<RefObj> = The 'Ship' that the script is to be run on.
<Var/Number> = The constant or its numeric equivalent.
This command disables the engines of the selected ship. It will have no acceleration or response to navigation commands. This command was used in X3R
This command has two conditionals. The ship it is to be run on is the first. The second is the constant.
The <RefObj> must refer to a specific ship. The second conditional is the [TRUE] / [FALSE] constant or its numeric equivalent.
The target for the test script was an Player owned M3 Eclipse. Also changed the Ownership of the ship to Neutral Race and Argon for testing.
* test script for 'set ship disabled to'
$Testee = get player tracking aim
$Testee -> set ship disabled to [TRUE]
Testing Results : When tested in X3TC v3.0, the engines still worked just fine.
Apparently this command is disabled/non functional in X3TC v3.0
Comments and/or corrections are very welcome.
- »» General Object Commands
<RefObj> set ship disabled to <Var/Number>