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[Mod] Apricot Tree SuperHub v2.01 for TCv3 / New Xenon Incursion version !
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Ketraar
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MEDALMEDAL

Joined: 21 May 2004
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PostPosted: Sat, 16. Oct 10, 16:33    Post subject: Reply with quote Print

The 00749.bod is a 3D Object, not going to open it in GalEditor. Use any TextEditor, like Word-/Notepad.

MFG

Ketraar

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TrixX





Joined: 18 Aug 2010
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PostPosted: Sat, 16. Oct 10, 17:17    Post subject: Reply with quote Print

Well after a bit of digging the Bod file turns out to just be a representation of the X3Universe.xml file. It doesn't actually dictate what's in the map(s). Litcube made a little app that creates a flat bod file from the X3Universe.xml.

Might save you a bit of time. BTW the X3 Editor just allows external editing of the X3Universe.xml easily. Also turn off directdraw (in the options) and use the software renderer and it'll display maps properly.

Also ALL the crap in the stock bod can be removed. Dunno why it's in there. You only need to have the representational squares which are editable in 3DS Max quite easily Smile

Found it, here's the link to Litcube's flat map app creator Smile
http://forum.egosoft.com/viewtopic.php?t=261078


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InvrSmall



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Joined: 06 Nov 2002
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PostPosted: Sat, 16. Oct 10, 22:58    Post subject: Reply with quote Print

Here you go.

I've made a map with 3 empty Hub sectors at the co-ords your were wanting with a working Galaxy bod and the MD file to load it.

www.axfd00.dsl.pipex.com/mods/SuperHub.zip

Any probs or changes, just giz a shout.

Smile

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apricotslice





Joined: 16 May 2004
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PostPosted: Sun, 17. Oct 10, 06:31    Post subject: Reply with quote Print

Thanks, I'll have a look at them as soon as I can. Very Happy


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apricotslice





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PostPosted: Sun, 17. Oct 10, 13:39    Post subject: Reply with quote Print

Uploaded v2.01.

Please test.

The 3 previously used sectors, should now be back to normal.

Edit : Thanks for the bod sugestions and work. For the moment, I went with Sunblade's, which was just a matter of dropping in the file and doing nothing else.


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apricotslice





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PostPosted: Thu, 21. Oct 10, 13:35    Post subject: Reply with quote Print

New version available.

Xenon Incursion

The Xenon have hacked the gate network and now pour into the heart of the race worlds. What are you going to do about it ?

This is an alternate version of v2.01, do not run concurrently with the original version. This is not compatible with other mods using jobs.txt.

4 of the gates across the 3 Tree sectors have been hacked by the Xenon to give them direct access to the Tree, and Xenon ships will quickly start to move. Their destination is unknown, but if they get there, there will not be much left afterwards, and they will leave devestation in their wake as they go.

If you thought Xenon Invasion missions were too easy, prepare for a fight you should enjoy.

Xenon Incursion version for Merge Mod add-on.

This is an add on to allow the Apricot Merge Mod to be run as the mod, but still allow the Xenon Incursion to occur.

Install Xenon Incursion zip as the last patch. Merge Mod as the selected mod. Then unzip the addon zip into the TC folder, to add jobs.txt to the types folder to override the Merge Mod.


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gmargaro





Joined: 03 Jun 2008
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PostPosted: Fri, 22. Oct 10, 12:12    Post subject: Reply with quote Print

Looks great, but i have 2 questions :

- Does it works with a french language game ?
- I suppose it requires a restart ?

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apricotslice





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PostPosted: Fri, 22. Oct 10, 12:16    Post subject: Reply with quote Print

gmargaro wrote:
Looks great, but i have 2 questions :

- Does it works with a french language game ?
- I suppose it requires a restart ?


No idea with French, shouldnt be a problem though. The text file is english, but it only contains sector name text.

Try it and you tell me Smile

Yes, it does need a restart as its a new map.


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Putmacher





Joined: 28 Sep 2006
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PostPosted: Sat, 23. Oct 10, 00:58    Post subject: Reply with quote Print

does it work with the SRM mod?

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apricotslice





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PostPosted: Sat, 23. Oct 10, 01:02    Post subject: Reply with quote Print

Should do. Install this as a patch.

The Xenon version will conflict with the jobs addon.


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Putmacher





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PostPosted: Sat, 23. Oct 10, 01:03    Post subject: Reply with quote Print

ok, i will try it, thanks for quick reply Smile

hmm for me it looks like it still uses the old sectors or it renames some pirate sectors

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apricotslice





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PostPosted: Sat, 23. Oct 10, 05:11    Post subject: Reply with quote Print

Old version.

V1 renames pirate sectors.

V2 creates new ones.


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Putmacher





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PostPosted: Sat, 23. Oct 10, 11:06    Post subject: Reply with quote Print

yes i know, i used v2 and in one of the tree sectors there was a pirate base and asteroids and the ship voice told me a pirate sector name

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apricotslice





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PostPosted: Sat, 23. Oct 10, 11:37    Post subject: Reply with quote Print

Did you start a new game ?


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PostPosted: Sat, 23. Oct 10, 11:42    Post subject: Reply with quote Print

yes, i tried existing and a new game

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