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[Mod] Litcube's Saturn Complex Hub V0.99b
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paz3r



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PostPosted: Mon, 25. Apr 11, 13:27    Post subject: Reply with quote Print

Best complex building overhaul/alternative so far imo. I merged it with X-Tra and it seems to be showing up just fine. However I noticed some weird messages in logbook. Something to worry about or just debugging info ? Also, do you have any plans to extend it to other races ?

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Litcube





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PostPosted: Mon, 25. Apr 11, 20:09    Post subject: Reply with quote Print

paz3r wrote:
Best complex building overhaul/alternative so far imo. I merged it with X-Tra and it seems to be showing up just fine. However I noticed some weird messages in logbook. Something to worry about or just debugging info ? Also, do you have any plans to extend it to other races ?


The weird messages are just for debugging purposes to make sure the data array is loaded right. Those tell me it probably did, which is odd if you did the TFactories merge....

OH! You already edited the setup! You can comment those two "write to player logbook" lines if you'd like.

Nicely done.


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Litcube





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PostPosted: Mon, 25. Apr 11, 20:26    Post subject: Reply with quote Print

Sorry, I missed your question about "other races". I'm not sure what you mean. Do you mean, have other races sell the Saturn Complex Hub? If so, probably not. Doesn't really make a difference.


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paz3r



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PostPosted: Mon, 25. Apr 11, 21:42    Post subject: Reply with quote Print

Something like that. Or perhaps different 'racial' variants with different models (maybe even Cadius' or the ones from enhanced eq. docks), but that would be probably too much work. I'm asking because I usually find myself starting out in Argon Prime so it's quite a trip to Terran space. Not a problem, just a minor inconvenience.

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Litcube





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PostPosted: Thu, 28. Apr 11, 08:13    Post subject: Reply with quote Print

Hey, fokls! If you could post issues, questions, or problems about my scripts in the actual topic instead of PMing me, it will help everyone else out as well. Smile

Neaera wrote:

I love your idea of your script, and I'm eager to test it.
But, there is always a but, I use a moded TFactories.

So how make it compatible. I overlook the response in your topic, about changing $ware in your setup.xml. But, honestly, I don't understand.

In your TFactories, your complex are from 491 to 890.
And in mine, it's from 515 to 914.

So how does it work ?

I try to install your scripts/t files, open the setup files in the editor, changing the $ware by selecting the first complex hub and the last (by Select Station Type if I remeber), but it failed, the hubs don't appear in the Saturn 3 SY.

Si I'm asking your help, begging it..

Thanks in advance !




It sounds like you've done everything right. If you want to post the two relevant files, I can take a look and let you know what went wrong.


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Neaera



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PostPosted: Thu, 28. Apr 11, 11:44    Post subject: Reply with quote Print

Hum sorry and thanks for answering. I'll try again and let you know !

Edit: Ok it's working, I just had to reload a save free from your mod for the modified setup file to work. And add correct stations to Saturn 3 SY.

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Litcube





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PostPosted: Thu, 28. Apr 11, 20:36    Post subject: Reply with quote Print

Update!

0.91b:
- Fixed a small bug when adding asteroids to the SCH that were of equal value to what was required. Symptoms were values showing up as "0null".
- Possibly left out a debugging comment that enabled the complex hub to be engaged even when stations/minerals didn't meet requirements. This has been uncommented, you cheating whores.


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AK247





Joined: 28 Oct 2005

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PostPosted: Thu, 28. Apr 11, 22:15    Post subject: Reply with quote Print

hello, i need some help getting litcubes mod to work.

i extraced the Scripts and T file to my directory and pasted in the .cat and .dat file, i renamed them to 16.dat and 16.cat as that is the next number unused, i even pasted in the files with the names unchanged

when i go to saturn 3 shipyard in my hyperion, all i see for sale is Federal argon shipyard and it produces, low yield side arms.

mods i have:
light support drone carrier - unused, but might be in future
codea
mars
universal best buy
nanite hull repair
refuel ship (fix) -unused as of yet
asteroid fusion
asteroid relocater
equipment resrarch and development
improved boarding
upgrade kits (formerly jumpdrive kits) - i have that EMP thing with this, i can buy the kits but they have a odd name - something like ZMA EMP something
bulk marine manager
bonus pack
universal missle plex - i don't use this
and some trading log monitoring one

i think that's it
i don't have any that give me additonal stations or ships to build/buy
nothing that changes the core values in the game, only one that adds an actual item to the game which is the jumpdrive one.

note on the jumpdrive one - it only stocks 1/112 in the terracorp hq, how do i fix it so i get the correct name and it stocks properly.

my primary concern is the saturn complex hub, i need this to work so i can build complexs (want to get the hub plot done, but i don't want to lag up sectors with silly stations for no reason, when i can possibly get it to be a single one)

any help will be greatly appreciated


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AK247





Joined: 28 Oct 2005

Location: the place where all rubbish goes ! (london)

PostPosted: Fri, 29. Apr 11, 17:03    Post subject: Reply with quote Print

if someone could post if they have this working and what they use with this script.

i'm getting a fresh install of x3tc, but will keep my savegame files.

i'll update it to 3.1 and install this to see if it pops up


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Litcube





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PostPosted: Sat, 30. Apr 11, 00:31    Post subject: Reply with quote Print

Alright, AK247, I'm here. You can stop terrorizing the forum now. Smile


Probably what's going on is that while you have installed 16.dat fine, whatever mod you're using (in the mod folder) is going to override the 16.dat. There could be a TFactories in that mod.

What mod are you selecting in the x3 launcher?


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Litcube





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PostPosted: Sat, 30. Apr 11, 07:16    Post subject: Reply with quote Print

Update!

0.92b:
- An admittedly huge bug. Setting a SCH's production to energy cells looked like it was working properly, but it wasn't. There was an issue with the size of the station calculated resulting in the support factories being added to the production configuration, but not the main production factories. The result was that the SCH required far less factories to engage than what should have been required. This has been fixed. If you have SCHs that produce energy cells, I'd recommend disengaging them, removing the factories, resetting, and apply the configuration again. If you do not have a currently running SCH producing energy, this bug will not have effected you.


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AK247





Joined: 28 Oct 2005

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PostPosted: Sat, 30. Apr 11, 16:48    Post subject: Reply with quote Print

ok, since then i have deleted everything, all mods/scripts and x3tc, reinstalled x3, updated it to 3.1, applied the bonus pack

then added in SH complex hub. i didn't rename the .dat and .cat files and left them in the root of the directory, with my other .cat .dat files

loaded the game up and checked the saturn 3 shipyard from my uni map. it shows federal argon shipyard for sale, for about 680k and produces low yeild side arms.

not sure what to do. i don't mind going to back to 0 scripts and mods till i can get this to work.

any tips ?

edit, i just checked the x3 launcher, clicked mod folder and it says MARS Repair drones

wondering if that might be it.

also when i paste SHCH into my directory it overwrites !station.cmd.idle.pl.pck

after some messing around. i picked terran defender start and went to saturn 3 and the shipyard is working fine. i then loaded my actual game save up and checked the shipyard with uni map and it is back to federal argon shipyard.

i don't understand what's going on, does it only work on new games?


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Litcube





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PostPosted: Sat, 30. Apr 11, 22:08    Post subject: Reply with quote Print

AK247 wrote:
ok, since then i have deleted everything, all mods/scripts and x3tc, reinstalled x3, updated it to 3.1, applied the bonus pack

then added in SH complex hub. i didn't rename the .dat and .cat files and left them in the root of the directory, with my other .cat .dat files

loaded the game up and checked the saturn 3 shipyard from my uni map. it shows federal argon shipyard for sale, for about 680k and produces low yeild side arms.

not sure what to do. i don't mind going to back to 0 scripts and mods till i can get this to work.

any tips ?

edit, i just checked the x3 launcher, clicked mod folder and it says MARS Repair drones

wondering if that might be it.

also when i paste SHCH into my directory it overwrites !station.cmd.idle.pl.pck

after some messing around. i picked terran defender start and went to saturn 3 and the shipyard is working fine. i then loaded my actual game save up and checked the shipyard with uni map and it is back to federal argon shipyard.

i don't understand what's going on, does it only work on new games?



Firstly, it's supposed to overwrite the !station.cmd.idle.pl.pck, just like it says it will in the OP.

I'm not sure why you didn't rename the .cat/.dat. You're supposed to. For TC 3.1, it'll be 14. Because you're having so many problems, I'd suggest throwing both .cat/.dat into the mod folder, and selecting that as your mod.

If you the Mars Repair Drones has a TFactory.txt in the mod, it will overwrite mine.

It does not only work in new games. It will work on an existing game.


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AK247





Joined: 28 Oct 2005

Location: the place where all rubbish goes ! (london)

PostPosted: Sat, 30. Apr 11, 23:43    Post subject: Reply with quote Print

ok, i'll try what you said

the thing i find strange is, it works in a new game load, but not my existing game.

also a side note for your instructions, it says "you can rename . . ." the "can" suggests it's not needed, so i wasn't sure if i should or not (even though i did many times.

where can i find this Tfactory.txt file, when i paste mars into my game directory, it does not ask to overwrite any tfactory.txt file, also when i past in the complex hub, it does not ask to overwrite that file.

what if there is something else wrong with my game save ?
would it be worth uploading it so you can try it out ?

edit - my save file can be downloaded from the link below
http://d01.megashares.com/dl/ecd7696/X13.sav


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Litcube





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PostPosted: Sat, 30. Apr 11, 23:51    Post subject: Reply with quote Print

Your savegame won't help much. I'd have to download and install every mod you've downloaded and installed in order to replicate the environment.

However, I think I know what's going on. You saved your game with the package installed incorrectly. When you first installed SCH, the script created the shipyard in Saturn 3, and added the wrong wares (because it wasn't installed right). This script will only add wares to the shipyard if the shipyard IS NOT THERE already. So now that you have it installed correctly, it's still not going to add the SCHs on account of the shipyard already being there.

Download Cycrow's Cheat package. Destroy that shipyard in Saturn 3. Save your game. Reload your game.

That should do it.


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