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[TC] Balance of Power Plot Walkthrough
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Spychotic



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PostPosted: Mon, 2. Apr 12, 17:48    Post subject: Reply with quote Print

Just use the Spitfyre to cap it. If you are worried about overkill, then switch off some of the guns by deselecting them from the weapon group.

Spike


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DrBullwinkle





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PostPosted: Mon, 2. Apr 12, 17:57    Post subject: Reply with quote Print

Tangential to main topic:

- Who wrote Balance of Power? It is my favorite of the vanilla plots. Too bad it does not happen earlier in the game. But it does make for a nice finale.

- Who operates the X3 Wiki (linked in your sig)? I have some thoughts for stuff that should be in a wiki rather than a forum, but would like "permission" before I post a bunch of stuff on somebody else's wiki. (I do have an account there, but cannot find contact info for the owner(s).) Smile


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IdlePit





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PostPosted: Sat, 14. Apr 12, 00:38    Post subject: Reply with quote Print

Do you get the 2 blueprints even if you dont already have your PHQ ? im on the last part of this plot and i have recaptured both the fighters but i dont have my PHQ yet should i wait before returning to nathan's voyage or will i still get the blueprints given to me for when i get my PHQ ?

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Nanook
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PostPosted: Sat, 14. Apr 12, 00:42    Post subject: Reply with quote Print

The blueprints will appear in the PHQ as soon as you build it, if you've completed that mission. No need to wait. Smile


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IdlePit





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PostPosted: Sat, 14. Apr 12, 00:54    Post subject: Reply with quote Print

ok thanks Very Happy

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zazie



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PostPosted: Tue, 5. Jun 12, 16:37    Post subject: Reply with quote Print

I have not read all 18 pages but as it is not mentioned in the first post I think this hasn't been posted before Smile:
In stage one of the plot it is NOT necessary to fight against the Terran fleet that tries to kill the prison transport. You mustn't even be in the same sector !

How come ?
When I first tried this mission recently (without having read any walkthrough, as Extreme in both ranks in my 54d-save) I was really surprised about the Terran fleet: Two Yokohamas and dozens of M3, M4 and M5 - the sector was red. I was dead in no time. So I thought I would continue the mission later, with my fleet and some M7Ms to cap the bigships. Reload a save where I had already triggered the prison ship. Then I jumped to the Xenon Sector where my presence was urgently needed.
To my surprise the mission continued in US, some guy announced that they start to take over the ship. On the sector map I saw another huge Terran fleet attacking the prison transport that remained on his track, at 92% hull. After a while it left the radius of my satellites in that sector. Some minutes later, the guy from the prison transport announced that they have built up the Installation.

At that point I jumped to Neptun bacause I wanted to see what the hell was happening in the US. When I arrived IS, the Terran Fleet was still there (out in the NE-corner of the map), so I prepared to start a looong fight. But when I contacted the station (blue book-symbol) the Terran fleet vanished instantly and completely.

In other words: the mission continued without one single shot from one of my ships against the Terrans and without even my presence IS during this part of the plot.

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TTD





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PostPosted: Tue, 5. Jun 12, 18:26    Post subject: Reply with quote Print

There are a number of missions within various plots that continue without your intervention.

Some generic missions also continue and you are rewarded for them Smile


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MarvinTheMartian



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PostPosted: Mon, 11. Jun 12, 10:17    Post subject: Re: [TC] Balance of Power Plot Walkthrough Reply with quote Print

Having real trouble capping those last two fighters, their morale is only 20 but striping the shields and dropping the hull to 20% of the Mjollnir within 30secs with a PBE hasn't worked, and the Fenrir is no better having pounded it with 4x ISR (or 4x GIG) still not convincing the pilot to go for an EVA Sad
This is my attempt at the go-for-the-kill approach which has worked in the past and have tried the whittling-the-hull approach too, any other suggestions? I'd really like the Thor and Valkyrie blueprints.

Spychotic wrote:
these Tyrs will persue you wherever you go until you, or they, are dead. Whenever you jump into a new Sector, these Tyrs will jump in around you, so you really don't have an obvious escape.

This, however, is great news. No. Really. Being the final plot for me, my end-game comes into effect which involves severing diplomatic ties with the Paranid and these four will be following me around from Emperor Mines to Heaven's Assertion visiting all sectors in between like 4 pit bulls destroying all stations I chose to "hide" behind Twisted Evil
More on this later in its own topic Wink


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vr01



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PostPosted: Mon, 11. Jun 12, 10:24    Post subject: Reply with quote Print

I used the following technique for both (it's documented somewhere here on the forum, I forget who by):

I used a fighter with mass drivers to bring the hull down to 2% whilst the shields stayed at 100%. Then I used PBE's to bring the shields down to 0 and they bailed.

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PostPosted: Mon, 11. Jun 12, 10:28    Post subject: Reply with quote Print

The BoP plot was the final mission of TC.

My game stayed vanilla all the way through until I reached this plot.
Did a good chunk of it before I went modded and used All Plots Financial to pay for the completion of this plot.


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MarvinTheMartian



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PostPosted: Mon, 11. Jun 12, 10:37    Post subject: Reply with quote Print

vr01 wrote:
I used the following technique for both (it's documented somewhere here on the forum, I forget who by):

I used a fighter with mass drivers to bring the hull down to 2% whilst the shields stayed at 100%. Then I used PBE's to bring the shields down to 0 and they bailed.

I've heard that somewhere too, perhaps I'll give it a go and jump back in the HV to finish the job.

TTD wrote:
My game stayed vanilla all the way through until I reached this plot.
Did a good chunk of it before I went modded and used All Plots Financial to pay for the completion of this plot.

I, for no good reason really, have remained vanilla until I completed the plots, this could be the trigger to go modified (still want to take the pit bulls for a walk though Wink), reckoned I'd need it for fleet combat anyway.

Cheers,


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DrBullwinkle





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PostPosted: Mon, 11. Jun 12, 14:17    Post subject: Re: [TC] Balance of Power Plot Walkthrough Reply with quote Print

MarvinTheMartian wrote:
their morale is only 20 but striping the shields and dropping the hull to 20% of the Mjollnir within 30secs with a PBE hasn't worked


Morale of 20 is fairly high; you have to be lucky in order to get a bail. That means save and reload. I rarely do save-and-reload in the game -- preferring to take my luck as it comes -- but this mission for Balance of Power requires it.

As for babying the ships with PBE's for 30 seconds... that's far too long.

Use stronger weapons. Drop the shields and 20% of the hull with a single volley, or within about a second. Not "drop the hull to 20% but drop the hull by 20% (to 80% hull or less in your first volley).

Or, really, just shoot them the way you feel like. The larger factor is your luck in that specific reload. It matters more than the way that you shoot them.


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MarvinTheMartian



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PostPosted: Tue, 12. Jun 12, 10:39    Post subject: Re: [TC] Balance of Power Plot Walkthrough Reply with quote Print

DrBullwinkle wrote:
As for babying the ships with PBE's for 30 seconds... that's far too long.

Well, I wouldn't say babying Wink I lay into him like I was going to kill him, anything more than a single PBE and I'd have destroyed it in one volley.

If 20 is high then that explains why I can't cap LXs with 26 morale Sad the save I have is after they've spawned so it won't change, might have to go back a bit but not looking forward to locating the pirate base again though.


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PostPosted: Tue, 12. Jun 12, 13:25    Post subject: Re: [TC] Balance of Power Plot Walkthrough Reply with quote Print

MarvinTheMartian wrote:
Where's the kaboom? There was supposed to be an earth-shattering kaboom!


Awesome, Marvin. Smile

Morale is only one piece of the puzzle. There is still "luck" (a.k.a. the random number generator). How many times have you tried?

If you cannot get the bails after 10 or 20 attempts, and you do not have an earlier save (why not?!) then consider using the Cheat Package to "Reduce pilot morale".


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MarvinTheMartian



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PostPosted: Thu, 14. Jun 12, 10:48    Post subject: Reply with quote Print

Thankfully I do have a save after finding the pirate base but before the ships spawn. after 10 reloads, each time, they spawn with morale of 20, I have a feeling this is fixed.

I now have a save where I am 600m behind the Mjollnir and can wipe his shields and rip 75% out of the hull in a single volley of CIG fire (4 guns) and no deal! Now, I have had the issue before where I'm so friendly with pirates that they won't even attack me even if red, so I've fired a couple of mossies to get his attention before firing, no dice.

Off to by a MD and try that approach. Not happy about this at all, reloading 30 times is not my idea of fun, and that's just the first ship! Evil or Very Mad

EDIT: Just as I was about to give up, that last reload had the RNG on my side, now have both ships and hopefully soon to be bonus blueprints too! It was a combination of droppping the shields quickly with CIG then pecking away with PBE. but... will have had more to do with the RNG than weapons. maybe there's a reload counter or something Wink


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