[ALP] BountyBoost 1.2 21/2/10

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LV
Sith Lord
Posts: 6358
Joined: Wed, 6. Nov 02, 21:31

[ALP] BountyBoost 1.2 21/2/10

Post by LV » Sun, 23. Nov 08, 15:56

Bounty Boost




Name : AL Plugin BB

Description : Plugin which allows more cash for killing ships
Version : 1.2 TC
Date : 21/2/10
Author : LV




Image download unpacked version

Image

cycrow installer version

================================
Imperial Library Scripts Must be Installed!

You must install the lib scripts latest v1.8 22/11/09
-===============================

Detailed description:
A simple AL Plugin that add additional payouts for killing ships.

There are 3 levels
Low Payouts
Medium
High
The payouts can be logged and this can be switched on and off quickly via turning the plugin on and off.

The smaller the ship your in the higher the payout also, Khaak + Xenon also give more

Example

Code: Select all

Your Nova (M3) Kills a Khaak M3 : Payout may be 15k
Your Centaur (M6) Kills a Khaak M3 : Payout may be 5k
Your Argon Nova (M3) Kills a Boron M3 : Payout may be 8k
Your Centaur (M6) Kills a Boron M3 : Payout may be 2k

***************
Please feeback on payouts peeps, it's hard to equate all the variables with so many shipclasses

*****************

------
1.2 update

changes to payouts
streamlined for less cpu load
bugfixes
now attaches to secondary signals making safer for use of other scripts utilising signals
menu interface at pirate bases showing kills of race ships in their core sectors.
No longer writes to player logbook if logging is enabled but writes to log file 8831 in mydocs/egosoft from now on.
uninstaller (turn the plugin off) up to **forcegrip** standards

changes to payout

I'm open to feedback but now the initial baseline value is 100th of the price of the ships (checked through my lib scripts, so install them!), There are many magical values after this but that's where the costing now starts instead of pre-defined values for object classes.



Uninstall
______
Just turn the plugin off, It runs every couple of minutes and you will recieve an uninstalled message

How to turn the plugin on and off
__________________________________


8831-L044 : t

No Commands used
Last edited by LV on Sun, 21. Feb 10, 18:36, edited 5 times in total.
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

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jocan2003
Posts: 579
Joined: Tue, 6. Mar 07, 18:48

Post by jocan2003 » Mon, 24. Nov 08, 02:26

Oh crap its out!!

Man i got to try this out as soon i can, but not right now.... 3 hour of sleep in the last 60 hour, i came just for the kick of it before going to bed, you cant imagine how happy i am my friend :D!!

Thanks a big big big bunch :D

Dr. Dan
Posts: 17
Joined: Sun, 16. Nov 08, 00:33

Post by Dr. Dan » Mon, 24. Nov 08, 07:05

Does this also my other ships in my wing destroying ships bring in bounty?

Thanks!

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TSM
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Post by TSM » Mon, 24. Nov 08, 15:12

Dr. Dan wrote:Does this also my other ships in my wing destroying ships bring in bounty?

Thanks!
Yes it does :)

Nice one LV after killing 217 pirate ships I can almost afford another m6 :)

I am keeping my eye on prices only odd thing I seen so far is in my M2 I got paid more for killing M7 than I did for and M1.
FAQ's Egosoft Interactive FAQ
Egosoft Wiki

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spacefueladdict
Posts: 500
Joined: Thu, 12. Jun 08, 15:42

Post by spacefueladdict » Mon, 24. Nov 08, 16:12

Another fine one from the Imperial Laboratories! :D

Dr. Dan
Posts: 17
Joined: Sun, 16. Nov 08, 00:33

Post by Dr. Dan » Mon, 24. Nov 08, 17:51

I am keeping my eye on prices only odd thing I seen so far is in my M2 I got paid more for killing M7 than I did for and M1.
Maybe it had some particularly skilled pilots on board, or it was a mercenary with a bounty on his head so they paid out more. :P

Thanks a lot for this mod, now I can actually dogfight during payout missions instead of sitting in my M1 and watching the turrets do all the work.

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LV
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Post by LV » Mon, 24. Nov 08, 20:36

spacefueladdict wrote:Another fine one from the Imperial Laboratories! :D
I think you have just solved my problem of getting my ego into the the game without having "Lord Vader/The Empire" connotations

From now on you will all be seeing "Imperial Laboratories" ingame, maybe even as a new aggressive faction in time.

Give yourself a badge sfa :thumb_up:

these are the basic variations which have alot more math multiplying and dividing before a payout is made but it explains the m1/,7 differential

Code: Select all

043   if $obj == TS
044   |$pay = 5000
045   else if $obj == TP
046   |$pay = 6000
047   else if $obj == TL
048   |$pay = 100000
049   else if $obj == M6
050   |$pay = 75000
051   else if $obj == M5
052   |$pay = 10000
053   else if $obj == M4
054   |$pay = 15000
055   else if $obj == M3
056   |$pay = 50000
057   else if $obj == M2
058   |$pay = 300000
059   else if $obj == M1
060   |$pay = 150000
061   else if $obj == M7
062   |$pay = 325000
Feel free to offer suggestions and you will see no M8 is built in yet :roll:
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

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corhen
Posts: 335
Joined: Thu, 16. Oct 08, 08:45

Post by corhen » Mon, 24. Nov 08, 21:16

Code: Select all

|$pay = 325000 
Whats that for? taking out a M1 in a M6???

kipstafoo
Posts: 86
Joined: Fri, 7. Nov 08, 01:08

Post by kipstafoo » Mon, 24. Nov 08, 21:30

Thanks LV!

BTW, the readme says to run the PCK... but the zip file hs it already exploded ... no PCK file.

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LV
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Joined: Wed, 6. Nov 02, 21:31

Post by LV » Mon, 24. Nov 08, 21:31

Take a look at the Script and it will explain.
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

jams
Posts: 86
Joined: Fri, 20. Feb 04, 11:05

Post by jams » Mon, 24. Nov 08, 22:44

How do I change the bounty level once I get it started?

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LV
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Joined: Wed, 6. Nov 02, 21:31

Post by LV » Mon, 24. Nov 08, 22:45

just turn the plugin off until you are msg'd that it has uninstalled (approx 3-4 mins) then back on again

jams
Posts: 86
Joined: Fri, 20. Feb 04, 11:05

Post by jams » Mon, 24. Nov 08, 22:48

Sorry to be a complete noob, but how do I turn it off? Already tried doing it via Plugin Manager but it didn't seem to work :(

EDIT: NVM - should pay more attention to the first post I guess :(...sorry. Delete this if you want.

edit LV

nah, many more will not see the wood for the trees
Last edited by jams on Mon, 24. Nov 08, 22:55, edited 1 time in total.

User avatar
LV
Sith Lord
Posts: 6358
Joined: Wed, 6. Nov 02, 21:31

Post by LV » Mon, 24. Nov 08, 22:55

Along time ago in a forum far away a Sith Lord at the top of the thread wrote:
Uninstall
______
Just turn the plugin off, It runs every couple of minutes and you will recieve an uninstalled message

Amazingly enough underneath that was a link to an idiots guide to turning a plugin on and off

look up ;)
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

jimhsu77479
Posts: 168
Joined: Sun, 25. Nov 07, 23:39

Post by jimhsu77479 » Tue, 25. Nov 08, 00:50

057 else if $obj == M2
058 $pay = 300000
059 else if $obj == M1
060 $pay = 150000
061 else if $obj == M7
062 $pay = 325000

If im reading that right, an M7 is worth more than an M2 (and twice as much as an M1)? Seems weird. Would think a M2 is worth 1m, give or take.

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