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[WIP] Venator Continued
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AgentX250





Joined: 05 Nov 2010

Location: IL, USA

modified
PostPosted: Wed, 10. Nov 10, 15:04    Post subject: [WIP] Venator Continued Reply with quote Print

this is a continuum of the venator project started by ozwookie here

This is the MOD thread all problems will be answered/posted in the SUPPORT thread here

details are planned as follows:

1. this ship will be an M1/M2
2. it will have 4 heavy dual turrets on either side of the command bridge (aft tower)
3. secondary broadside guns to be worked out (see 6)
4. side, front, top, and bottom hangers are all canon. where they go depends on what you want and who ends up putting them in.
5. there will not be main cockpit view guns (like in M3-M7 class ships)
6. medium or heavy broadside guns may be sandwiched between the upper and lower hull plating.
7. forward facing turrets are POSSIBLE but not likely
8. there will be a large hanger (temp code has 80 slots, might be reduced a little) and planned to hold 4 M6s (if we can get that working)
9. defensive guns will be limited since the high number of fighter slots and larger cargo hold

what we need:

1. some one who can work custom projectiles

what we have already:

1. model
2. main broadside turrets (thanks mace24de)
3. secondary broadside turrets (mace24de & Anubitus)
4. tertiary AAA turrets (mace 24de & Anubitus)

any one interested should pm me.

current team members and jobs
Agent X - team leader/basic coding
Anubitus - model work

this is a pic of the rough version.


RC1 http://www.mediafire.com/?z6bw0so7wo3br5t this is a Release candidate, basically a late stage beta. the final version will have extended compatibility
thank you for you're interest and please take time to read the thread.[/url]



Last edited by AgentX250 on Tue, 22. Feb 11, 00:13; edited 12 times in total
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urbanfreak





Joined: 18 Feb 2010

Location: The Tinniest Island Nation, SINGAPORE !

PostPosted: Wed, 10. Nov 10, 16:24    Post subject: Reply with quote Print

try asking the russians/germans in the other forum.. There aren't many Modelers here in the english forum actually.. A lot of scripters though..


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AgentX250





Joined: 05 Nov 2010

Location: IL, USA

PostPosted: Thu, 11. Nov 10, 08:42    Post subject: Reply with quote Print

thats helpful, thanks.

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Dinoff





Joined: 21 May 2009
Posts: 171 on topic

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PostPosted: Thu, 11. Nov 10, 13:32    Post subject: Reply with quote Print

what specifically needs to be done on the model? if its just turrets then i have experience with that. i added guns to an isd model that had ****** turret placement.

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AgentX250





Joined: 05 Nov 2010

Location: IL, USA

PostPosted: Thu, 11. Nov 10, 20:49    Post subject: Reply with quote Print

from the original thread it looks like some texturing needs to be done, we do need turrets made for the secondary broadside gun placements. it also mentions poly errors including the for-deck and the bridge towers (dont know where else). but for the record idk what kind of shape its in or if it even has textures with it.

edit: we also need turret place holders (or what ever they are called) for the secondary broadside guns done.

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weasal11





Joined: 28 Sep 2010

Location: japan

PostPosted: Fri, 12. Nov 10, 01:35    Post subject: Reply with quote Print

So do you actually have the model file?
or is it going to be made from scratch?

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aj911501





Joined: 26 Aug 2009
Posts: 44 on topic

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PostPosted: Fri, 12. Nov 10, 09:49    Post subject: Reply with quote Print

Hey, isn't there an old mod Reunion Star Wars mod floating around with a Venator model in it? I know that their model needed some help, but is it possible to start from there, or is it easier to start new?

Edit:
Yeah, this should be the link.

http://forum.egosoft.com/viewtopic.php?t=204348

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HogMaster





Joined: 02 May 2010



PostPosted: Fri, 12. Nov 10, 12:38    Post subject: Reply with quote Print

The model from that mod needs major corrections:

1) The bow is pointed and not how is should be.
2) The glow on the ship's decks is too much, you can hardly see the sides of the ship due to the lights.

This is where you can download the model this thread is on about:
http://sketchup.google.com/3dwarehouse/details?mid=b222ed69e3e10fd5ea9277d2c15d902d&prevstart=0

The above Venator model was uploaded to the game by the first guy who attempted this (but vanished), use the link in the first post to see 2 screens he posted.

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AgentX250





Joined: 05 Nov 2010

Location: IL, USA

PostPosted: Fri, 12. Nov 10, 19:33    Post subject: Reply with quote Print

ya we have the sketch up file with the model. I assume its easier to use this than to start new or use the model from the mod (it doesnt look too canon). we have the main cannons thanks to mace24de which he made for this ship a ways back.

i'll edit the OP to reflect the model link and the turret status.

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Matri





Joined: 23 Oct 2010
Posts: 17 on topic

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PostPosted: Sun, 14. Nov 10, 08:55    Post subject: Reply with quote Print

If there will be a custom bridge (cockpit) to go with this ship, it will be the icing on the very delicious cake.

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AgentX250





Joined: 05 Nov 2010

Location: IL, USA

PostPosted: Sun, 14. Nov 10, 12:29    Post subject: Reply with quote Print

what exactly did you have in mind? I'm open to suggestion.

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Matri





Joined: 23 Oct 2010
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PostPosted: Sun, 14. Nov 10, 15:05    Post subject: Reply with quote Print

Doesn't have to be exact, just something similar.

Here's the only pic I could find from the Star Wars Wikia: http://starwars.wikia.com/wiki/File:Venator_bridge.jpg

The angle's a little off, but they seem to like the design so much they kept the layout of the bridge virtually unchanged. The Venator's bridge is pretty much a smaller version of the Star Destroyer's.

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AgentX250





Joined: 05 Nov 2010

Location: IL, USA

PostPosted: Sun, 14. Nov 10, 16:31    Post subject: Reply with quote Print

so you want a partial internal veiw? i'm sure it could be done but b/c of the vertical walls that seperate the panes it might be a bit obtrusive. maybe if you limit the view angle to something between the side walls of the panes, then you'd have the top and bottom. if you want sketch up a picture of how you'd like it (pencil & paper is fine ) scan it and i'll send you my email add.

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Matri





Joined: 23 Oct 2010
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PostPosted: Mon, 15. Nov 10, 01:32    Post subject: Reply with quote Print

Well, it doesn't have to be exact. Creative liberties can be taken like making the bars smaller or something.

In any case, I'm useless at this. Just thought I would throw in a suggestion.

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AgentX250





Joined: 05 Nov 2010

Location: IL, USA

PostPosted: Tue, 16. Nov 10, 07:41    Post subject: Reply with quote Print

progress, Anubitus has offered to help with teh model. this means we will have some idea of were exctly the model stands quality wise and have an idea of what exactly has to be done to get it working and in game.

matri gave a good suggestion for the main cockpit view, and it is likely it will be used to some extent on this ship, thanks matri.

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