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[MD] Extended Horizons. New Sectors add-on. (Compatability Update 4 Mar)
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Argonaught.





Joined: 06 Nov 2002
Posts: 1575 on topic
Location: Omnipotence rules!
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PostPosted: Tue, 17. May 11, 22:59    Post subject: Reply with quote Print

Cool, will give it a whirl then. Smile

Thanks InvrSmall.

Argo.


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Grid





Joined: 24 Jul 2007



PostPosted: Tue, 7. Jun 11, 23:41    Post subject: Reply with quote Print

i think i notice somthing intresting i deceide to recrate the gate network in the systrmos so that it contaned only 4 gate a system didnt really like the 6 gates but when using the scritp edditor to delete and readd gates it seems to fix the right and left movement on the universe map donno if this is useful to you tho

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InvrSmall



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Joined: 06 Nov 2002
Posts: 558 on topic

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PostPosted: Thu, 9. Jun 11, 17:28    Post subject: Reply with quote Print

That's good to know. I spent ages trying to figure out why the map was swapping the left/right movements.

Cheers! Very Happy


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Extended Horizons. Adds 15 new sectors to explore and to make a home in for your empire. Works with your existing Game save and does not require a new start.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
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Automatic Jack





Joined: 15 Jul 2011
Posts: 162 on topic

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PostPosted: Fri, 12. Aug 11, 09:09    Post subject: Reply with quote Print

I can't seem to find the gate.
I received the message, went to the second Unknown Sector past Unholy Descent, found the Terran nav sat and flew down to 0,0,-70 and then beyond and all around but I haven't found a thing. Set a scout to map sector at 200km but still nothing.

Any help is greatly appreciated!

Edit: I'm an idiot and totally got my coordinates mixed up.

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LordDeTracy





Joined: 14 May 2010



PostPosted: Thu, 18. Aug 11, 01:15    Post subject: Reply with quote Print

Will this be updated? it makes it so the new steam DLC sector doesnt show up.

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Sippysupcup





Joined: 21 Jul 2011



PostPosted: Thu, 17. May 12, 22:34    Post subject: Reply with quote Print

Does anyone know exactly what you have to do to get this to work with albion. Where do you install the nexus map?

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Deadstoned





Joined: 12 Mar 2011
Posts: 17 on topic

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PostPosted: Sat, 30. Jun 12, 21:36    Post subject: Extended horizons Reply with quote Print

InvrSmall, Hi, well i just started using Extended and everything works fine but i also have STOV1.57 installed,i can drop Eq dock or HQ in all normal unknown sectors and claim it, but unfortunatly this is not the case in your extra sectors,i drop a HQ or EQ and nothing happens no notification at the bottom of the screen or even when i put my sector menu up from STO nothing there,could this be becouse STO is only set for the XTC map only or am i missing something, any help from anyone would be great Smile

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Kontaro





Joined: 05 Sep 2012
Posts: 58 on topic

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PostPosted: Mon, 17. Sep 12, 05:37    Post subject: Reply with quote Print

Any update on AP compatability? Sounds like these sectors are worth finding for my supercomplex

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Peanutcat





Joined: 08 Jul 2011
Posts: 191 on topic
Location: Sweden
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modified
PostPosted: Fri, 16. Nov 12, 18:24    Post subject: Reply with quote Print

For some reason the sectors won't show up on my map. I can navigate to them and I have a few stations but the sectors are invincible on my map and the only way of switching through them is via the property list. Is this an incompatibility between the mods I have installed or is this a bug with the current tc? As I'm too lazt to type in what mods I have I decided to just take a screenshot of the list in the Plugin Manager.

http://filesmelt.com/dl/Namnlos66.png


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}


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Last edited by Peanutcat on Fri, 28. Dec 12, 17:34; edited 1 time in total
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Deeparth





Joined: 30 Apr 2010
Posts: 376 on topic
Location: Somewhere even Google can't find.
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PostPosted: Fri, 28. Dec 12, 14:55    Post subject: Reply with quote Print

This is a very lucrative mod. How do I make it compatible with Immersive Environments and IEX?


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zombie-uk





Joined: 04 Nov 2008

Location: Wales UK

PostPosted: Thu, 28. Feb 13, 02:00    Post subject: Reply with quote Print

My favorite addition to my X3TC vanilla game and also works sorta with another mod that adds 20+ sectors without overwiriting anything essential

These Sectors are now home to Terran Core sectors


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