[Script]Fasteroid - Featuring The Reaper
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[Script]Fasteroid - Featuring The Reaper
Fasteroids
Asteroids crossed with Fast and Steroids.
Ever wondered why rocks in TC are just so... boring?
They don't move, they don't... do anything.
That's about to change!
Story and Info
Normal asteroids are left unchanged, but you better keep your eye out for Fasteroids, which make there way, pondering slowly across the sector. They're not fast, in a sense, but well, they move, and can be quite nasty if you don't notice them.
Fasteroids range from a large Mineable asteroid, to much smaller rocks, and all fly across in a straight line and rotate.
Every time you enter an asteroidy sector you may be notified of their presence! They move in a straight line for some time, and either crash into something, or eventually blow up.
More massive asteroids are of course more susceptible to gravitational forces, and cause more forces of their own. Asteroids with a high mineral content are more massive.
Therefore, all asteroids flying around have relatively high yields, from 50, to even 200!
If you're lucky the biggest asteroids can have mines placed on them quickly!
Asteroids are most likely to be Ore, slightly less Silicon, less Ice, and least likely to be Nividium.
If you're really lucky you might even come across... The Reaper... It's huge... and once it locks on to your gravitation field it will keep coming 'til it dies.
Download
Coming very soon.
Unfortunately all Upload sites at the moment don't seem to be in good state, and instead of signing up somewhere else we'll just have a little closed beta. If you're interested in using this, please PM me your email address and I will send the files in Zip format.
I hope to add a download link to a much improved version tomorrow.
Asteroids crossed with Fast and Steroids.
Ever wondered why rocks in TC are just so... boring?
They don't move, they don't... do anything.
That's about to change!
Story and Info
Normal asteroids are left unchanged, but you better keep your eye out for Fasteroids, which make there way, pondering slowly across the sector. They're not fast, in a sense, but well, they move, and can be quite nasty if you don't notice them.
Fasteroids range from a large Mineable asteroid, to much smaller rocks, and all fly across in a straight line and rotate.
Every time you enter an asteroidy sector you may be notified of their presence! They move in a straight line for some time, and either crash into something, or eventually blow up.
More massive asteroids are of course more susceptible to gravitational forces, and cause more forces of their own. Asteroids with a high mineral content are more massive.
Therefore, all asteroids flying around have relatively high yields, from 50, to even 200!
If you're lucky the biggest asteroids can have mines placed on them quickly!
Asteroids are most likely to be Ore, slightly less Silicon, less Ice, and least likely to be Nividium.
If you're really lucky you might even come across... The Reaper... It's huge... and once it locks on to your gravitation field it will keep coming 'til it dies.
Download
Coming very soon.
Unfortunately all Upload sites at the moment don't seem to be in good state, and instead of signing up somewhere else we'll just have a little closed beta. If you're interested in using this, please PM me your email address and I will send the files in Zip format.
I hope to add a download link to a much improved version tomorrow.
Last edited by EmperorJon on Fri, 13. Aug 10, 21:03, edited 2 times in total.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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Therefore, all asteroids flying around have relatively high masses, from 50, to even 200!
Apples? Grams?
What mass do ships have?
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Well,
So if you want me to custom one that goes for an NPC for ever, then you run that from a MD file and link it somehow to an NPC ship the MD makes, build the mission structure etc. , then yes, I can take down a ship.
It will look silly though... it moves in X,Y,Z or a combination, equal steps. So it doesn't curve, it zigzags... The Reaper is probably sentient, or powered by spaceflies, I haven't decided yet.
Spoiler
Show
The Reaper chases after the player ship until destroyed
It will look silly though... it moves in X,Y,Z or a combination, equal steps. So it doesn't curve, it zigzags... The Reaper is probably sentient, or powered by spaceflies, I haven't decided yet.

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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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That would really be an interesting mission type.
Destroy the asteroid before it hits station XYZ.
That alone would be too easy but there can always be twists to that...
Destroy the asteroid before it hits station XYZ.
That alone would be too easy but there can always be twists to that...
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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If the 'roid was big enough, perhaps the random possibility of it breaking up in to three big chunks that may very well hit other stations or ships?Gazz wrote:That would really be an interesting mission type.
Destroy the asteroid before it hits station XYZ.
That alone would be too easy but there can always be twists to that...

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When you kow where the "target station" is and you only accept the mission when you are there, it's a pretty trivial matter to launch one missile. Or 5.
What might work is to make it a random event that the player is not specially notified about.
Or maybe an incoming emergency call... I dunno.
To be able to choose (by accepting the mission) whether - and when - there will be an asteroid heading toward the station or not, trivialises the mission.
Getting chased by... a rock... sounds pretty surreal, though.
Too much space weed.
What might work is to make it a random event that the player is not specially notified about.
Or maybe an incoming emergency call... I dunno.
To be able to choose (by accepting the mission) whether - and when - there will be an asteroid heading toward the station or not, trivialises the mission.
Getting chased by... a rock... sounds pretty surreal, though.
Too much space weed.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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I'd recommend Mediafire for the storage. It is free, has unlimited storage, so long as single files are under 100MB, and no wait times. I use it, and it seems to be one of the most popular...
On the main topic... Makes zero sense, but looks awesome. I'll wait until it has a posted download link though.
On the main topic... Makes zero sense, but looks awesome. I'll wait until it has a posted download link though.
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The size of the asteroid is random.
Chances are they'll be smaller, but they could also be bigger, and if they get set at the biggest size, that's the reaper... and it's as big as a Federal Argon Shipyard...
Chances are they'll be smaller, but they could also be bigger, and if they get set at the biggest size, that's the reaper... and it's as big as a Federal Argon Shipyard...

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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
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Is nice this scriptEmperorJon wrote:The size of the asteroid is random.
Chances are they'll be smaller, but they could also be bigger, and if they get set at the biggest size, that's the reaper... and it's as big as a Federal Argon Shipyard...

But... if I enter in a Sector and the asteroid crash on my station? ( or a npc station?

I'd like to try it
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@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
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