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Argonaught.

Joined: 06 Nov 2002 Posts: 1575 on topic Location: Omnipotence rules!

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Grid
Joined: 24 Jul 2007
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Posted: Tue, 7. Jun 11, 23:41 Post subject: |
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i think i notice somthing intresting i deceide to recrate the gate network in the systrmos so that it contaned only 4 gate a system didnt really like the 6 gates but when using the scritp edditor to delete and readd gates it seems to fix the right and left movement on the universe map donno if this is useful to you tho
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InvrSmall

Joined: 06 Nov 2002 Posts: 558 on topic

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Posted: Thu, 9. Jun 11, 17:28 Post subject: |
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That's good to know. I spent ages trying to figure out why the map was swapping the left/right movements.
Cheers! 
_________________ Extended Horizons. Adds 15 new sectors to explore and to make a home in for your empire. Works with your existing Game save and does not require a new start.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu. |
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Automatic Jack

Joined: 15 Jul 2011 Posts: 162 on topic

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Posted: Fri, 12. Aug 11, 09:09 Post subject: |
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I can't seem to find the gate.
I received the message, went to the second Unknown Sector past Unholy Descent, found the Terran nav sat and flew down to 0,0,-70 and then beyond and all around but I haven't found a thing. Set a scout to map sector at 200km but still nothing.
Any help is greatly appreciated!
Edit: I'm an idiot and totally got my coordinates mixed up.
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LordDeTracy
Joined: 14 May 2010
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Posted: Thu, 18. Aug 11, 01:15 Post subject: |
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Will this be updated? it makes it so the new steam DLC sector doesnt show up.
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Sippysupcup
Joined: 21 Jul 2011
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Posted: Thu, 17. May 12, 22:34 Post subject: |
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Does anyone know exactly what you have to do to get this to work with albion. Where do you install the nexus map?
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Deadstoned
Joined: 12 Mar 2011 Posts: 17 on topic

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Posted: Sat, 30. Jun 12, 21:36 Post subject: Extended horizons |
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InvrSmall, Hi, well i just started using Extended and everything works fine but i also have STOV1.57 installed,i can drop Eq dock or HQ in all normal unknown sectors and claim it, but unfortunatly this is not the case in your extra sectors,i drop a HQ or EQ and nothing happens no notification at the bottom of the screen or even when i put my sector menu up from STO nothing there,could this be becouse STO is only set for the XTC map only or am i missing something, any help from anyone would be great 
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Kontaro
Joined: 05 Sep 2012 Posts: 58 on topic

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Posted: Mon, 17. Sep 12, 05:37 Post subject: |
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Any update on AP compatability? Sounds like these sectors are worth finding for my supercomplex
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Peanutcat
Joined: 08 Jul 2011 Posts: 191 on topic Location: Sweden

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Posted: Fri, 16. Nov 12, 18:24 Post subject: |
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For some reason the sectors won't show up on my map. I can navigate to them and I have a few stations but the sectors are invincible on my map and the only way of switching through them is via the property list. Is this an incompatibility between the mods I have installed or is this a bug with the current tc? As I'm too lazt to type in what mods I have I decided to just take a screenshot of the list in the Plugin Manager.
http://filesmelt.com/dl/Namnlos66.png
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
_________________
 
New Soundtracks for X3:TC
Last edited by Peanutcat on Fri, 28. Dec 12, 17:34; edited 1 time in total |
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Deeparth
Joined: 30 Apr 2010 Posts: 376 on topic Location: Somewhere even Google can't find.

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Posted: Fri, 28. Dec 12, 14:55 Post subject: |
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This is a very lucrative mod. How do I make it compatible with Immersive Environments and IEX?
_________________
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zombie-uk
Joined: 04 Nov 2008
Location: Wales UK
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Posted: Thu, 28. Feb 13, 02:00 Post subject: |
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My favorite addition to my X3TC vanilla game and also works sorta with another mod that adds 20+ sectors without overwiriting anything essential
These Sectors are now home to Terran Core sectors
_________________ Nvidia GeForce 9500GT
X3 Reunion i love it. |
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