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[MOD] CB's HUD Mod V1.6 [06.10.10]
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Chestburster2





Joined: 25 Mar 2006
Posts: 214 on topic
Location: Bavaria, Germany
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modified
PostPosted: Tue, 24. Aug 10, 22:04    Post subject: [MOD] CB's HUD Mod V1.6 [06.10.10] Reply with quote Print

V1.6 has been released

Features:
- Black/Grey/Red layout
- No Brackets
- New Ship/Factory Icons
- No sidebar
- several other little things


Screenshots (Icons 1.6):



Chestburster's Red-Hud V1.6.rar


TrixX Red-Hud V0.3

Installation:
- Drop both files into your "Mods" directory.
- Start X3TC and select the RedHud as mod.
Or just install it as a fake patch Wink

Uninstall:
Just remove the both files.

Incompatibility:
Every Mod that alters the Interface

Version History:
24.08.10 - V1.0 released
25.08.10 - V1.1
- redone M3 & M4 icons
- improved M1, M2, M7, M6, TS and TM icons
- minor framework adjustments
26.08.10 - V1.2
- minor ship icon improvements
- hud frames got a new painting
- new gravidar
- new target brackets
26.08.10 - V1.3
- changed menu icons
- added factory icons
- some framework changes
28.08.10 - V1.4
- framework changes.. again *g*
- new crosshairs (by TrixX)
- new gravidar (by TrixX)
- new gate symbols (by TrixX)
- changed laser forge icons
- new Main Menu layout (by TrixX)
- added "No Brackets" version
18.09.10 - V1.5
- icon upgrades
- restored old crosshairs
06.10.10 - V1.6
- Adjusted the framework to better fit with PSC01's cockpit mod
- Some icons improved.. again Razz
- New crosshairs, yay!
- added transparency to the target brackets
- other stuff i do not remember *g*

Used files:
tex/true/780.jpg
tex/true/781.jpg
tex/true/796.jpg
tex/true/1120.jpg
tex/true/1121.jpg
tex/true/1122.jpg
tex/true/1123.jpg
tex/true/1127.jpg
dds/gui_bars.dds
dds/gui_master.dds
dds/interface_framwork_XT_diff.dds
dds/interface_template_blackpearl.dds


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Last edited by Chestburster2 on Wed, 6. Oct 10, 19:10; edited 11 times in total
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Chestburster2





Joined: 25 Mar 2006
Posts: 214 on topic
Location: Bavaria, Germany
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PostPosted: Wed, 25. Aug 10, 15:21    Post subject: Reply with quote Print

V1.1 out now!
- redone M3 & M4 icons
- improved M1, M2, M7, M6, TS and TM icons
- minor framework adjustments

Tell me if you like it and/or what needs to be adjusted.


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Chestburster2





Joined: 25 Mar 2006
Posts: 214 on topic
Location: Bavaria, Germany
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PostPosted: Thu, 26. Aug 10, 01:21    Post subject: Reply with quote Print

V1.2 out!
- minor ship icon improvements
- hud frames got a new painting
- new gravidar
- new target brackets

Updated screenshots.

If you dont like the grey and red shield/hull display i can upload a version with blue and green bars.


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mr.WHO





Joined: 12 Oct 2006
Posts: 2762 on topic
Location: Wroclaw - Poland
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PostPosted: Thu, 26. Aug 10, 09:34    Post subject: Reply with quote Print

Looks good, too bad I can't try it till october.

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Chestburster2





Joined: 25 Mar 2006
Posts: 214 on topic
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PostPosted: Thu, 26. Aug 10, 16:56    Post subject: Reply with quote Print

Aaaaaand another one!

V1.3 out!

If you dont like the new factory icons (tech, weapons or both) ill upload a version without them Wink


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Requiemfang





Joined: 16 Jul 2009
Posts: 2744 on topic

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PostPosted: Thu, 26. Aug 10, 17:26    Post subject: Reply with quote Print

Hmmm... you know what color layout we need that I've yet to see... PURPLE!!!!!!!! I dare you to put one up that is purple! Rolling on the floor laughing

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Chestburster2





Joined: 25 Mar 2006
Posts: 214 on topic
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PostPosted: Thu, 26. Aug 10, 21:10    Post subject: Reply with quote Print

You realy want a purple one? *g*

If i get the time i'll make a special "Requiemfang-Edition" Wink


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Sorkvild



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Joined: 08 Jun 2006
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Location: I'm in the middle of some calibrations...
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PostPosted: Thu, 26. Aug 10, 21:23    Post subject: Reply with quote Print

Looks really nice. dark & red I like that. Good work Wink


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Chestburster2





Joined: 25 Mar 2006
Posts: 214 on topic
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PostPosted: Thu, 26. Aug 10, 21:36    Post subject: Reply with quote Print

Sorkvild wrote:
Looks really nice. dark & red I like that. Good work Wink


Thanks, always good to hear that someone else like my HUD Smile

Btw. i left two bars for debugging in. A blue and a green one. I just cant figure out where they belong to.
There's so much garbage inside the files (not to mention the .cat files.. urg..). I'm still searching for the texture that belongs to the stocked ware bar at a station :/
It's grey in vanilla so i didnt touch it yet i think.

Edit: Funny.. Ego changed the Lasertower Fac icon, its now using the universal fac icon. They are so rare that i didnt noticed it. The Tractor Beam Forge is using the same icon, so i wont change it. 2 Facs out there without an icon Sad

Edit2: Btw. does this Mod cause a modified? I dont think so but if some1 want to test it... *g*


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Requiemfang





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PostPosted: Thu, 26. Aug 10, 22:01    Post subject: Reply with quote Print

Chestburster2 wrote:
You realy want a purple one? *g*

If i get the time i'll make a special "Requiemfang-Edition" Wink


Laughing well I don't mind purple... I just like variety, red is nice too Very Happy The user being able to choose what color the interface of the hud is, is what would catch a lot attention now Wink

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Chestburster2





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Posts: 214 on topic
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PostPosted: Thu, 26. Aug 10, 22:11    Post subject: Reply with quote Print

Hehe, yeah. I just wanted to finish the other parts first befor i start working on another version.

I'll see what colour will be the next one.


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kuplo





Joined: 06 Sep 2006
Posts: 293 on topic

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PostPosted: Fri, 27. Aug 10, 12:59    Post subject: Reply with quote Print

I'm rather preferable to Gold. Do tell if you decide on that.

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TrixX





Joined: 18 Aug 2010
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PostPosted: Fri, 27. Aug 10, 13:21    Post subject: Reply with quote Print

If we could code it so that there were a few tint overlays or something similar to the text colour choice then that would work well. Unfortunately it's not done that way as yet.


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paulwheeler





Joined: 19 Apr 2005
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PostPosted: Fri, 27. Aug 10, 14:26    Post subject: Reply with quote Print

This looks very promising.

Any chance of getting a version where only the ship/station you have targeted and your owned ships have a box around them? I know other HUD mods have done this.

I hate seeing all those boxes on the screen all the time!


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Chestburster2





Joined: 25 Mar 2006
Posts: 214 on topic
Location: Bavaria, Germany
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PostPosted: Fri, 27. Aug 10, 14:51    Post subject: Reply with quote Print

Is possible paul. Just dont have the time today to work on the HUD *g*

TrixX made some nice changes/additions (i like the gravidar, wanted to make one like this for the next release^^) that i will add/adapt.

For the coding thing: yeah, its not like i want it to be.. you cant even make a multicolored shield/armor bar (okay.. i can make one that changes color on every hit but this just look strange *g*) because the bar is moving to the left, not just depleting and got a variable size (small targets use only a small ammount of the bar..).

About the Fac icons (laser forges).. i'll change them into something like the Military Hud did (i need to change the tfactory to achive what i wanted and that will not happen).


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