Be prepared to truly enter another universe upon entering Home of Light.
Download
Place in your \director\ folder.
Travel to Home of Light. Soar to another plane.
Want the music elsewhere? change the name of the top cue and the condition in the second cue, then change the sector coords.
[MD] Piano + Home of Light (Music Revert)
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[MD] Piano + Home of Light (Music Revert)
Last edited by h2o.Ava on Tue, 30. Nov 10, 10:08, edited 1 time in total.
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Yay! Wouldn't have to wait for the final version of "immerse environments" to have the soundtrack!
Thanks!

"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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4 Combat tracks are hardcoded. Only way to change them is by replacing the files.paz3r wrote:Amazing how big improvement can such a small tweak make. Would it be possible to do the same with combat music ? (using MD, without replacing actual files).
Tipp: You can take multiple tracks and put them into one mp3 to increase the amount of combat tracks.

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mmm Maybe.
Any idea on how combat music is started?
If it isn't started via MD or SE (i'm not sure music can be started by SE: play sample <var/number> perhaps?) then it wont be possible without replacing the files.
Though there might be a way using MD or SE to check for 'combat' situations and then to start the music via MD.
edit: enenra has your answer.
do you know the condition required to start the combat musix?
I wonder if starting musix after the combat musix starts will play just the new musix.
Any idea on how combat music is started?
If it isn't started via MD or SE (i'm not sure music can be started by SE: play sample <var/number> perhaps?) then it wont be possible without replacing the files.
Though there might be a way using MD or SE to check for 'combat' situations and then to start the music via MD.
edit: enenra has your answer.
do you know the condition required to start the combat musix?
I wonder if starting musix after the combat musix starts will play just the new musix.