[Mod] X-tended X-pantion [v. 1.4, OHEMGEE][RELEASED 2/16/2017]

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Mechanis
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[Mod] X-tended X-pantion [v. 1.4, OHEMGEE][RELEASED 2/16/2017]

Post by Mechanis » Tue, 22. Jan 13, 02:55

X-tended X-pantion ship-pack

Current release: Beta 1.4, holy cow!

[ external image ]
features- All-new, re-balanced and remodeled freighters, a fairly thorough nuking of the variant system which I have always hated, more spawning scripts using XPM content, probably lots of bugs.
still awesome.

Old Releases:
Beta 1.3
Beta 1.2
Beta 1.1

Shiplist

Argon
=====================

M1 Colossus - Next-generation Argon carrier
M2 Titan- Next-generation Argon Destroyer
M7+ Harpy- Rapid-response 'pocket destroyer'
M7 Cerberus- Attack frigate
M7 Argo- dedicated light carrier (currently named 'carrier')
M7 Starburst- Flack Frigate
M6+ Satyr -super-heavy corvette designed for combat.
M6+ Ravager -heavy corvette better suited to the Expansion region than the Heavy Centaur.
M6 Nymph - next-generation corvette class ship
M5 Discoverer - next-generation Argon recon craft
M4 Buster - next-generation Argon fighter
M3 Elite - next-generation heavy fighter

Boron
=====================

M2 Advanced Ray- next-generation Ray destroyer. does not replace existing ship.
M7 Crayfish frigate- heavy anti-fighter escort frigate
M6+ Manta- advanced attack ship
M3+ Octopus- next-generation heavy fighter
M7+ Tigershark -Boron answer to the Split Tiger frigate, form which it draws heavy inspiration. able to mount heavy capital guns.
TL Whale - massive transporter ship with internal hangers for M6/TS class ships
M3+ Piranha - fast and aggressive next-generation heavy fighter
TP+ Bottlenose - advanced Transporter with middling armement

Paranid
=====================

M6+ Thesus -powerful and highly maneuverable corvette
M4 Prometheus - next-generation Paranid Fighter
M6 Proteus - Corvette built around a capital-class reactor that allows it to fire its weapons essentially indefinitely
M7+ Athena - Advanced frigate with heavy armament and modest fighter bays

Teladi
=====================

TL+ Petranodon- massive mobile base vessel and largest TL in the universe.
M7+ Raven- general-purpose frigate capable of many roles, but excelling at none. (pic has a docked Heavy Osprey)
Moa corvette - powerful Corvette with large cargo bay (typical Teladi, that.)

USC
=====================


Sai Interdictor - EVIL GIVEN FORM. mounts Mass Drivers. will drive you up the wall by blowing holes in your ship. also tiny and fast. EVIL!
Poinard Attack Fighter - fairly bog-standard M4, save being faster, better shielded, better armored, and more maneuverable than... basically everything else in its class.
Stiletto Assault Fighter - ASSUME THE POSITION. has ENTIRELY too many guns. big. fast. will happily murderize your corvette and laugh. seriously, don't try to fight one of these in anything less than an M6, or you'll get mulched.
Glave Corvette - fast and maneuver corvette. not super-crazy gun wise, but flies more like a really big fighter than a typical Corvette.

Pirate
=====================

M6/M6+ Marauder- various corvette class ships used by Pirate groups.
M3+ Mandalay- advanced heavy fighter
TL Singularity- well armed and speedy construction ship. replaces Mobile Pirate Base (which wasn't a functional TL anyways, so who cares?)
Deathclaw Prototype - Deadly fighter that outclasses every other smallcraft. ludicrously expensive due to black-boxed prototype systems.
M7+ Wildfire - all-purpose Pirate frigate
Coyote Corvette- fast-attack corvette with blistering front weapon array
Eel Heavy Fighter very well-armed if (relatively) slow fighter with multiple turrets
Lamprey Carrier Frigate - carries up to twelve fighters and has a fair-sized cargo bay to stuff with supplies for them. not too hot on guns though.
Metis Cruiser- well-armed and powerful pocket warship, though unsuited to prolonged engagements due to poor generator stamina.
Nightshade Battlecruiser - powerful capital warship that also carries up to 36 fighters. engage at own risk.
Monkshood Frigate - compact warship with excellent turret cover and superb maneuverability. small and deadly.
Enforcer Battlecruiser - carries up to forty fighters and has heavy turret batteries. slugging matches not advised due to heavy shields and armor.
Smuggler Light Carrier - stores a modest wing of twelve fighters and has above-average turret cover intended for fighter swarms. also looks cool.
Outlaw Corvette- fairly average if cheap corvette. has a spiffy name.
Thief Heavy Fighter unusual heavy fighter with powerful turrets. also a flying box with windows. whatever, we like it.
Bandit Interceptor - It's entirely possible that I may have bought Homeworld Remastered. just a little.
Scythe Attack Fighter - fairly fast, reasonably priced, has twelve frontal weapons and an intimidating silhouette. what's not to like?

*New Pirate Base Model*

Yaki
=====================

M7 Senshi -well-armed missile frigate
M6+ Washi - heavy corvette with striking superficial resemblance to Teladi Osprey
TS Tobosaku - Frighter
TM/TS hybrid Chokaro Hauler - transport with two fighter docks
*new Chokaro model*
*reworked all heavy fighters*

Xenon
=====================

M1+ Alpha - Super-heavy battleship comparable to those fielded by other races.
M2 Beta- top-of-the-line carrier found only in the Expansion Region
M7 Gamma- Xenon frigate thought to be a response to 'pocket battleship' and 'pocket destroyer' designs fielded by other races.
M7 Delta- Carrier/flack frigate with modest hanger.
M7 Epsilon- rapid-response frigate that appears to be an evolution of the earlier Q.
M6+ Zeta- heavy corvette with powerful engines and strong lateral firepower.
M6 Eta- assault corvette with devastating forward battery.
M3+ Phi- advanced heavy fighter design.
M3 Mu- next-generation Xenon heavy fighter
M4+ Chi- advanced fighter with two rear turrets
M4 Nu- next-generation Xenon Fighter
M5+ Psi- ultra-fast recon fighter
M5 Xi- next-generation Xenon Interceptor
TL Omicron- Xenon station construction unit
TS Theta- Xenon transporter ship.
TP Kappa- Xenon transmitter hub.
TM Lambda- TM of Xenon origin. comparable to those of other races.

What's New:
=====================
new in 1.4, an all-new lineup of freighters, completely rebuilt and remodeled from the ground up!
probably a few other things I'm forgetting because it's been months and my computer broke, and while my new Chromebook is many things 'Able to do X3 Stuff' is not one of them.
Last edited by Mechanis on Sat, 28. Oct 17, 03:08, edited 17 times in total.

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RoverTX
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Post by RoverTX » Tue, 22. Jan 13, 05:44

Instead of making all the turrents

Code: Select all

... N Bships\props\XTC_bigtop4single_dummy_2b
... N Bships\props\XTC_bigtop4single_dummy_2b
... N Bships\props\XTC_bigtop4single_dummy_2b
... N Bships\props\XTC_bigtop4single_dummy_2b
... N Bships\props\XTC_bigtop4single_dummy_2b
make them

Code: Select all

... N Bships\props\XTC_bigtop4single_dummy_1b
... N Bships\props\XTC_bigtop4single_dummy_2b
... N Bships\props\XTC_bigtop4single_dummy_3b
... N Bships\props\XTC_bigtop4single_dummy_4b
... N Bships\props\XTC_bigtop4single_dummy_5b
And then do the cameras like the following

Code: Select all

P 8; B ships\props\cameradummy; C 1; N Bships\props\cameradummy_1b;  // idx 8 
{ 0x2002;  0; 53047; 479730;  0.000000; 0.000000; 0.000000; 0.000000;  -1; 1; } // 0 

P 9; B ships\props\cameradummy; C 2; N Bships\props\cameradummy_a;  // idx 9 
{ 0x2002;  -156805; -7149; -248274;  0.257459; -0.211541; -0.954202; -0.211541;  -1; 1; } // 0 

P 10; B ships\props\cameradummy; C 3; N Bships\props\cameradummy_b;  // idx 10 
{ 0x2002;  156805; -7149; -248274;  0.257459; -0.211541; 0.954202; 0.211541;  -1; 1; } // 0 

P 11; B ships\props\cameradummy; C 4; N Bships\props\cameradummy_c;  // idx 11 
{ 0x2002;  0; 91453; 60886;  0.250000; -1.000000; 0.000000; 0.000000;  -1; 1; } // 0 

P 12; B ships\props\cameradummy; C 5; N Bships\props\cameradummy_d;  // idx 12 
{ 0x2002;  0; -159087; -200328;  0.250000; 1.000000; 0.000000; 0.000000;  -1; 1; } // 0 

P 13; B ships\props\cameradummy; C 6; N Bships\props\cameradummy_e;  // idx 13 
{ 0x2002;  0; -64452; 519883;  0.125000; 1.000000; 0.000000; 0.000000;  -1; 1; } // 0 

P 14; B ships\props\cameradummy; C 7; N Bships\props\cameradummy_f;  // idx 14 
{ 0x2002;  0; -117828; -424727;  0.500000; -0.000000; 0.923880; -0.382683;  -1; 1; } // 0 
Then make sure the turrens C number and their ending letter match their camera. Though your C numbers seem to match.

I don't think that would stop them from working but it could be, and its just easier to understand.

Also post up the TShip entry that could also cause some trouble. Not the whole file just the ships entry.

Edit: And if you hate turret miss matching go over to the Xtra ship pack and grab some of cadius race based turrets. I have been implementing those on some XTC ships I borrowed. Really cool end result!

Mechanis
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Joined: Sat, 20. Feb 10, 00:07

Post by Mechanis » Tue, 22. Jan 13, 16:41

to-do list:
Mechanis:
-continue producing new ships
-add ships currently 'done' to game

The Universe Builder:
-write descriptions for currently added ships
-figure out spawn scripts
-figure out adding ships to shipyards/warfs
-create functioning additions to POSY, POED, and Drone Carrier scripts that integrate current & planned ships


Known issues-
-TL singularity attempts to pass gates like a fighter. the reason for this is unknown.
-descriptions are missing from several ships

changelog-

2/1/2013- Version 1.0 release

2/2/2013- Version 1.1 hotfix
-fixed scene files so engines display correctly
-minor texture change to Singularity TL
-fixed Argo name issue (no longer reads as 'carrier')
to-do:
-fix engine flare colors to match flames
-figure out why the Singularity tries to fly through gates like a fighter
-figure out why I Keep randomly exploding when attempting to fly through a gate (if any of you have this problem
please tell me pronto in case it's something weird with scene files or something.)
Last edited by Mechanis on Sat, 2. Feb 13, 21:02, edited 3 times in total.
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Mechanis
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Post by Mechanis » Wed, 23. Jan 13, 06:33

Last edited by Mechanis on Thu, 24. Jan 13, 17:59, edited 1 time in total.
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Anubitus
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Post by Anubitus » Wed, 23. Jan 13, 21:51

looking good.. nice ship.. :)

looking forward to this.. good luck and keep up the good work..

Mechanis
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Post by Mechanis » Thu, 24. Jan 13, 16:18

The PB is working now, dunno what it was, considering I haven't done anything.
anyhoo, these are a few of the other ships included in this mod-

Boron Crayfish M7:
Pic1
Pic2
this frigate mounts lots of FAAs and other anti-fighter/anticorvette weaponry- it has 45-degree left-and-right turrets, a rear turret, and a forward battery- all of which mount six guns. it is fast, maneuverable, and generally murderizes any fighters that get too close. it lacks anti-capital firepower though, and has a nasty habit of running out of gun-power.

Pirate Marauders:
M6 class ships used by Pirate factions. these vary wildly in performance, appearance and armament, given that they are usually custom-built by the group using them.
A1
A2
B1
B2

Boron Manta M6+:
Pic 1
Pic 2
yeeeahh... remember when Boron ships were armed for crap? The Manta, isn't. eight gun fore battery, left-and-right turrets with four guns each, and 45-degree angled top/bottom/rear anti-fighter turrets with two guns each. it may lack cargo space when fully loaded, but holy hell can those things dish out the pain...

I've set my release date for the first of next month, barring any major issues- I'm giving myself some time to test things, take screenshots, etc-
I've also edited the first post with a ship-list.
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jeroll3d
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Post by jeroll3d » Fri, 1. Feb 13, 09:38

And? :lol:
Entusiasta da série X3! The best game.

Mechanis
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Joined: Sat, 20. Feb 10, 00:07

Post by Mechanis » Fri, 1. Feb 13, 19:25

jeroll3d wrote:And? :lol:
pack is now live at mediafire. knock yerself out.
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And maker of models

Anubitus
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Joined: Fri, 21. Jan 05, 00:44
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Post by Anubitus » Sat, 2. Feb 13, 00:18

very cool looking ships, especially the pirate maurauder.. also like thexenon designs very much.. i did some quick testing and found some bugs/errors in the pack

1/ ships are ingame as readme00001 something.. could it be that there is a textfile not included in the pack or so..?

i took a look inside the package and the script and t files are present.. hmm..

i think scripts and t files inside packages are not loaded or something, i might be wrong ofc..

2/ i can see ingame that the engine effects, the flame effects, are not showing.. this is due to the fact that there is something missing in the ship scene file..

for example, this:

Code: Select all

P 12; B effects\engines\fx_engine_xtc_darkblue_big; N effects\engines\fx_engine_xtc_darkblue_big; // idx 12, flags: 0
{ 0x2002; 56420;0;-220714; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0
should be this:

Code: Select all

P 12; B effects\engines\fx_engine_xtc_darkblue_big; C 28673; N effects\engines\fx_engine_xtc_darkblue_big_28673; // idx 12, flags: 0
{ 0x2002; 56420;0;-220714; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0
pls note the "_28673" at the end of "effects\engines\fx_engine_xtc_darkblue_big_28673".. this will generate "C 28673" in the middle of that entry.

3/ on the Boron M6, the front weapons, the bottom 4, the first one closest to the center isnt fireing..

hope this helps..

keep up the good work, very nice work indeed

jeroll3d
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Post by jeroll3d » Sat, 2. Feb 13, 02:29

:x3:

Nice Work!!! Thanks. :roll:
Entusiasta da série X3! The best game.

Anubitus
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Post by Anubitus » Sat, 2. Feb 13, 10:16

in some scene files there is missing some stuff, therefor some effects are not (correcly) shown ingame..

4/ in the file (Argon)"M7_C_scene"

Code: Select all

P 52; B fx_engine_xtc_darkblue_nor2; N fx_engine_xtc_darkblue_nor2; // idx 52, flags: 0
{ 0x2002; 0;-7691;-170849; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0
should be

Code: Select all

P 52; B effects\engines\fx_engine_xtc_darkblue_nor3; C 28673; N Beffects\engines\fx_engine_xtc_darkblue_nor3_28673; // idx 52, flags: 0
{ 0x2002; 0;-7691;-170849; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

5/ in the file (Argon)"M7+_A_scene"

Code: Select all

P 19; B effects\engines\fx_engine_xtc_darkblue_big3; N effects\engines\fx_engine_xtc_darkblue_big3; // idx 19, flags: 0
{ 0x2002; 0;55053;-152040; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 20; B ships\XTC\props\m7turret_dummy; C 2; N ships\XTC\props\m7turret_dummy_2; // idx 20, flags: 0
{ 0x2002; -84652;-12262;161785; 0.152771;0.000000;-1.000000;0.000000; -1; 1; } // 0

P 21; B fx_engine_xtc_darkblue_huge; N fx_engine_xtc_darkblue_huge; // idx 21, flags: 0
{ 0x2002; 0;9794;-333307; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 22; B effects\engines\fx_engine_xtc_darkblue_big3; N effects\engines\fx_engine_xtc_darkblue_big3; // idx 22, flags: 0
{ 0x2002; 0;-78323;-152040; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 23; B fx_engine_xtc_darkblue_huge; N fx_engine_xtc_darkblue_huge; // idx 23, flags: 0
{ 0x2002; 76143;9794;-333307; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 24; B fx_engine_xtc_darkblue_huge; N fx_engine_xtc_darkblue_huge; // idx 24, flags: 0
{ 0x2002; -76143;9794;-333307; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 25; B fx_engine_xtc_darkblue_huge; N fx_engine_xtc_darkblue_huge; // idx 25, flags: 0
{ 0x2002; -38117;-46541;-333307; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 26; B fx_engine_xtc_darkblue_huge; N fx_engine_xtc_darkblue_huge; // idx 26, flags: 0
{ 0x2002; 38117;-46541;-333307; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 27; B ships\props\cameradummy; C 6; N ships\props\cameradummy_6; // idx 27, flags: 0
{ 0x2002; 30;2390;387825; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0
should probably be

Code: Select all

P 19; B effects\engines\fx_engine_xtc_darkblue_big3; C 28673; N Beffects\engines\fx_engine_xtc_darkblue_big3_28673; // idx 19, flags: 0
{ 0x2002; 0;55053;-152040; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 20; B ships\XTC\props\m7turret_dummy; C 2; N ships\XTC\props\m7turret_dummy_2; // idx 20, flags: 0
{ 0x2002; -84652;-12262;161785; 0.152771;0.000000;-1.000000;0.000000; -1; 1; } // 0

P 21; B effects\engines\fx_engine_xtc_darkblue_huge; C 28673; N Beffects\engines\fx_engine_xtc_darkblue_huge_28673; // idx 21, flags: 0
{ 0x2002; 0;9794;-333307; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 22; B effects\engines\fx_engine_xtc_darkblue_big3; C 28673; N Beffects\engines\fx_engine_xtc_darkblue_big3_28673; // idx 22, flags: 0
{ 0x2002; 0;-78323;-152040; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 23; B effects\engines\fx_engine_xtc_darkblue_huge; C 28673; N Beffects\engines\fx_engine_xtc_darkblue_huge_28673; // idx 23, flags: 0
{ 0x2002; 76143;9794;-333307; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 24; B effects\engines\fx_engine_xtc_darkblue_huge; C 28673; N Beffects\engines\fx_engine_xtc_darkblue_huge_28673; // idx 24, flags: 0
{ 0x2002; -76143;9794;-333307; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 25; B effects\engines\fx_engine_xtc_darkblue_huge; C 28673; N Beffects\engines\fx_engine_xtc_darkblue_huge_28673; // idx 25, flags: 0
{ 0x2002; -38117;-46541;-333307; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 26; B effects\engines\fx_engine_xtc_darkblue_huge; C 28673; N Beffects\engines\fx_engine_xtc_darkblue_huge_28673; // idx 26, flags: 0
{ 0x2002; 38117;-46541;-333307; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0

P 27; B ships\props\cameradummy; C 6; N ships\props\cameradummy_6; // idx 27, flags: 0
{ 0x2002; 30;2390;387825; 0.000000;0.000000;0.000000;0.000000; -1; 1; } // 0
there are these kind issues in almost all ship scene files..

hope this helps..

Mechanis
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Post by Mechanis » Sat, 2. Feb 13, 21:05

Version 1.1 is now live at mediafire. take some pretty pictures!
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Mechanis
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Post by Mechanis » Sun, 10. Feb 13, 02:11

Some previews of things in 2.0...
Deathclaw Prototype

Caravel

Magnitaur

Trout

Mercury Miner

Dolphin Super-freighter

Dolphin Hauler

Demeter Miner

Demeter Super-freighter

Dolphin Miner

Dolphin

Mercury Super-freighter

Caiman Miner

Mercury Hauler

Caiman Tanker

Demeter Super-freighter

Demeter

Boa

Express

Mercury

Caiman Super-freighter

Hermes

Caiman

Vulture

Vulture Hauler

Vulture Super-freighter

Igauna

Caiman Hauler

Toucan
Yes, that's right. all the freighter (TS, TP, & TM Class) ships have been given racial cargo sections. only race unaffected is Terrans & OTAS, who have their own already. also gave Pirates & Yaki two additional ships of Freighter class: Yaki get the Chokaro Hauler, which trades a docking slot and one gun for twice the cargo of the Chokaro,
and the Tobosaku, a pure freighter based on the chokaro chassie- and all three of these perform as Corvettes in terms of armament, generators and shields, given how bloody hard it is to get ahold of them.

the Pirate Caravel Hauler and Military Transport are, respectively, a respectable and decently armed freighter and a TP equipped with a pair of two-tube missile turrets for Boarding pods. it cannot use any heavy ordinance. I suppose you could amuse yourself with Mosquito Missile Massacre, Wasp Swarms, or the dreaded Kamikaze Dragonfly (*PING* "Dude!") if you really want to.
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HoPLoN
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Post by HoPLoN » Sun, 10. Feb 13, 16:25

Beautiful work indeed !

Noob question:
Is this ship expansion supposed to be for XTC 2.0 or just TC/AP ?
Asking because of the title you gave to this mod :lol:
Go tell the Spartans , stranger passing by , that here ,obedient to Spartan Law, we lie .

Anubitus
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Post by Anubitus » Sun, 10. Feb 13, 17:31

HoPLoN wrote:Beautiful work indeed !

Noob question:
Is this ship expansion supposed to be for XTC 2.0 or just TC/AP ?
Asking because of the title you gave to this mod :lol:
its for XTC v2.0..

:o this is very very nice.. great work Mech..

Mechanis
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Post by Mechanis » Sun, 10. Feb 13, 19:56

Aww... thanks guys!
anyhoo, I should warn you that most of the Yaki ships are getting replaced, and are significantly awesomer-
the stock tenjin, as an example, has 6 medium shields, twelve front guns, and three turrets- one of which is a five-gunner front mounted. it's performance envelope, such as speed, has not changed, but it does have moar dakka. essentially, this is to make the things actually worth pissing off 3/4ths of the universe to get in good with the Yaks.

in general, the next-gen ships appearing in this mod are better-armed, better-shielded, and faster than the 'current-gen' tech- continuing the general trend of better shields, more guns, and bigger engines we see throughout the X-universe series. further, I tend to make my larger capitals, such as carriers, bigger, because honestly, how the hell does a Python even fit that many fighters? it doesn't have it volume!

edit: UB reminded me, I forgot to explain what the DCP is-
the Deathclaw Prototype is part of a series of 'super-ships' for player use only. UB is writing a script that will spawn one in a random sector of the race it belongs to (the DCP, for example, spawns in pirate sectors) quite a ways off the ecliptic. each one has stats that make them the best ship in their class, however, these ships are prohibitively expensive to produce. the DCP, for example, costs half again as much as a Tiger Frigate. each. as in, for the same cost, you could build an entire frigate, and be halfway to building another one.

for now, it can only be spawned with cheat scripts- my personal ship, the Thrillseeker, is a DCP.

these are the superships:
M3: Pirate Deathclaw Prototype
TS: Teladi Swallow
M7: Terran Battleaxe
TM: Argon Lifter
M6+: Paranid Superion
TP: Boron Salmon
M1: Ka'aak Hive Queen
TL: Goner Logich
M2: Yaki Tenshi
M6: OTAS Aamon
M7 Carrier: ATF Lofn
M7 drone carrier: Xenon Sigma

currently, only the DCP is in-game. each of these spawns once, and only once. UB tells me a message will be sent out when each one spawns- the plan is to tie it in with the expansion system, so each spawns with a chance to get to it- no protections are provided for any automated salvaging scrips!

there are also plans for Ka'aak, Yaki and Pirate Drone carriers, but last I heard, UB was still trying to figure out how the shipyard scripts work.
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Sorkvild
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Post by Sorkvild » Sun, 10. Feb 13, 20:28

Nice work, lots of interesting additions. Does the mod contain modified jobs file so the game can actually spawn all the new ships ?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

Mechanis
Posts: 284
Joined: Sat, 20. Feb 10, 00:07

Post by Mechanis » Sun, 10. Feb 13, 21:11

err- sorta.

some things (like those freighters) are direct replacements of the ships, and therefor will spawn normally. others seem to spawn with XTC's vanilla jobs- UB has yet to figure out why that is- and others do not yet spawn.

I honestly don't know where any of that is ATM, I'm just the modeler.
for the current release, I recommend just using cheat scripts to add the ships to shipyards. barring the Xenon stuff, there really aren't that many ships in 1.1

that said, I hope that UB finishes with the scripts stuff in the time it takes my to do the 2.0 planned stuff. :D
A tinker
And maker of models

Mechanis
Posts: 284
Joined: Sat, 20. Feb 10, 00:07

Post by Mechanis » Fri, 15. Feb 13, 05:44

hey guys, I'm wondering if you could help us out-
UB hasn't seen much action on XTC's dedicated forum, and asked me to forward this to ya'll.
It seems that waretemplate is doing weird things. I've added the factories, but now nothing at all shows up in pirate SY-

Code: Select all


    <!-- Pirate Shipyard -->
    <o t="6" s="SS_FAC_PI_SHIP_BIG" x="-60000000" y="0" z="7500000" r="1" a="0" b="0" g="0">
      <o t="23" s="7">
        <o t="6" s="SS_FAC_PI_FBL" />
        <o t="6" s="SS_FAC_PI_IBL" />
        <o t="6" s="SS_FAC_PI_PBG" />
        <o t="6" s="SS_FAC_MECH_P_SOLAR_S" />
        <o t="6" s="SS_FAC_MECH_P_SOLAR_M" />
        <o t="6" s="SS_FAC_MECH_P_SOLAR_L" />
        <o t="6" s="SS_FAC_MECH_P_SOLAR_XL" />
        <o t="6" s="SS_FAC_MECH_P_SOLAR_XXL" />
        <o t="6" s="SS_FAC_MECH_P_WHEAT_M" />
        <o t="6" s="SS_FAC_MECH_P_WHEAT_L" />
        <o t="6" s="SS_FAC_MECH_P_WHEAT_XL" />
        <o t="6" s="SS_FAC_MECH_P_WHEAT_XXL" />
        <o t="6" s="SS_FAC_MECH_P_RIMES_M" />
        <o t="6" s="SS_FAC_MECH_P_RIMES_L" />
        <o t="6" s="SS_FAC_MECH_P_RIMES_XL" />
        <o t="6" s="SS_FAC_MECH_P_RIMES_XXL" />
        <o t="6" s="SS_FAC_MECH_P_BEER_M" />
        <o t="6" s="SS_FAC_MECH_P_BEER_L" />
        <o t="6" s="SS_FAC_MECH_P_BEER_XL" />
        <o t="6" s="SS_FAC_MECH_P_SCRUFFIN_S" />
        <o t="6" s="SS_FAC_MECH_P_SCRUFFIN_M" />
        <o t="6" s="SS_FAC_MECH_P_SCRUFFIN_L" />
        <o t="6" s="SS_FAC_MECH_P_SCRUFFIN_XL" />
        <o t="6" s="SS_FAC_MECH_P_SCRUFFIN_XXL" />
        <o t="6" s="SS_FAC_MECH_P_MASSOM_M" />
        <o t="6" s="SS_FAC_MECH_P_MASSOM_L" />
        <o t="6" s="SS_FAC_MECH_P_MASSOM_XL" />
        <o t="6" s="SS_FAC_MECH_P_MASSOM_XXL" />
        <o t="6" s="SS_FAC_MECH_P_CHELTS_M" />
        <o t="6" s="SS_FAC_MECH_P_CHELTS_L" />
        <o t="6" s="SS_FAC_MECH_P_CHELTS_XL" />
        <o t="6" s="SS_FAC_MECH_P_CHELTS_XXL" />
        <o t="6" s="SS_FAC_MECH_P_RASTAR_M" />
        <o t="6" s="SS_FAC_MECH_P_RASTAR_L" />
        <o t="6" s="SS_FAC_MECH_P_RASTAR_XL" />
        <o t="6" s="SS_FAC_MECH_P_RASTAR_XXL" />
        <o t="6" s="SS_FAC_MECH_P_TELADIANIUM_M" />
        <o t="6" s="SS_FAC_MECH_P_TELADIANIUM_L" />
        <o t="6" s="SS_FAC_MECH_P_TELADIANIUM_XL" />
        <o t="6" s="SS_FAC_MECH_P_TELADIANIUM_XXL" />
        <o t="7" s="SS_SH_PI_M1_P_1" />
        <o t="7" s="SS_SH_PI_M1_P" />
        <o t="7" s="SS_SH_PI_M2_P_1" />
        <o t="7" s="SS_SH_PI_M2_P" />
        <o t="7" s="SS_SH_PI_M7_P_1" />
        <o t="7" s="SS_SH_PI_M7_P" />
        <o t="7" s="SS_SH_A_M6_P" />
        <o t="7" s="SS_SH_PI_TL_P" />
        <o t="7" s="SS_SH_T_M6_P" />
        <o t="7" s="SS_SH_PI_M6_P" />
        <o t="7" s="SS_SH_PI_TM_P" />
        <o t="7" s="SS_SH_PI_M3P_P" />
        <o t="7" s="SS_SH_PI_M3_P" />
        <o t="7" s="SS_SH_A_M3P_P" />
        <o t="7" s="SS_SH_A_M3_P" />
        <o t="7" s="SS_SH_A_M4P_P" />
        <o t="7" s="SS_SH_A_M4_P" />
        <o t="7" s="SS_SH_A_M5_P" />
        <o t="7" s="SS_SH_T_M3P_P" />
        <o t="7" s="SS_SH_T_M3_P" />
        <o t="7" s="SS_SH_T_M4P_P" />
        <o t="7" s="SS_SH_T_M4_P" />
        <o t="7" s="SS_SH_T_M5_P" />
        <o t="7" s="SS_SH_S_M3P_P" />
        <o t="7" s="SS_SH_S_M3_P" />
        <o t="7" s="SS_SH_S_M4P_P" />
        <o t="7" s="SS_SH_S_M4_P" />
        <o t="7" s="SS_SH_S_M5_P" />
        <o t="7" s="SS_SH_B_M3P_P" />
        <o t="7" s="SS_SH_B_M3_P" />
        <o t="7" s="SS_SH_B_M4P_P" />
        <o t="7" s="SS_SH_B_M4_P" />
        <o t="7" s="SS_SH_B_M5_P" />
        <o t="7" s="SS_SH_P_M3P_P" />
        <o t="7" s="SS_SH_P_M3_P" />
        <o t="7" s="SS_SH_P_M4P_P" />
        <o t="7" s="SS_SH_P_M4_P" />
        <o t="7" s="SS_SH_P_M5_P" />
        <o t="7" s="SS_SH_MECH_PI_M3s" />
        <o t="7" s="SS_SH_MECH_PI_M6" />
        <o t="7" s="SS_SH_MECH_PI_M6_SALVAGE" />
        <o t="7" s="SS_SH_MECH_PI_TP" />
        <o t="7" s="SS_SH_MECH_PI_TS" />
      </o>
    </o>

Code: Select all

    <!-- Start of X-pack Pirate stations-->

    <!-- Solar Power Plant -->
    <o t="6" s="SS_FAC_MECH_P_SOLAR_S" x="-45000000" y="0" z="37500000" r="1" a="0" b="0" g="0">
      <o t="23" s="7">
        <o t="11" s="SS_WARE_ENERGY" />
      </o>
      <o t="23" s="8">
        <o t="16" s="SS_WARE_TECH205" />
      </o>
    </o>
    <o t="6" s="SS_FAC_MECH_P_SOLAR_M" x="-45000000" y="25000000" z="37500000" r="1" a="0" b="0" g="0">
      <o t="23" s="7">
        <o t="11" s="SS_WARE_ENERGY" />
      </o>
      <o t="23" s="8">
        <o t="16" s="SS_WARE_TECH205" />
      </o>
    </o>
    <o t="6" s="SS_FAC_MECH_P_SOLAR_L" x="-45000000" y="50000000" z="37500000" r="1" a="0" b="0" g="0">
      <o t="23" s="7">
        <o t="11" s="SS_WARE_ENERGY" />
      </o>
      <o t="23" s="8">
        <o t="16" s="SS_WARE_TECH205" />
      </o>
    </o>
    <o t="6" s="SS_FAC_MECH_P_SOLAR_XL" x="-45000000" y="50000000" z="37500000" r="1" a="0" b="0" g="0">
      <o t="23" s="7">
        <o t="11" s="SS_WARE_ENERGY" />
      </o>
      <o t="23" s="8">
        <o t="16" s="SS_WARE_TECH205" />
      </o>
    <o t="6" s="SS_FAC_MECH_P_SOLAR_XXL" x="-45000000" y="50000000" z="37500000" r="1" a="0" b="0" g="0">
      <o t="23" s="7">
        <o t="11" s="SS_WARE_ENERGY" />
      </o>
      <o t="23" s="8">
        <o t="16" s="SS_WARE_TECH205" />
      </o>      
    </o>
    <!-- Wheat Farm -->      
    <o t="6" s="SS_FAC_MECH_P_WHEAT_M" x="0" y="0" z="22500000" r="1" a="0" b="0" g="0">
      <o t="23" s="6">
        <o t="11" s="SS_WARE_ENERGY" />
      </o>
      <o t="23" s="7">
        <o t="13" s="SS_WARE_R214" />
      </o>
      <o t="23" s="8">
        <o t="14" s="SS_WARE_WATER" />
      </o>
    </o>
    <o t="6" s="SS_FAC_MECH_P_WHEAT_L" x="0" y="25000000" z="22500000" r="1" a="0" b="0" g="0">
      <o t="23" s="6">
        <o t="11" s="SS_WARE_ENERGY" />
      </o>
      <o t="23" s="7">
        <o t="13" s="SS_WARE_R214" />
      </o>
      <o t="23" s="8">
        <o t="14" s="SS_WARE_WATER" />
      </o>
    </o>
    <o t="6" s="SS_FAC_MECH_P_WHEAT_XL" x="0" y="0" z="22500000" r="1" a="0" b="0" g="0">
      <o t="23" s="6">
        <o t="11" s="SS_WARE_ENERGY" />
      </o>
      <o t="23" s="7">
        <o t="13" s="SS_WARE_R214" />
      </o>
      <o t="23" s="8">
        <o t="14" s="SS_WARE_WATER" />
      </o>
    </o>
    <o t="6" s="SS_FAC_MECH_P_WHEAT_XXL" x="0" y="25000000" z="22500000" r="1" a="0" b="0" g="0">
      <o t="23" s="6">
        <o t="11" s="SS_WARE_ENERGY" />
      </o>
      <o t="23" s="7">
        <o t="13" s="SS_WARE_R214" />
      </o>
      <o t="23" s="8">
        <o t="14" s="SS_WARE_WATER" />
      </o>
    </o>
        <!-- Rimes Fact -->      
        <o t="6" s="SS_FAC_MECH_P_RIMES_M" x="-67500000" y="0" z="15000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R214" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F217" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_RIMES_L" x="-67500000" y="25000000" z="15000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R214" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F217" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_RIMES_XL" x="-67500000" y="0" z="15000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R214" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F217" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_RIMES_XXL" x="-67500000" y="25000000" z="15000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R214" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F217" />
          </o>
    </o>
        <!-- Space Fuel Distillery -->
        <o t="6" s="SS_FAC_MECH_P_BEER_M" x="22500000" y="0" z="15000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R214" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F219" />
          </o>
          <o t="23" s="8">
            <o t="14" s="SS_WARE_F227" />
            <o t="14" s="SS_WARE_WATER" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_BEER_L" x="22500000" y="25000000" z="15000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R214" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F219" />
          </o>
          <o t="23" s="8">
            <o t="14" s="SS_WARE_F227" />
            <o t="14" s="SS_WARE_WATER" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_BEER_XL" x="22500000" y="0" z="15000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R214" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F219" />
          </o>
          <o t="23" s="8">
            <o t="14" s="SS_WARE_F227" />
            <o t="14" s="SS_WARE_WATER" />
          </o>
        </o>
    </o>
        <!-- Scruffin Farm -->
        <o t="6" s="SS_FAC_MECH_P_SCRUFFIN_S" x="52500000" y="0" z="30000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R234" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="13" s="SS_WARE_R254" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_SCRUFFIN_M" x="52500000" y="25000000" z="30000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R234" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="13" s="SS_WARE_R254" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_SCRUFFIN_L" x="52500000" y="25000000" z="30000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R234" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="13" s="SS_WARE_R254" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_SCRUFFIN_XL" x="52500000" y="25000000" z="30000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R234" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="13" s="SS_WARE_R254" />
          </o>
        <o t="6" s="SS_FAC_MECH_P_SCRUFFIN_XXL" x="52500000" y="25000000" z="30000000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R234" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="13" s="SS_WARE_R254" />
          </o>
        </o>
    </o>        
        <!-- Chelt Space Aquarium -->      
        <o t="6" s="SS_FAC_MECH_P_CHELTS_M" x="-67500000" y="0" z="37500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R235" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="13" s="SS_WARE_R255" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_CHELTS_L" x="-67500000" y="25000000" z="37500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R235" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="13" s="SS_WARE_R255" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_CHELTS_XL" x="-67500000" y="0" z="37500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R235" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="13" s="SS_WARE_R255" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_CHELTS_XXL" x="-67500000" y="25000000" z="37500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R235" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="13" s="SS_WARE_R255" />
          </o>
    </o> 
        <!-- Massom Mill -->      
        <o t="6" s="SS_FAC_MECH_P_MASSOM_M" x="7500000" y="0" z="22500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R234" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F237" />
          </o>
          <o t="23" s="8">
            <o t="14" s="SS_WARE_F248" />
            <o t="16" s="SS_WARE_TECH239" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_MASSOM_L" x="7500000" y="25000000" z="22500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R234" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F237" />
          </o>
          <o t="23" s="8">
            <o t="14" s="SS_WARE_F248" />
            <o t="16" s="SS_WARE_TECH239" />
            <o t="14" s="SS_WARE_F257" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_MASSOM_XL" x="7500000" y="25000000" z="22500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R234" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F237" />
          </o>
          <o t="23" s="8">
            <o t="14" s="SS_WARE_F248" />
            <o t="16" s="SS_WARE_TECH239" />
            <o t="14" s="SS_WARE_F257" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_MASSOM_XXL" x="7500000" y="25000000" z="22500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R234" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F237" />
          </o>
          <o t="23" s="8">
            <o t="14" s="SS_WARE_F248" />
            <o t="16" s="SS_WARE_TECH239" />
            <o t="14" s="SS_WARE_F257" />
          </o>
        </o>
    </o>     
        <!-- Raster Refinery -->
        <o t="6" s="SS_FAC_MECH_P_RASTAR_M" x="37500000" y="0" z="22500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R235" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F238" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="14" s="SS_WARE_F257" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_RASTAR_L" x="37500000" y="25000000" z="22500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R235" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F238" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="14" s="SS_WARE_F257" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_RASTAR_XL" x="37500000" y="25000000" z="22500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R235" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F238" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="14" s="SS_WARE_F257" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_RASTAR_XXL" x="37500000" y="25000000" z="22500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
            <o t="13" s="SS_WARE_R235" />
          </o>
          <o t="23" s="7">
            <o t="14" s="SS_WARE_F238" />
          </o>
          <o t="23" s="8">
            <o t="16" s="SS_WARE_TECH239" />
            <o t="14" s="SS_WARE_F257" />
          </o>
    </o>
        <!-- Teladianium foundry -->
        <o t="6" s="SS_FAC_MECH_P_TELADIANIUM_M" x="-22500000" y="0" z="7500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R255" />
          </o>
          <o t="23" s="8">
            <o t="15" s="SS_WARE_ORE" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_TELADIANIUM_L" x="-22500000" y="25000000" z="7500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R255" />
          </o>
          <o t="23" s="8">
            <o t="15" s="SS_WARE_ORE" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_TELADIANIUM_XL" x="-22500000" y="25000000" z="7500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R255" />
          </o>
          <o t="23" s="8">
            <o t="15" s="SS_WARE_ORE" />
          </o>
        </o>
        <o t="6" s="SS_FAC_MECH_P_TELADIANIUM_XXL" x="-22500000" y="25000000" z="7500000" r="1" a="0" b="0" g="0">
          <o t="23" s="6">
            <o t="11" s="SS_WARE_ENERGY" />
          </o>
          <o t="23" s="7">
            <o t="13" s="SS_WARE_R255" />
          </o>
          <o t="23" s="8">
            <o t="15" s="SS_WARE_ORE" />
          </o>
    </o>
any hints?
Edit: having tested this myself, I noted that the failure is not confined to the Pirate SY, but instead affects everything. I'm uncertain as to why that would be, as is UB. at this point, I'm still working on the rest of the stations- mines, tech fabs, ETC- and thought to give folks a rundown on what's planned for "we're done" time (copied, for your perusal, directly from the moddoc)-

Code: Select all

>replacements for all Yaki ships- yes, even the capitals (barring XTC's Sennen corvette): 11/30 in-game, 2 waiting on scene files

> new Yaki ships:
     > Heavy corvette (Washi): done and in-game
     > Missile frigate (Senshi): done and in-game
     > Ts (Tobosaku): done and in-game
     > Tm variant (Chokaro Hauler): done and in-game
     > Drone frigate (Kariudo): pending Dronefrig script deconstruction
     > Drone: as above

> Yaki factories (those required to produce ships or run those producers- mines, rastar, rimes, teladianium, etc): pending completion of Pirate stations

> Race-themed HQ's and Depots: pending completion of all basic stations

> functional POSY and POED for Pirate SY/EQD, Yaki SY/EQD, Xenon SY/EQD, Ka'aak SY/EQD: pending RE of POSY & POED scripts

> Xenon, ka'aak stations (to give them actual fuctioning economies for player starts- Xenon are priority, Ka'aak may be pushed to later release): pending completion of Yaki stations

> Pirate Stations: in progress, bar above Waretemplate weirdness.

> new Pirate ships:
     > Marauder M6: 2/7 ingame, 2 more awaiting scene files
     > Mandalay M3+: ingame
     > Orinoco M7: pending...
     > Bayamon M2/M1 hybrid (battlecarrier): pending...
     > Caravel variants (Hauler, Military Transport, Miner): 2/3 ingame, 1 pending
     > Drone frigate: pending Dronefrig script deconstruction
     > Drone: as above

> Super-ships (may add over multiple versions): 1/12 ingame, 2 waiting on scenes, 9 pending. also pending spawn script.

> Next-generation ships for all main races (these are going to be added over several releaces)
     > Argon: 4/16 ingame, rest pending
     > Boron: 4/16 ingame, rest pending
     > Xenon: 17/18 ingame +5 variant TS & 1 variant TP, M2 pending
     > Terran: 5 pending.
     > Teladi: 2/6 in-game, 4 pending.
     > Paranid 1/16 ingame, 3 awaiting textures & scenes, remainder pending.
     > Split: 0/16 in-game, 1 awaiting new turrets export (read: mech is lazy,) 15 pending

> better Spacesuit model (magic hand lasers!): pending

> racial Marine barrak/ Mercinary bases: pending

> Special Ships at HQs (note: figure out if we can segregate the HQ lists so we can continue with our general trend of 'fill gaps in the racial diversity that remain in XTC'): pending.

>replacements for TL & M1 ships with sane launch & dock schemes & Corvette/bomber/transport docking: 1 ingame (Pirate Singularity TL), 1 waiting on scene file (Terran TL) remainder pending.

> "hard mode" and "easy mode" add-ons- (all pending, these are last)
     > Hardmode: add the redonkulus Ka'aak ships UB made on a lark
     > Hardmode: reduce all shield levels to something more resembling X2 or even plain old X
     > Easymode: IRE magically becomes a Repair Laser through the magic of T-file editing
     > Easymode: increase shield base HP by 0.5

> new 'plex hub & tubes- can racial hubs even be a thing?

> minor (comparatively) tweaks that make things more bearable, such as doubled comm range to deal with XTC's hooj sectors

> add Typhon system as intregal to M7Ms (because a Missile Frigate that can't fire missiles... is just dumb.)
A tinker
And maker of models

Anubitus
Posts: 693
Joined: Fri, 21. Jan 05, 00:44
x4

Post by Anubitus » Sat, 23. Mar 13, 14:25

factories is something i havent touched myself.. so i cant be of much help to you with this.. i will create and add a factory myself and see if i can get it working.. then i will have a idea of what to do and perhaps i can help you then..

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