[Request] Double Transporter Range?
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[Request] Double Transporter Range?
Is it possible to alter the transporter range with a script or mod?
(i.e. the value returned by
<RetVar> = get transporter range
)
Basically the following mod seems to use the transporter range to check if you are close enough to a station to trade.
[2010-04-02][TC/AP]Transporter trade by cyberfuzzie
The problem being that it isn't possible to get to within 5km of some of the really big stations (esp. Terran stations).
I thought it might be in globals.txt ... but darned if I can get my head around looking through / creating .cat/.dat files.
The following mod increases comm range to 500km, so I am hoping it wouldn't be too hard to do something similar for transporter range.
[2009-02-15][TC/AP]500km Comm Range Mod by argon_emperor
(P.S. I would be great if I could have _both_ transporter and comm range increased - instead of having to pick one :P)
(i.e. the value returned by
<RetVar> = get transporter range
)
Basically the following mod seems to use the transporter range to check if you are close enough to a station to trade.
[2010-04-02][TC/AP]Transporter trade by cyberfuzzie
The problem being that it isn't possible to get to within 5km of some of the really big stations (esp. Terran stations).
I thought it might be in globals.txt ... but darned if I can get my head around looking through / creating .cat/.dat files.
The following mod increases comm range to 500km, so I am hoping it wouldn't be too hard to do something similar for transporter range.
[2009-02-15][TC/AP]500km Comm Range Mod by argon_emperor
(P.S. I would be great if I could have _both_ transporter and comm range increased - instead of having to pick one :P)
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24965
- Joined: Sun, 2. Apr 06, 16:38
There's an entry for the transporter range in the globals.txt file. That's the same file that is also modified in the 500 km Comm range mod. Check the types folder.
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OK I've found the file, can view the text (using X3 Editor 2), and managed to extract Globals.pck (it seems to be a plain text file despite the .pck extension). I can edit the values OK. But I don't know how to recompress it and stick it in a .cat/.dat file as a Fake Patch.X2-Illuminatus wrote:There's an entry for the transporter range in the globals.txt file. Check the types folder.
[EDIT] Hmm .... nevermind, I think I've got it now. I'll just give it a test.
[EDITx2] Er, nope. Didn't work.
However now that I knew to look for 'BEAMING' not 'TRANSPORTER' I found it in the 'Edit Game Globals' menu of the advanced Plugin Manager (thanks Cycrow) so I think I should be OK.
Ha-ha. I somehow think you didn't get to the end of my post ... "However now that I knew to look for 'BEAMING' not 'TRANSPORTER' I found it in the 'Edit Game Globals' menu of the advanced Plugin Manager (thanks Cycrow) so I think I should be OK."Cycrow wrote:another way is if you run the plugin manager in advanced mode, then in the advanced menu there is an option to edit the globals
then it'll create and merge the globals file automatically with your changes