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[ALP]Deathmatch Arena (DMA) 1.31 03/12/09
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LV
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PostPosted: Wed, 26. Nov 08, 23:46    Post subject: [ALP]Deathmatch Arena (DMA) 1.31 03/12/09 Reply with quote Print

Deathmatch Arena

TC {EMP} - Extended Mod Pack Needed

Name : DMA

Description : Plugin which allows Deathmatches and Racing as a Upgrade on your ships
Version : 1.31
Date : 03/12/09
Author : LV





__________________________________


Imperial Library Scripts Must be Installed!

You must install the lib scripts latest v1.8 22/11/09

download DMA unpacked version

DMA exe installer version

DMA Cycrow installer version

TC {EMP}



____________________________________________________________
It's taken me 1.5 hrs just to put this thread together, don't ask how long for the plugin.




As you will see below this plugin is a bit of a monster and even with my immense force powers i can't find everything on my own.

___________________________________________________________


Detailed Description







The Deathmatch Arena is a specialist sector where players are able to test their combat and racing skills

Found to the East of Mists of Elysium players who target the station and are within 7k of the DMA HQ will be offered Deathmatches and races if their rank and license requirement are high enough

Periodically Deathmatches will also be offered in random sectors outside the Arena which players can also choose to participate in.



As you kill ships in the DMA you will be notified of your DMA rank






DMA Difficulty Options

Deathmatches have 4 options


The Xtreme option is only available when the player has his very first deathmatch and then after sufficient DMA fight rank is gained

DMA Fight rank

The DMA fight rank is not linked to your normal combat rank, rank is gained by either killing ships in the Arena or winning races.



Once a DM is chosen a DMA beacon will be created in the fight sector. It will countdown and if your ship is not in the sector the DM will be terminated. Killing the timer will also start the DM.



DMA Promotions





As well is the DM there are also now Spacesuit Racing Championships and also DMA Racing League options

Spacesuit Championships




The New Spacesuit Championships have 3 levels depending on if you have a high enough DMA ranking

The race is simple, be the first to land on the DMA Spacesuit HQ, the higher the difficulty the more rank or prize you can gain.






Prize Options



DMA Racing Championships



Various sectors can be chosen for the DMA RC's including the DM Arena. There are three levels of race once sufficient rank is gained and also DMA licenses must be purchased to open higher difficulty levels.

DMA licenses can only be bought after completing the DMA and having enough credits and rank.



The higher the difficulty level the more risk is involved in the race. All racers will be barred from using SETA/Docking Computers & Salvage Insurance. The DMA referee will hold on to these upgrades until the race is complete.


The DMA Shop



At lower payout levels and rank the DMA shop will offer the prizes shown above, If your rank or payout is not high enough some of these options will not show.

Random Ship
For low ranked pilots or lower payouts the Random ship will give a ship to the player as a prize. There is a small percentage chance a specialist ship will be given.

Clone Station

This command will allow some tyes of stations to becloned in your defined sector.

Destroy Ships
Choose this option to rid yourself of a troublesome ship

Destroy Station
As above but stations

Buy Sector

You will need both an obscene rank and payout to buy your chosen sector

Overtune Engine
This command will add a small amount of Engine Tunings to your ship

Overtune Rudder
As above but Rudder

Give Missiles
Thiss command will give you missiles and the amount depends on your payout

Give Lasers

As above but lasers

Hack Hostile Station
Hacks hostile Stations for you

Upgrade Sat Deployment
New in the final beta, once this one is chosen you can deploy sats in any sector, the further the sector the longer the wait until it is built

Self Repairing Hull Technology
New in the final beta, I ported this from TR and decided to put it as a separate reward, see this TR thread for info on what it does Self Repairing Hull Technology

Any ship with SRHT installed can use kits to repair damaged hull, you need to earn at least 300 DMA rank and 200k to get the device, kits are available in the same way as laser kits




DMA Extreme Menu

Only available to pilots with a high DMA rank and huge payout the following prizes can be gained



Research Subspace Cloak


Once this is chosen the DMA HQ will open up production of the Subspace Generator. Players must then complete another Xtreme DMA to install a generator to the hub which can be bought, once bought the DMA Ship Interface will allow you to build Subspace Cloaking Laboratories



Once a generator is available for purchase at the DM HQ it can be transported to your SSC Lab and converted into Subspace cloaks for your ships

Research Emergency Jump Technology

EJT will first install a EJ generator to the HQ as above and then after that generators will be added that when bought and EJT Laboratories are built will allow your ships to hold Emergency Jump Devices which allow any ship to jump instantly to a sector.

This command is best used for dire combat situations and exploring.


These player owned stations not only build the following technologies for your ships but also allow you to store large quantities of any general product.

Once a generator is available for purchase at the DM HQ it can be transported to your EJT Lab and converted into Emergency Jump Devices for your ships



To add or remove products just dock your ship at the lab

Research Wormhole Singularity Technology

As above but the WST needs much more rank and cash to achieve.
Once installed to a WST Lab will allow any ship to instantly jump to the specified position if it has a Wormhole Jump Device onboard.

All the above technologies use 1 device per use and are available as hotkeys and through your DMA interface for other ships.



Laser Energy Packs

LEP's are installed to your ship if chosen at the end of a DM. Remember to have enough space as these packs are cheap and available from the start of the DM without rank requirement. They will instantly recharge your laserbanks at a cost of 1 kit.

Command found in your ships DMA Interface


Specialist Ship

This option will give you a large military vessel in most cases

Player Headquarters
As it says on the tin and there is a free TL thrown in

Research Shield Transfer Technology
This new command once researched and installed to the STT Lab will allow equipped ships to either take shield powers from another ship or transfer it's own shield power to another ship. Also available as a hotkey.



Enable DMA Hotkeys

Nothing is free in DMA and it must all be earned. No hotkeys will be available until this option is chosen

Sector Taxing Software
If you do own any sectors launching a drone in that sector will tax all ships and stations inhabiting it. The more combat ships present will increase the sector defense level and the tax rate.

Station Purchase Software

Allows some general stations to be bought that are owned by other races

Marine Enhancements
Just keep your eye on the transporter that is launched when choosing this option and once it arrives at it's destination a few marines will grace your ranks.

Research Blueprints

If you have your own HQ you research blueprints for specialist ships. Depending on the price of the ship the time to research will increase.



DMA HQ Research Products





Laser Energy Packs
As long as you have enough storage space in your cargo hold you can choose to convert your DMA credits into LEP's which instantly replenish your laser energy to 100%

Self Repairing Hull Technology

Converted from TR: SHRT once installed will allow any ship with a hull repair kit (get them via the DMA prize menu) to rebuild their hull to 100%

Carriers will also fix landed ships. There is a chance the kits will malfunction and break and also a smaller chance a malfunction will cause further damage.

Upgrade Satellite Deployment

Once this option has been purchased you can deploy a sat (the ship needs to have adv sat's in cargo hold!) to any sector, the further the sector from the ship the longer it will take to deploy.

Same sector deployment is immediate


--------------------------------------------------






DMA SHIP INTERFACE




Factions

All players who have listed themselves in the Forum Name Library are used in the DMA. Each player gain his own DMA rank and will in time upgrade their ships as you can through the DMA shop



___________________

Install:

Install via the plugin manager or unpaced version if you know how to manually install scripts to the correct directory.

Install the EMP mod manual version (see thread for info)

Uninstall

Just turn the plugin off
Help
See the link for how to turn off AL Plugins

Once the HQ is gone give it 10 mins and you should be fine to remove
You will be asked if you want to store your DMA ranks
__



Tech Info

t
8805 DMA txt
8806 Forum Name Library

EMP Wares


Code:

 <t id="10663">Sector Taxing Software</t>
 <t id="10863">Station Purchase Software</t>
 <t id="11843">Subspace Phase Generator</t>
 <t id="10323">Shield Transfer Device</t>
 <t id="10413">Shield Transfer Generator</t>
 <t id="12403">Subspace Cloak</t>
 <t id="13073">Emergency Jump Device</t>
 <t id="13113">Wormhole Jump Device</t>
 <t id="13193">Emergency Jump Generator</t>
 <t id="13203">Wormhole Jump Generator</t>
 <t id="10273">Laser Energy Packs</t>
 <t id="10523">Self Repairing Hull Technology</t>
 <t id="10493">Hull Repair Kit</t>



commands (CUSTOM COMMAND) 1310


Code:

<page id="2008">
 <t id="1310">COMMAND_LV_DMA_OPTIONS</t>
</page>


Renamed Sectors


<page id="7">
 <t id="1020117">Darkness Falls</t>
 <t id="1021202">Fallen Shores</t>
  <t id="1020818">Depths of Darkness</t>
  <t id="1020000">Deathmatch Arena</t>
 </page>


<page id="300007">
  <t id="1020311">Light of Hope</t>
  <t id="1020621">Circle of Deceit</t>
  <t id="1020909">Nomads Revivification</t>
  <t id="1021019">Aphotic Necrosis</t> //was DMArena
  <t id="1021119">Antediluvian Ruins</t>
  <t id="1021215">Leap of Faith</t>
  <t id="1021217">The Void</t>
 <t id="1021316">Aphrodite's Storm</t>
 <t id="1021415">Narayan's Revenge</t>
 <t id="1021417">Proteus Prime</t>
 <t id="1021512">Themis Orcus</t>
 <t id="1021608">Actaeon's Elysium</t>
 <t id="1021708">Oceanus Prime</t>
 <t id="1020111">Ashley's Paradise</t>
 <t id="1020216">Lance's Dominion</t>
 <t id="1020217">Shadows End</t>
 <t id="1020311">Hope's Nemesis</t>
 <t id="1020316">Anacreon's Kingdom</t>
 <t id="1020317">Kuiperian Descent </t>
 <t id="1020508">Morning Star</t>
 <t id="1020509">Mists of Artemis</t>
 <t id="1020608">Blue Horizon</t>
 <t id="1020609">Tortuga's Retreat</t>
 <t id="1020613">Holy Vision</t>
 <t id="1020815">Unholy Retribution</t>
 <t id="1020914">Lasting Vengeance</t>
 <t id="1021711">Oceans Garden</t>
 <t id="1021719">Sanctuary of Darkness</t>
 <t id="1022024">Rolk's Demise</t>
 <t id="1020615">Hero's Memorial</t>
 <t id="1020621">Imperial Laboratories</t> \\was Gaian Prophecy
 <t id="1020909">Lehan's Legacy</t>
 <t id="1020914">Gaian Prophecy</t>
 </page>



_________________
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses


Last edited by LV on Thu, 3. Dec 09, 20:04; edited 25 times in total
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Tiberiumkyle





Joined: 13 Jun 2006

Location: Over that aways...

PostPosted: Thu, 27. Nov 08, 01:22    Post subject: Reply with quote Print

edit LV

Please go to page 6, the first 5 pages are beta testing feedback which you do not need to concern yourself with Wink


__________



I'm eagerly awaiting this, and I'd be happy to be a beta tester.


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corhen



MEDAL

Joined: 16 Oct 2008
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PostPosted: Thu, 27. Nov 08, 06:52    Post subject: Reply with quote Print

Holly **** this sounds amazing

im assuming you will need a new start to install this mod, as it adds a sector??

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Lancefighter





Joined: 19 Dec 2004
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PostPosted: Thu, 27. Nov 08, 06:57    Post subject: Reply with quote Print

sweet... is the forum name library ported from x3r as well?


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corhen



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PostPosted: Thu, 27. Nov 08, 07:04    Post subject: Reply with quote Print

i just knoticed that your spacesuit seems to have 8 lasers on it.. is this an upgrade? or what

i also think you should beable to set the spacesuit speed to max via upgrades, as it currently stand, you can, but it reverts the minute you hop into a ship...

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beaster





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PostPosted: Thu, 27. Nov 08, 12:30    Post subject: Reply with quote Print

love this Very Happy

want it.... Want It.... WAnT It.... WANT IT!.... WANT IT NOW! Wink

pretty please Rolling Eyes

Realy though fantastic work you are a master...

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spacefueladdict





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PostPosted: Thu, 27. Nov 08, 17:26    Post subject: Reply with quote Print

Thanks for the badge Very Happy

i love the look of this idea,
Also may i suggest a drag race event for all those spacefuel heads?...(maybe include imperial laboratories here too!) Laughing

I downloaded it, installed it, tried it! WOW it's really good! then got my ass kicked by and owp, an odin and what seemed like millions of M3's! OUCH Laughing

but on the whole this is fantastic!!!

Big THANK YOU!

also i like how you got you're ego into the game too! Thumb up

can't wait for whatevers next



Last edited by spacefueladdict on Tue, 2. Dec 08, 15:40; edited 1 time in total
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XFree





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PostPosted: Thu, 27. Nov 08, 18:15    Post subject: Reply with quote Print

I have seen it on your website LV and already check to find any way to download this amazing and fantastic script. Lot of fun Smile

Good work and "bon courage"

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Ikaruga





Joined: 30 Jan 2004
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PostPosted: Thu, 27. Nov 08, 18:46    Post subject: Reply with quote Print

Surprised Impressive Surprised

Just like all the scripts you made for X2 & 3 (Banshee and Imperial software were pure WIN)

Can't wait to try this one.


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LV
Sith Lord




Joined: 06 Nov 2002
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PostPosted: Thu, 27. Nov 08, 22:37    Post subject: Reply with quote Print

corhen wrote:
im assuming you will need a new start to install this mod, as it adds a sector??


no it's a script not a mod, the sector is vanilla

Lancefighter wrote:
sweet... is the forum name library ported from x3r as well?


Yes

corhen wrote:
i just knoticed that your spacesuit seems to have 8 lasers on it.. is this an upgrade? or what

i also think you should beable to set the spacesuit speed to max via upgrades, as it currently stand, you can, but it reverts the minute you hop into a ship...


no that's the ship i was in watching the spacesuit i havn;t given them 8 lasers Smile

part of the prizes are upgrades but you start without them Wink


----

I found a bug and am also testing a strafe drive monitor so after 3 hrs testing tonight i've had enough

upload should be tomoz


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LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
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Lancefighter





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PostPosted: Thu, 27. Nov 08, 23:02    Post subject: Reply with quote Print

wait, no strafe drive? Sad


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Jasper Carrot





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PostPosted: Fri, 28. Nov 08, 00:10    Post subject: Reply with quote Print

LV wrote:
upload should be tomoz

Its that time for me Very Happy Very Happy Very Happy

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LV
Sith Lord




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PostPosted: Fri, 28. Nov 08, 22:03    Post subject: Reply with quote Print

ok ladies

DMA is now ready for Beta Testing.

There will be some issues but no showstoppers unless there is an adverse reaction to another script you have installed but i doubt it.


Download via first post links


please report anything that does not seem right or ways to cheat (without using cheats)


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Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
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Chroniss





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modified
PostPosted: Fri, 28. Nov 08, 23:27    Post subject: Reply with quote Print

I just did a Deathmatch on medium difficulty to test it out. It worked good and I went through M5 wave, M4 wave, M3 wave, opted m3 +m6 wave, and opted to go once more and it sent me vs the small orbital weapons platform. I stopped at that point with 1.1 million points (veteran rank I think). I chose random ship as reward and it gave me...

A Boron Ray M2 destroyer fully decked out with 5-star marines and shields and Gauss Cannon weapons...

Thats quite a ship for 1.1 million equivalent Wink So I think I found an issue there.

Also I was checking out the menus for the reward, and I went to the extreme menu, and DMA hotkey choice was available, but I went back to the main menu. After going back into the extreme menu it was not available, instead telling me my points were too low and I had to take the 1.1 million in credits. IDK if it would have let me choose something I should not have been able to choose but the option appeared the first time.



Last edited by Chroniss on Sat, 29. Nov 08, 00:17; edited 1 time in total
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Thrandisher





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PostPosted: Fri, 28. Nov 08, 23:50    Post subject: Reply with quote Print

I had just completed the main quest so was docked at earth, installed this while docked there.

So had the arena guy fly up to the base and was killed i guess by earths defence. No biggy i guess except i was spamed over and over with im being hailed and while looking in the local map (while outside of station) i didnt see anyone. Might wanna toss a check for that sector.

I uninstalled, loaded, went someplace else, saved, installed, and it started up ok. Started up a match at Unholy Retribution ) 1 north of argon M148. Match went fine i guess. Was a ton of khack ships there so was pretty brutal. I know they destroyed the beacon before the match had started, i killed a few and got a few minor points of arena rep with them. After match started it apeared i didnt get any rep killing them while the match was in progress or afterwards.


EDIT: Duh, read and see you did keep XTest20 in and it wasnt a mistake. Nm




Last edited by Thrandisher on Sat, 29. Nov 08, 01:36; edited 1 time in total
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