unfoccused jumpdrive
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- Earth Ultimatum IV.
- Posts: 5280
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unfoccused jumpdrive
please how can i use the unfoccused jumpdrive?
and what its the difference btw unfoccused and normal jumpdrive?
and what its the difference btw unfoccused and normal jumpdrive?
Once you've got the UFJD you can access it via the navigation menu, or you can hotkey it in the options menu.
An unfocussed jump leads you to a completely random unknown sector, most of which are populated by either Khaak or Xenon. There tends to be a fair few roids and often one or two nividium rocks.....and if you're lucky an abandoned Goner super ship....
An unfocussed jump leads you to a completely random unknown sector, most of which are populated by either Khaak or Xenon. There tends to be a fair few roids and often one or two nividium rocks.....and if you're lucky an abandoned Goner super ship....
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An Illustrated Idiots Guide to CLS
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An Illustrated Idiots Guide to CLS
- Carlo the Curious
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- Earth Ultimatum IV.
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Check one of the walkthroughs if you need help with the plot.Earth ultimatum IV. wrote:so how can i do that New Home plot mission?
needs this U.J. energy cells???
Sure you can, but since you can go to each unfocussed jump sector just once, you will loose everything you build there when you leave the sectorDogbite wrote:Can you build a complex in those sectors?
- Carlo the Curious
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True, but if what you're doing is harvesting resources for say, the Hub, you could arrive with an Aran, packed full of TS's themselves packed full of energy, build the complex, and harvest the ore into the TS's and Aran and then leave.
Expensive? Yes, but then you don't have to worry about wasting 'real' asteroids.
Expensive? Yes, but then you don't have to worry about wasting 'real' asteroids.
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What do you need the complex for here?Triaxx2 wrote:True, but if what you're doing is harvesting resources for say, the Hub, you could arrive with an Aran, packed full of TS's themselves packed full of energy, build the complex, and harvest the ore into the TS's and Aran and then leave.
Expensive? Yes, but then you don't have to worry about wasting 'real' asteroids.
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Why stop with just one Aran?? Since you can dock and Aran to an Aran...Triaxx2 wrote:True, but if what you're doing is harvesting resources for say, the Hub, you could arrive with an Aran, packed full of TS's themselves packed full of energy, build the complex, and harvest the ore into the TS's and Aran and then leave.
Expensive? Yes, but then you don't have to worry about wasting 'real' asteroids.
I used a cheat script and added a Valhalla and an Aran. The Valhalla docked. Man that was funny.Black Gryphon wrote:Why stop with just one Aran?? Since you can dock and Aran to an Aran...Triaxx2 wrote:True, but if what you're doing is harvesting resources for say, the Hub, you could arrive with an Aran, packed full of TS's themselves packed full of energy, build the complex, and harvest the ore into the TS's and Aran and then leave.
Expensive? Yes, but then you don't have to worry about wasting 'real' asteroids.
Because there's no way to get a TL in if you do it that way.
Unless you go scripts and modding.
Unless you go scripts and modding.
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APR Book 2: Best Served Cold Updated 8/5/2016
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Of course there is - dock a TL to an Aran then that Aran to another, etc
Tim
Tim
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No matter what you do, you can only get ONE TL into a UFJD sector.
Yes, you can get all the Arans you can imagine into the sector, but you'll only be able to carry ONE TL. Ever.
So complex building is restricted to what you can cram into a single Atmospheric Lifter.
Yes, you can get all the Arans you can imagine into the sector, but you'll only be able to carry ONE TL. Ever.
So complex building is restricted to what you can cram into a single Atmospheric Lifter.
Maverick: Requesting permission for flyby.
Air Boss Johnson: That's a negative ghostrider, the pattern is full.
Goose: No. No, Mav, this is not a good idea.
Maverick: Sorry Goose, but it's time to buzz a Split.
Split: Split now give you .... Aaaarrriiiigh.
Air Boss Johnson: That's a negative ghostrider, the pattern is full.
Goose: No. No, Mav, this is not a good idea.
Maverick: Sorry Goose, but it's time to buzz a Split.
Split: Split now give you .... Aaaarrriiiigh.
Which, because you'll never recover the asteroids anyway, is why you this is the ONLY time you'll ever want to buy M mines. You can pack more of them in an Atmo lifter.
And you can get more than one in with Scripts and Mods, but only that way.
And you can get more than one in with Scripts and Mods, but only that way.
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I guess with enough Arans, you could supply the energy to make it cost effective, but seeing as there is no shortage of roids of all 4 varieties in normal space, why go thru the trouble. If you really want a challenging complex task, go build in a Kha'ak sector. No trouble from commonwealth races, and enough purple triangles to keep you interested.
Give me a mamba or give me death!
Because there's always pirate spawns, even in Unknown Sectors, and I'm specifically after resources, not a permanent set of structures.
Ideally, you'd jump into the sector in an Aran, finding one devoid of enemies, then undock the atmo lifter. The remainder of the docking slots on the Aran are full of Mistral SF's, each totally full of energy, as is the Aran itself. Give them all CLS Pilots, and after you've placed the factories, have them run supply and return, taking Energy from the Aran, and replacing it with energy, then filling the Atmo Lifter, and finally the Mistrals. Then you jump out, using a few energy cells saved in the Atmo Lifter, making sure to shut down the CLS ships first, so they don't steal the energy.
When you leave, the sector is wiped from memory, and you're left with a HUGE amount of whatever you mined, and no mines to flash at you.
Ideally, you'd jump into the sector in an Aran, finding one devoid of enemies, then undock the atmo lifter. The remainder of the docking slots on the Aran are full of Mistral SF's, each totally full of energy, as is the Aran itself. Give them all CLS Pilots, and after you've placed the factories, have them run supply and return, taking Energy from the Aran, and replacing it with energy, then filling the Atmo Lifter, and finally the Mistrals. Then you jump out, using a few energy cells saved in the Atmo Lifter, making sure to shut down the CLS ships first, so they don't steal the energy.
When you leave, the sector is wiped from memory, and you're left with a HUGE amount of whatever you mined, and no mines to flash at you.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
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Why bother with CLS, E-cells and Mines? You can do mobile mining. And don't forget the Falcon Hauler that can carry XL containers. The Atmo Lifter has 5 hangars.
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Well, one reason is - if you dump the mines and dock all the ships, you can then SETA the goods out. Wouldn't fancy doing that whilst IS and mobile mining. And, of course, you'd have to be IS in this case, since it's a UFJD sector...
Tim
Tim
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