Please run khaaksecondinvasionstarter.xml to start this. When run you are asked for 3 variables, at the first enter 1 for easy, 2 for normal, 3 for hard and 4 for xtreme. Second is whether or not you want carriers to have ships too. Press 1 for yes, anything else is a no. Third is what day to start this script AS (not ON) default is 1 but if you want carriers first go enter 200, which starts the script right now AS day 200 (not AT).
When you run this script a looping counter is started at day x. Depending on the difficulty level about a day later an ammount of khaak spawn in a random sector. The strength of the khaak is proportional to the difficulty and day too. At day 68 khaak m6s (cruisers) appear. Sorry they are just kinda regular clusters. At day 125 destroyers appear, at day 200 carriers appear. You have the choice of having the khaak carrier have docked fighters too if you want added fun. Xtreme is 2/3 day and easy is 4/3 day actually.
Khaak Spawner V4
once you open the link, click "click here if this is not a picture"
to anyone who downloaded it before: please dont hate me its just my second script ever


*edit v4* daynumber now works
@=wait 57600000ms causes a crash. *in Han Solo voice* Its not my fault. seriously, other than not testing it enough I dont think its my bug. Thus difficulty level 4 works. If something doesnt work as intended PLEASE email aalaardb @ yahoo . com. Im not running this script for 2.4 hours on each dif level to test it.
*edit v3* a loop wasnt working, fixed it
added station destroyed message
added shields and ships to the station to make it harder to destroy
*edit v2*
learned the meaning of skip if not, the script now works.
to anyone who downloaded it before: please dont hate me its just my second script ever

removed khaaklaser.xml
optimized spawn location
created a khaak station in the uppermost unknown sector at 0,0,0, to stop the looping script destroy that station.
added daynumber to start at, default is 1
*edit v1.1*
changed carrier ships from m5 to m3.
shrunk z axis
corrected stupid mistake on my part where delay was so large it was negative
added m4s
found out rng can't go negative and edited accordingly