NEW Pirate Base HQ MOD up ...

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BabyFace
Posts: 140
Joined: Sat, 24. Jan 04, 23:06
x2

NEW Pirate Base HQ MOD up ...

Post by BabyFace »

new pirate base HQ Mod (either My Scripts or New Additions)


babyfaces.pirate.base.hq.mod.zip

Purpose:
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Why Not, this is a kewl looking HQ

Resources Used By Script:
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General Command Type 0 & 1 &2 & 3
t id's 800 and 801 and 802 and 803
04.cat & 04.dat (440778.xml) within

Whats in the Zip:
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04.cat & 04.dat - (includes the modified tfactories.pck and the language file for the menus)

babyfaces.add.66.wares.to.warehouse.xml - Will add 66 Products & 66 Secondary Resources to the HQ

babyfaces.add.products.to.hq.xml - allows you to add products 1 at a time

babyfaces.build.pirate.base.hq.xml - builds the HQ

babyfaces.set.my.price.of.wares.xml - will set the prices to my LOW price settings (all at once)

init.babyfaces.build.pirate.base.hq.autorun - sets up the menu options in-game auto run upon game start

Readme-babyfaces.pirate.base.hq.mod - This File

Installing:
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copy scripts to scripts, and put the 04.cat and 04.dat in the root of the games folder EG "C:\Program Files\Enlight\X2 - The Threat".
if you have a 04.cat&dat then rename these to 05, if you have a 05.cat&dat then rename these to 06

start a game and there will be 4 menu options in the Genreal Menu

I modified the TFactories.txt that allows the user to build, own and operate a Kewl looking Piratebase.

Use as you see fit
Check Regularly for new Script/Mods
http://www3.telus.net/public/starnet/default.htm

At the top of each page is a "Back To Main Page" Link

BabyFace

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