<RefObj> = The 'Ship' that the script is to be run on.
This command has only one conditional. The ship it is to be run on.
This command is to be used only on a "In Sector" ship. A specific ship must be targeted by this command. A 'Variable' may be used in place of the <RefObj>. The 'Variable' must refer to a specific ship.
$ship = get player tracking aim
skip if not $ship is of class Ship
| $ship -> jump out of existence
This will get the player tracking aim and check it is a Ship. If it is, then it will remove the specific ship from the game. It appears to jump out if watched.
Do not use this command on "Out Of Sector" objects. A script that does this OOS will not terminate. Thus creating an "On Stack" resource hog.
Use this command for OOS situations.
<RefObj> -> destruct: show no explosion= <Var/Number>
- »» General Object Commands
<RefObj> jump out of existence