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[Mod] Apricot Tree SuperHub v2.01 for TCv3 / New Xenon Incursion version !
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apricotslice





Joined: 16 May 2004
Posts: 13628 on topic
Location: In the Hunter Legacy Universe
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PostPosted: Sun, 18. Nov 12, 13:09    Post subject: Reply with quote Print

You got me. I think it was the original X3editor that had the galaxy editor. Its been that long since I've used it, it hasnt been installed on my current computer.


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Anubis Khan





Joined: 11 Aug 2012
Posts: 27 on topic
Location: Phil-aaa-delphia!
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PostPosted: Wed, 13. Feb 13, 15:52    Post subject: Reply with quote Print

Sorry to Necro an old thread, has anybody heard of anybody getting this to work in AP?

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apricotslice





Joined: 16 May 2004
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PostPosted: Fri, 15. Feb 13, 07:41    Post subject: Reply with quote Print

It was never ported to AP.

In theory, if it was repacked, it would work in AP, however, some of the old sectors would be returned, and new sectors lost. Although they should get added in if you still do the plots.

No idea what putting this into AP would do to the war sectors.

If you want to try it, the easiest way is to unpack it, then copy it under the addon folder in AP. If you do, let me know how it works.

Btw, the "old thread" rule doesnt apply to mods and script packs, where the author is still supporting them. In fact, posting a new thread about them, just gets it moved into the old thread.


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adamsonich





Joined: 22 Apr 2015



PostPosted: Wed, 22. Apr 15, 12:17    Post subject: Reply with quote Print

Find out some imperfection (for me) in your mod about sectors paranids sectors on south and split/boron sectors on north-east directions.
Can you help me to remake it? I play in TC.
I want make a cross of 4 sectors and hub as center.

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apricotslice





Joined: 16 May 2004
Posts: 13628 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Wed, 22. Apr 15, 12:41    Post subject: Reply with quote Print

adamsonich wrote:
Find out some imperfection (for me) in your mod about sectors paranids sectors on south and split/boron sectors on north-east directions.
Can you help me to remake it? I play in TC.
I want make a cross of 4 sectors and hub as center.


You have to edit the map file itself. Look in the tree mod files, see which map I used, then find the latest version of that in the original files, extract it, and then edit it and put it in the same games file I use in the mod. It will then override everything else.

Takes a bit of understanding how the sector links work, but it is not that difficult.

However, I'm not sure how you intend to link 4 sectors to the hub, since it only has 3 linkages. Better to link the 4 sectors together as you want them, then link one of them to the hub. imo.


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