[MOD] Gate effect pack v2.0

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Zeron-mk7
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[MOD] Gate effect pack v2.0

Post by Zeron-mk7 » Sun, 6. Feb 11, 15:57

Gate effect pack v2.0 for X3TC and X3AP
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Image
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Gate effect pack contains 26 new gate effects.

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Mod is compatible with X3 Albion Prelude.
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Compatible with all mods, who does not change the vanilla gate effect texture (fx_gatewhirll).

This mod does not trigger a "modified" in the player statistics.

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Screenshots
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Installation:
Each gate effect must be installer as False patch.

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Gate effect pack link
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Version history
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V2.0
Add 18 new Gate effects

V1.0
First release
Last edited by Zeron-mk7 on Mon, 19. Dec 11, 18:24, edited 1 time in total.
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Zeron-mk7
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Post by Zeron-mk7 » Sun, 20. Feb 11, 13:54

Updated: 20.02.2011
Released new version 2.0
Version update: add 18 new gate effects.
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F.A.B.
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Post by F.A.B. » Sun, 20. Feb 11, 21:59

looks great! i'll try it soon...
best,
F.A.B.

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cattafett
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Post by cattafett » Wed, 9. Mar 11, 14:04

i'm useing a mod that makes the gates larger is there a simple way to make the Gate effect larger

thanks catta
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
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Zeron-mk7
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Post by Zeron-mk7 » Wed, 9. Mar 11, 15:05

cattafett wrote:i'm useing a mod that makes the gates larger is there a simple way to make the Gate effect larger
You need to resize gate effect bod file, you need to unpack this file - open with txt editor and change into the gate effect bod file - model size.
What mod you use, maybe I can resize gate effect bod file for you ?
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cattafett
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Post by cattafett » Thu, 10. Mar 11, 23:17

it's called NSRM_ATFShips (thats what the rar files called) can't for the life of me remember where i got it from
for now will try to work out how to do it my self so expect a PM in about a week begging for help
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings

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Zeron-mk7
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Post by Zeron-mk7 » Fri, 11. Mar 11, 09:20

cattafett wrote:it's called NSRM_ATFShips (thats what the rar files called) can't for the life of me remember where i got it from
for now will try to work out how to do it my self so expect a PM in about a week begging for help
If you will need help with that, send me PM.
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Zeron-mk7
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Post by Zeron-mk7 » Mon, 19. Dec 11, 18:25

Information:
This mod is compatible with X3 Albion Prelude.
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cyanideghost
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Post by cyanideghost » Tue, 24. Jan 12, 12:41

How do you disable the gate animation effect (Event Horizon)? I remember seeing a script for it earlier in X3TC, don't remember what it was called...
Can you tell me what I can do or point me in the right direction?

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Zeron-mk7
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Post by Zeron-mk7 » Tue, 24. Jan 12, 14:39

cyanideghost wrote:How do you disable the gate animation effect
This color effect 360° rotation - animation is defined into the "gate_effect" bod file (If I remember name correctly), in the texture parameters.
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Zeron-mk7
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Post by Zeron-mk7 » Wed, 25. Jan 12, 09:29

@ cyanideghost
I checked, correct name is - "argon_gate_effect.bod", open file with txt editor - into the first texture parametrs line is defined 360° rotation - animation.
Into the first texture parameters line - is parameter with value:

Code: Select all

TexAnimRotation;SPTYPE_FLOAT;100.000000
Change this - 100.000000 to the 0.000000, maybe this will remove color effect 360° rotation - animation.
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X2return
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Post by X2return » Sat, 1. Jun 13, 21:11

Hi,
would it be possible using different Effects at the same time on different gate-types somehow? Perhabs different models für north / east / south /west or at least usual gates and Accelerators? Different Models for each sector won't work, will it?

It's so difficult to choose because some of them are really pretty.
X2return

Edit:Maybe interesting - the Effect is working fine at Albion Prelude 3.0

Edit 2:
Would it be possible to change the direction of the Spiral-Effects or the direction of rotation? The effects are looking very nice and it seems right, that the "horizon" pulls everything to it's "center" but here it looks like the Effect is scratching at the border. just confusing me :(

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Zeron-mk7
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Post by Zeron-mk7 » Sun, 2. Jun 13, 14:47

X2return wrote:Hi,
would it be possible using different Effects at the same time on different gate-types somehow? Perhabs different models für north / east / south /west or at least usual gates and Accelerators? Different Models for each sector won't work, will it?
Mod replace only vanilla gate effect texture, nothing more.
Into the game has only 6 gates or so, add different gate model to each gate (South, North, West, East, ...) and add each gate different effect texture, I don't think if its looks normal, there are already created few mods, who changing vanilla gate models.
X2return wrote:Edit:Maybe interesting - the Effect is working fine at Albion Prelude 3.0
This mod works on all game versions.
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