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[SCR] Memia AutoScan Freight (V1.11 - 02/07/2013)
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memia





Joined: 28 Jul 2010
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Location: UK
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PostPosted: Sat, 7. Aug 10, 01:38    Post subject: [SCR] Memia AutoScan Freight (V1.11 - 02/07/2013) Reply with quote Print

Memia AutoScan Freight
An AL Plugin for Terran Conflict and Albion Prelude that automatically scans freight in all ships within range.

Background
Tired of having to manually click that "Scan" button every time you want to scan a ship for freight? Well I am, hence the script Smile

How to Use
Ensure you have a Frieght Scanner installed into your ship and that the plugin is turned on (see Installation below).
Simply pass within the range of the scanner (default 4km) and the ship will be automatically scanned on your behalf.

Note, if you are in a system where scanning is illegal then the scanner will not scan anything.
The plugin only works on the Player's current ship.

It works during freight scanning missions for law enforcement against illegal wares as well as pirate missions to scan for legal wares to plunder.

Installation
To use, simply install the SPK and then ensure the plugin is switched on in the Artificial Life plugin section (Gameplay -> Artificial Life Settings -> Memia AutoScan Freight).

Download
Download the SPK from here:


Version History
Version 1.11 (02.07.2013)
A further update to correct scanning in Goner sectors.

Version 1.10 (25.06.2013)
Update to correct scanning in Goner sectors such that it no longer causes a loss of Argon reputation.
Allow the plugin to be disabled in AL settings.

Version 1 (06.08.2010)
Initial Release

Resources used
None

Compatibility
X3:TC - All versions
X3:AP - All versions


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Last edited by memia on Tue, 2. Jul 13, 11:03; edited 8 times in total
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Calgor Grim





Joined: 08 Sep 2011



PostPosted: Tue, 20. Sep 11, 14:05    Post subject: Reply with quote Print

Is this still available from someone? I'd love to download this but I'm getting timeouts Sad

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dreis





Joined: 23 Jan 2010
Posts: 44 on topic
Location: Taubaté, Brazil
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PostPosted: Thu, 10. Nov 11, 16:32    Post subject: Reply with quote Print

I still have the script if anyone wants it.

But I'm having issues with the Goner Sector.
Even though scanning in there is illegal it still seems to be scanning and I'm losing Reputation.

I tried to disable it under the AL Settings but it didn't work.

I think this is a must script, and I hate having to disable it.

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Calgor Grim





Joined: 08 Sep 2011



PostPosted: Thu, 10. Nov 11, 17:53    Post subject: Reply with quote Print

Will this require permission to put up? I'd love to get this script myself.

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Llama





Joined: 21 Aug 2007
Posts: 431 on topic
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PostPosted: Mon, 23. Jan 12, 09:25    Post subject: Reply with quote Print

For those still wondering, you can get the script from here


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memia





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PostPosted: Wed, 21. Nov 12, 14:10    Post subject: Reply with quote Print

Hi All,
Apologies that the download links went offline. My old site got taken down by a DoS attack on the server it was hosted by.

I've got a new site online and have updated the original download links.

The new site is available at http://www.memiasx.com.

I would appreciate it if other links to my downloads are now removed (although I totally understand why people provided them).

Thanks,
M


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Huillam





Joined: 16 Dec 2011
Posts: 315 on topic

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PostPosted: Thu, 16. May 13, 02:56    Post subject: Reply with quote Print

It seems the script auto-scan freight in goner sectors (where it's illegal).
It may be a conflict with XRM; I can't remember if the argon police license allow to scan freight in goner sectors in vanilla.

Edit:
Even if turned off it still scans freight.

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Miravlix





Joined: 13 May 2013
Posts: 39 on topic

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PostPosted: Sun, 19. May 13, 10:41    Post subject: Reply with quote Print

I haven't checked the reason why it scans even while turned off, but I found the reason why it scans goner's.

The file mermia.asf.xml

if $race == stuff OR $race == [Goner]
$canScan = [TRUE]


For some reason the author thinks that a Goner sector is like a pirate sector where it's always legal to scan.

Simple solution is to remove the "$race == [Goner] OR" and then it won't scan in those two sectors.

I think a full fix would be to also change the else after it with:

if $race == [Goner]
$canScan = player has police license for race [Argon]
else
$canScan = player has police license for race $race
end

But I'm not a X scripter, so thats just an educated guess.

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Huillam





Joined: 16 Dec 2011
Posts: 315 on topic

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PostPosted: Sun, 19. May 13, 11:59    Post subject: Reply with quote Print

I'll try that. Thank you Miravlix.

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Miravlix





Joined: 13 May 2013
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PostPosted: Wed, 22. May 13, 11:45    Post subject: Reply with quote Print

I finally had the opportunity to test the code and it worked brilliantly of course, only a slight problem, having an Argon Police License doesn't make it legal to scan in Goner sectors. DOH

I don't know if it's a bug or what, but the current path level of AP does not allow freight scanning in Goner's two sectors.

So the "fix" is to remove the "$race == [Goner] OR" from the early line of mermia.asf.xml.

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memia





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PostPosted: Wed, 26. Jun 13, 23:00    Post subject: Update to Version 1.10 [25.06.2013] Reply with quote Print

Update to Version 1.10
The new update includes a fix to no longer cause loss of Argon reputation when in Goner sectors.
Also allows disabling of the plugin through the AL plugin configuration menu.


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memia





Joined: 28 Jul 2010
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PostPosted: Tue, 2. Jul 13, 11:05    Post subject: Update to Version 1.11 [02.07.2013] Reply with quote Print

Update to Version 1.11
Further update to fix Goner sector scanning to prevent rep loss.


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