innanzitutto chiedo scusa in anticipo se non ho registrato la mia copia del gioco, ma ho trovato TC in allegato a The Games Machine, e nè sulla rivista nè nei cd ho trovato il codice

Ora, il problema: durante il gioco, mentre mi stavo dirigendo verso una nave nemica, lo schermo ha cominciato a lampeggiare ripetutamente (flash bianchi che oscuravano tutto). Ho deciso di allontanarmi (anche perché non vedendo niente rischiavo di impastarmi da qualche parte

Ora mi domando se per caso sia un effetto della patch o dei miei settaggi grafici... ho disattivato sia antialiasing che filtro anisotropico, insieme alle sorgenti di luce e le variazione di colori, mantenendo solo texture e shader al massimo.
Allego anche la DxDiag:
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.091208-0542)
Language: Italian (Regional Setting: Italian)
System Manufacturer: Hewlett-Packard
System Model: HP Compaq 6730s
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Duo CPU T5670 @ 1.80GHz (2 CPUs), ~1.8GHz
Memory: 3066MB RAM
Page File: 1269MB used, 5071MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: ATI Mobility Radeon HD 3430
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x95C2)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_95C2&SUBSYS_30E9103C&REV_00
Display Memory: 1530 MB
Dedicated Memory: 252 MB
Shared Memory: 1277 MB
Current Mode: 1280 x 800 (32 bit) (60Hz)
Monitor: Monitor generico Plug and Play
Driver Name: atidxx32.dll,atidxx64,atiumdag.dll,atiumdva.dat,atiumd64,atiumd6a,atitmm64
Driver Version: 7.15.0010.0096 (English)
DDI Version: 10.1
Driver Attributes: Final Retail
Driver Date/Size: 5/8/2008 11:04:26, 1499136 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-D682-11CF-BB71-E310A1C2CA35}
Vendor ID: 0x1002
Device ID: 0x95C2
SubSys ID: 0x30E9103C
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Altoparlanti (SoundMAX Integrated Digital HD Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_194A&SUBSYS_103C3615&REV_1004
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ADIHdAud.sys
Driver Version: 6.10.0001.5820 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 4/11/2008 16:38:44, 382464 bytes
Other Files:
Driver Provider: AnalogDevices
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
---------------------
Sound Capture Devices
---------------------
Description: Microfono (SoundMAX Integrated Digital HD Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ADIHdAud.sys
Driver Version: 6.10.0001.5820 (English)
Driver Attributes: Final Retail
Date and Size: 4/11/2008 16:38:44, 382464 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Tastiera
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: HP Quick Launch Buttons
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x3647, 0x0001
FF Driver: n/a
Device Name: USB Game Controllers
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x07B5, 0x0316
FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ Hub radice USB
| Vendor/Product ID: 0x8086, 0x2938
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 4/10/2009 21:43:18, 196096 bytes
| Driver: usbd.sys, 1/21/2008 04:23:03, 5888 bytes
----------------
Gameport Devices
----------------
Grazie in anticipo per l'aiuto... per il resto il gioco gira benissimo, quindi mi limiterò a evitare i GOF e le navi che li usano, magari facendole buttare giù ai wingmen.
