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Funny things happen in X3TC
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Dogbite





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PostPosted: Mon, 17. Jan 11, 05:15    Post subject: Funny things happen in X3TC Reply with quote Print

I was building a complex and ordered my elephant to connect 2 stations together and had a TS landing at one of the stations. It got stuck in the construction tube had to give it a jump drive and jump it to south gate. Connected another station to the first 2 and same thing had to jump the TS again. Surprised


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mbthegreat





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PostPosted: Mon, 17. Jan 11, 05:17    Post subject: Reply with quote Print

What is this I don't even...

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Cpt.Jericho





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PostPosted: Mon, 17. Jan 11, 14:50    Post subject: Reply with quote Print

It's better to let your ships dock after you finish building.


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Stephen_Garlick



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PostPosted: Mon, 17. Jan 11, 15:17    Post subject: Reply with quote Print

Same goes for patrolling ships, if your making up a big construction your patrolling ships can sometimes interfere with the stations still being tubed togther.


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Rogue



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PostPosted: Mon, 17. Jan 11, 15:24    Post subject: Reply with quote Print

This is why the tubeless complex mod is so awesome Smile

And it doesn't **modify** your game Very Happy


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Valkarie001





Joined: 30 Aug 2008



PostPosted: Mon, 17. Jan 11, 16:51    Post subject: Reply with quote Print

tubeless connection mod? whats that and where u get that?

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Razorwind





Joined: 06 Sep 2005
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PostPosted: Mon, 17. Jan 11, 16:58    Post subject: Reply with quote Print

Valkarie001 wrote:
tubeless connection mod? whats that and where u get that?

Removes all the tubes that comes with complex construction kits. Have a look here: http://forum.egosoft.com/viewtopic.php?t=278257

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Valkarie001





Joined: 30 Aug 2008



PostPosted: Mon, 17. Jan 11, 17:00    Post subject: Reply with quote Print

just downlaoded it but in german i think but cheers, so will make the complexes look less messy?

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Paladin-Solo





Joined: 09 Aug 2009



PostPosted: Mon, 17. Jan 11, 18:01    Post subject: Reply with quote Print

Valkarie001 wrote:
just downlaoded it but in german i think but cheers, so will make the complexes look less messy?


Yeah, it removes all the ridiculous tubes going everywhere, and increases your framerate dramatically because of it, lol.

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Sieg06660





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PostPosted: Mon, 17. Jan 11, 18:03    Post subject: Reply with quote Print

just downloaded it and put in TC directory nothing happened whats wrong?

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Valkarie001





Joined: 30 Aug 2008



PostPosted: Mon, 17. Jan 11, 18:04    Post subject: Reply with quote Print

so all the stations look like there single and seperate?

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Sieg06660





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PostPosted: Mon, 17. Jan 11, 18:08    Post subject: Reply with quote Print

Valkarie001 wrote:
so all the stations look like there single and seperate?

yeah
cant seem to get it working =[


6 FPS:
http://img219.imageshack.us/my.php?image=tcmtubelesscomplexmodalxk1.jpg
14 FPS:
http://img233.imageshack.us/my.php?image=tcmtubelesscomplexmodneqi7.jpg

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X2-Illuminatus
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PostPosted: Mon, 17. Jan 11, 18:17    Post subject: Reply with quote Print

Valkarie001 wrote:
just downlaoded it but in german i think


There are no language based versions. It's a mod without any textfiles.

Sieg06660 wrote:
just downloaded it and put in TC directory nothing happened whats wrong?


It's an archive that must be extracted first. You have to move the cat/dat files then to your "mods" folder in TC main directory (if you don't have one, just create it). In the TC-starter press then "Select Mod Package" and select the TCM. Or you can install it as fake patch.


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Valkarie001





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PostPosted: Mon, 17. Jan 11, 18:44    Post subject: Reply with quote Print

does this tubeless mod work straight away for sum ppl or do u have 2 do it the way u sed?

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X2-Illuminatus
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PostPosted: Mon, 17. Jan 11, 18:54    Post subject: Reply with quote Print

Not sure what you mean with "work straight away", but in order to use a mod you have to install it first. I just described the two possibilities to install the linked mod.


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