49

nice! For the ATF and USC Admiral starts you might wanna switch the number of M3 and M4 around. So you get more more M4 and less M3. And I'll fix the Taipan M6 dock issue by next update.

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mr.WHO
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Post by mr.WHO » Mon, 14. Feb 11, 21:31

USC Rear admiral:
-1 Hataka light carrier (10 Khopesh, 6 Falchions, 4 Scimitars)
-1 Aomori light frigate
-3 Katana M6
-2 Baldric SF
-2 Gauntlet TP

Xenon Wolfpack:
- 3 Xenon C
- 2 Xenon Q
- 4 Xenon PX
starting in Xenon 101 sector

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Roger L.S. Griffiths
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Post by Roger L.S. Griffiths » Mon, 14. Feb 11, 23:57

Status Update
Formal Release of v0.1

This initial offering includes a placeholder Kha'ak start where you start with the Hive Queen.
Roger (aka [SRK] Mr^Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Roger L.S. Griffiths
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Joined: Fri, 12. Mar 04, 20:47
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Post by Roger L.S. Griffiths » Tue, 15. Feb 11, 00:00

mr.WHO wrote:USC Rear admiral:
-1 Hataka light carrier (10 Khopesh, 6 Falchions, 4 Scimitars)
-1 Aomori light frigate
-3 Katana M6
-2 Baldric SF
-2 Gauntlet TP

Xenon Wolfpack:
- 3 Xenon C
- 2 Xenon Q
- 4 Xenon PX
starting in Xenon 101 sector
Not included in v0.1 but will consider them for the next release. The Wolfpack start will almost certainly be a non-plot start.
Roger (aka [SRK] Mr^Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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apricotslice
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Post by apricotslice » Tue, 15. Feb 11, 15:37

Can you actually be freinds with the Xenon ? I'm not sure you can. Like pirates and khaak, some of them always spawn as enemies.

Once I get Cadius into the Merge Mod, I'd be happy to include your starts as well. :D

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Roger L.S. Griffiths
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Post by Roger L.S. Griffiths » Thu, 17. Feb 11, 00:52

apricotslice wrote:Can you actually be freinds with the Xenon ? I'm not sure you can. Like pirates and khaak, some of them always spawn as enemies.
I am not certain, but the mutual flag seems to make it work for the majority of Xenon. Any ships that are explicitly set as enemy to player will probably still be enemies, but that is true of ships from any race.
apricotslice wrote:Once I get Cadius into the Merge Mod, I'd be happy to include your starts as well. :D
Feel free to do so, but remember that the starts do require AWRM v0.22 and will currently not work with the CMOD patch as I have not had a chance to update it yet... should be done by the end of next week at the latest.
Roger (aka [SRK] Mr^Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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apricotslice
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Post by apricotslice » Thu, 17. Feb 11, 06:12

What is AWRM ?

Cmod is not something I worry about being compatible with.

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Roger L.S. Griffiths
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Post by Roger L.S. Griffiths » Thu, 17. Feb 11, 09:08

apricotslice wrote:What is AWRM ?

Cmod is not something I worry about being compatible with.
AWRM is my weapons mod (adds weapons and missiles for the Commonwealth and Terrans). The new starts spawn ships with weapons from that mod.
Roger (aka [SRK] Mr^Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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apricotslice
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Post by apricotslice » Thu, 17. Feb 11, 09:12

What happens if the mod isnt installed ?

Edit : Does it use the 2 dummy slots ?

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