lokidiabel wrote: <english, well best i can

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Whats about that ?!
There is all ready eve. The will come BSG Online, but what all this games miss ? Aiming and the abillity to full controll your Ship !
We need a XOnline !
Someone on the S&M forum once went and tried to make a very basic & crude start of an online version of X, with the aiming & free flight model in a single sector with 10 player? think it was. Turned out it so massive in bandwith use that it would be impractical. Keeping tabs in a 3D enviroment with 10 players all flying at modifiable speeds & turning rates, keeping tabs on laser& shieldenergies & the aimingdirections (keeping tab on every shot fired, instantaneous shots would improve alot, but take out the ability to dodge/aim) So in short, it's extremely hard to do.
Tbh, X is one of those games that can't work in multiplayer as it does singleplayer due to the great diversity in playstyles, from powergamers who build fleets in a matter of days, to the pirates who enjoy blowing up ships& stations to the boarders & tradingmoguls out there. It's near impossible to forge an online game to please everyone that enjoys X.
Edit: Found the topic about the person who wanted to make an online version of X:
X-Online project - renewed It makes a very interesting read on why X online is hard, and that some of the things we take for granted are a nightmare to implement into an online universe.