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[MOD] Gate effect pack v2.0
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Zeron-mk7





Joined: 23 Feb 2008
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Location: Latvia
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modified
PostPosted: Sun, 6. Feb 11, 15:57    Post subject: [MOD] Gate effect pack v2.0 Reply with quote Print

Gate effect pack v2.0 for X3TC and X3AP
============================================

============================================
Gate effect pack contains 26 new gate effects.

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Mod is compatible with X3 Albion Prelude.
===============================

Compatible with all mods, who does not change the vanilla gate effect texture (fx_gatewhirll).

This mod does not trigger a "modified" in the player statistics.

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Screenshots
==========

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Installation:
Each gate effect must be installer as False patch.

================
Gate effect pack link
================


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Version history
-----------------

V2.0
Add 18 new Gate effects

V1.0
First release


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Last edited by Zeron-mk7 on Mon, 19. Dec 11, 18:24; edited 1 time in total
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Zeron-mk7





Joined: 23 Feb 2008
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PostPosted: Sun, 20. Feb 11, 13:54    Post subject: Reply with quote Print

Updated: 20.02.2011
Released new version 2.0
Version update: add 18 new gate effects.


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F.A.B.





Joined: 27 Feb 2009



PostPosted: Sun, 20. Feb 11, 21:59    Post subject: Reply with quote Print

looks great! i'll try it soon...


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cattafett



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Joined: 30 Aug 2007
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PostPosted: Wed, 9. Mar 11, 14:04    Post subject: Reply with quote Print

i'm useing a mod that makes the gates larger is there a simple way to make the Gate effect larger

thanks catta


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Zeron-mk7





Joined: 23 Feb 2008
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PostPosted: Wed, 9. Mar 11, 15:05    Post subject: Reply with quote Print

cattafett wrote:
i'm useing a mod that makes the gates larger is there a simple way to make the Gate effect larger

You need to resize gate effect bod file, you need to unpack this file - open with txt editor and change into the gate effect bod file - model size.
What mod you use, maybe I can resize gate effect bod file for you ?


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cattafett



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PostPosted: Thu, 10. Mar 11, 23:17    Post subject: Reply with quote Print

it's called NSRM_ATFShips (thats what the rar files called) can't for the life of me remember where i got it from
for now will try to work out how to do it my self so expect a PM in about a week begging for help


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those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
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Zeron-mk7





Joined: 23 Feb 2008
Posts: 514 on topic
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PostPosted: Fri, 11. Mar 11, 09:20    Post subject: Reply with quote Print

cattafett wrote:
it's called NSRM_ATFShips (thats what the rar files called) can't for the life of me remember where i got it from
for now will try to work out how to do it my self so expect a PM in about a week begging for help

If you will need help with that, send me PM.


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Zeron-mk7





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PostPosted: Mon, 19. Dec 11, 18:25    Post subject: Reply with quote Print

Information:
This mod is compatible with X3 Albion Prelude.


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cyanideghost





Joined: 22 Oct 2010



PostPosted: Tue, 24. Jan 12, 12:41    Post subject: Reply with quote Print

How do you disable the gate animation effect (Event Horizon)? I remember seeing a script for it earlier in X3TC, don't remember what it was called...
Can you tell me what I can do or point me in the right direction?

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Zeron-mk7





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PostPosted: Tue, 24. Jan 12, 14:39    Post subject: Reply with quote Print

cyanideghost wrote:
How do you disable the gate animation effect

This color effect 360° rotation - animation is defined into the "gate_effect" bod file (If I remember name correctly), in the texture parameters.


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Zeron-mk7





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PostPosted: Wed, 25. Jan 12, 09:29    Post subject: Reply with quote Print

@ cyanideghost
I checked, correct name is - "argon_gate_effect.bod", open file with txt editor - into the first texture parametrs line is defined 360° rotation - animation.
Into the first texture parameters line - is parameter with value:
Code:
TexAnimRotation;SPTYPE_FLOAT;100.000000

Change this - 100.000000 to the 0.000000, maybe this will remove color effect 360° rotation - animation.


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X2return





Joined: 19 Nov 2005
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PostPosted: Sat, 1. Jun 13, 21:11    Post subject: Reply with quote Print

Hi,
would it be possible using different Effects at the same time on different gate-types somehow? Perhabs different models für north / east / south /west or at least usual gates and Accelerators? Different Models for each sector won't work, will it?

It's so difficult to choose because some of them are really pretty.
X2return

Edit:Maybe interesting - the Effect is working fine at Albion Prelude 3.0

Edit 2:
Would it be possible to change the direction of the Spiral-Effects or the direction of rotation? The effects are looking very nice and it seems right, that the "horizon" pulls everything to it's "center" but here it looks like the Effect is scratching at the border. just confusing me Sad

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Zeron-mk7





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PostPosted: Sun, 2. Jun 13, 14:47    Post subject: Reply with quote Print

X2return wrote:
Hi,
would it be possible using different Effects at the same time on different gate-types somehow? Perhabs different models für north / east / south /west or at least usual gates and Accelerators? Different Models for each sector won't work, will it?

Mod replace only vanilla gate effect texture, nothing more.
Into the game has only 6 gates or so, add different gate model to each gate (South, North, West, East, ...) and add each gate different effect texture, I don't think if its looks normal, there are already created few mods, who changing vanilla gate models.
X2return wrote:
Edit:Maybe interesting - the Effect is working fine at Albion Prelude 3.0

This mod works on all game versions.


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