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X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
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vkerinav





Joined: 11 Apr 2010
Posts: 621 on topic

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PostPosted: Wed, 31. Jan 18, 06:35    Post subject: Reply with quote Print

Axeface wrote:
Well I thought my XTC-AP game was working but i'm not so sure anymore. For one, I have the 'Equip Trade' AL plugin set to Yes, but EQD's have quite a few wares with no stock, probably not working or bugged?


This is not entirely uncommon. Trying selling the ware in question to the dock, and, if it's working correctly, it'll set to half-full after the transaction. You can also check by attempting to sell a race-specific weapon or missile at another race's EQD.

Quote:
'Ware Consumption' and 'Equip Trade'
Im not sure what to make of these plugins. Firstly the name of 'Ware Consumption' is quite misleading - setting it to 'Yes' turns the plugin On and makes wares NOT get consumed, lead to a bit of confusion for a while that Ware Consumption 'Yes' = No Ware Consumption :D


XTC Manual wrote:
Ware Consumption: The ware levels on equipment docks will be kept at a medium amount so that it is not possible to get in a situation where an item can not be bought or sold to an eqd.


Sounds like that's an attempt to prevent the sold out/fully stocked ware issue that occurs with Equip Trade on. You're right about the name being somewhat confusing, though.

Quote:
Also, doesnt having these 2 plugins on actually make all weapon production factories worthless? Both the player and npc's have an infinite supply of weapons/shields etc from EQD's? Not sure about the pros and cons of these two plugins and whether I should have them activated, they seem a bit 'cheaty', or maybe I am just not understanding them properly?


Yes? Equip Trade does provide the player with an infinite supply of weapons, missiles, and standard shields. NPCs have that anyway. It's a convenience--no more need to hit every EQ dock in Boron spacing looking for enough Ion Cannons to fill the forward turret on your new Orca--and a bit cheaty--fully arm your twelve new Megalodons, plus their complement of fighters, as quickly as the interface allows. Building your own is still cheaper, and a fine source of profits.

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Axeface



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Joined: 18 Nov 2005
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PostPosted: Wed, 31. Jan 18, 13:01    Post subject: Reply with quote Print

vkerinav wrote:

Yes? Equip Trade does provide the player with an infinite supply of weapons, missiles, and standard shields. NPCs have that anyway. It's a convenience--no more need to hit every EQ dock in Boron spacing looking for enough Ion Cannons to fill the forward turret on your new Orca--and a bit cheaty--fully arm your twelve new Megalodons, plus their complement of fighters, as quickly as the interface allows. Building your own is still cheaper, and a fine source of profits.


Thanks for the replies vkerinav, you say that the npc's already have an infinite supply of weapons? Never knew that, I thought weapon and shield supply actually effected shipyard stocks. My concern is the effect on shield/weapon fabs and the economy really, wont they have a hard time selling anything if npc's can just buy everything from EQD's for average price?

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enenra





Joined: 08 Apr 2005
Posts: 6162 on topic

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PostPosted: Wed, 31. Jan 18, 13:37    Post subject: Reply with quote Print

Axeface wrote:
vkerinav wrote:

Yes? Equip Trade does provide the player with an infinite supply of weapons, missiles, and standard shields. NPCs have that anyway. It's a convenience--no more need to hit every EQ dock in Boron spacing looking for enough Ion Cannons to fill the forward turret on your new Orca--and a bit cheaty--fully arm your twelve new Megalodons, plus their complement of fighters, as quickly as the interface allows. Building your own is still cheaper, and a fine source of profits.


Thanks for the replies vkerinav, you say that the npc's already have an infinite supply of weapons? Never knew that, I thought weapon and shield supply actually effected shipyard stocks. My concern is the effect on shield/weapon fabs and the economy really, wont they have a hard time selling anything if npc's can just buy everything from EQD's for average price?


NPCs spawn with weapons, shields, missiles out of thin air, so really all equipment either gets bought by the player or disappears after a while in EQDs. Those function as ware sinks, just like Trading Docks, as periodically their stock levels get reduced and the wares "consumed".

Weapon / shield / missile prices never really meant much as the only places that buy them are EQDs that only buy at average price. So there isn't much point setting the sale price for anything but 1 Cr below average price tbh.


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Axeface



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PostPosted: Wed, 31. Jan 18, 13:43    Post subject: Reply with quote Print

Ok now I understand, i'll turn both AL Plugins back on then. Cheers!

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Perkel





Joined: 12 Oct 2010
Posts: 97 on topic
Location: Polska
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PostPosted: Sat, 23. Jun 18, 00:38    Post subject: Reply with quote Print

Hi guys,

Does update to AP and TC break Xtended ? Both TC and AP got recently updates.

edit: does anyone of you have link to post where it is explained how to get litecube improved AI pathfinding in XTC ? I remember doing it succesfully like half year ago and everything worked amazing.

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