new pirate base HQ Mod (either My Scripts or New Additions)
babyfaces.pirate.base.hq.mod.zip
Purpose:
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Why Not, this is a kewl looking HQ
Resources Used By Script:
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General Command Type 0 & 1 &2 & 3
t id's 800 and 801 and 802 and 803
04.cat & 04.dat (440778.xml) within
Whats in the Zip:
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04.cat & 04.dat - (includes the modified tfactories.pck and the language file for the menus)
babyfaces.add.66.wares.to.warehouse.xml - Will add 66 Products & 66 Secondary Resources to the HQ
babyfaces.add.products.to.hq.xml - allows you to add products 1 at a time
babyfaces.build.pirate.base.hq.xml - builds the HQ
babyfaces.set.my.price.of.wares.xml - will set the prices to my LOW price settings (all at once)
init.babyfaces.build.pirate.base.hq.autorun - sets up the menu options in-game auto run upon game start
Readme-babyfaces.pirate.base.hq.mod - This File
Installing:
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copy scripts to scripts, and put the 04.cat and 04.dat in the root of the games folder EG "C:\Program Files\Enlight\X2 - The Threat".
if you have a 04.cat&dat then rename these to 05, if you have a 05.cat&dat then rename these to 06
start a game and there will be 4 menu options in the Genreal Menu
I modified the TFactories.txt that allows the user to build, own and operate a Kewl looking Piratebase.
Use as you see fit
NEW Pirate Base HQ MOD up ...
The place to discuss scripting and game modifications for X²: The Threat.
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NEW Pirate Base HQ MOD up ...
Post by BabyFace »
Check Regularly for new Script/Mods
http://www3.telus.net/public/starnet/default.htm
At the top of each page is a "Back To Main Page" Link
BabyFace
http://www3.telus.net/public/starnet/default.htm
At the top of each page is a "Back To Main Page" Link
BabyFace
1 post
• Page 1 of 1
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