[Script] Logain Industries Freight Distribution Network Lite (FDNL) v1 28/06/2010

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Ikaruga
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Post by Ikaruga » Thu, 20. Oct 11, 08:56

Does this only work with products > resources ?

Example :

I have two mines, one having 15 000 energy cells, on having zero, will the first one share its energy with the second ?
If brute force doesn't solve your problems, then you aren't using enough

Logain Abler
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Post by Logain Abler » Thu, 20. Oct 11, 09:22

Feloidea wrote:Question, does it work with the Headquarter?
No, just factories.

LA

Logain Abler
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Post by Logain Abler » Thu, 20. Oct 11, 09:26

Ikaruga wrote:Does this only work with products > resources ?

Example :

I have two mines, one having 15 000 energy cells, on having zero, will the first one share its energy with the second ?
Been a long time, but if I remember correctly with FDN-L a factory that requires a ware will only scan other factories that produce that ware, not use it as a resource.

LA

Nemesis_87
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Post by Nemesis_87 » Sat, 29. Oct 11, 22:05

So let me get this straight, with this i build say a SPP, and in the same system i build a bunch of crystal fabs, Meatstake factorys and cattle farms they will all produce without the need for a bunch of transports? so il only have to really bother with transports to sell the products to other systems?

i64man
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x3tc

Post by i64man » Thu, 8. Dec 11, 09:02

I just have a question, I have a SSC Factory, a FC Factory and an Ore mine. Do I need to assign freighters to each factory so they can do this thing by themselves or the wares will get transfered on their own?

Logain Abler
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Post by Logain Abler » Thu, 8. Dec 11, 09:19

i64man wrote:I just have a question, I have a SSC Factory, a FC Factory and an Ore mine. Do I need to assign freighters to each factory so they can do this thing by themselves or the wares will get transfered on their own?
No, FDN & FDN-L was built to remove the need for lots of freighters.

LA

i64man
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Post by i64man » Thu, 8. Dec 11, 11:17

Great....Thanks.

Jonas801
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Post by Jonas801 » Sat, 21. Jan 12, 00:30

Does this work with AP?
Mu

delray
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Post by delray » Thu, 12. Apr 12, 22:03

Your download link is broken.
Where is it?

LordGaara
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Post by LordGaara » Thu, 12. Apr 12, 22:05

delray wrote:Your download link is broken.
Works fine for me, delray. On the other hand, LA's unified menu is nowhere to be found.

delray
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Post by delray » Thu, 12. Apr 12, 22:11

Darn thing. It's alive again.
Where is it?

Alexology
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Post by Alexology » Mon, 16. Apr 12, 00:59

Um, am I crazy or is there no download link here? I have read and reread the post but I can't see a link anywhere.

creidiki
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xr

Post by creidiki » Mon, 16. Apr 12, 01:06

The yellow line under "Download Link:"
I am not as think as you drunk I am.

TomRobinson
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Post by TomRobinson » Wed, 13. Jun 12, 19:06

Right i think i am missing something here,

I have 2 factories in the same sector (bliss place and Dream farm) both with fdn active but they are not sharing resources am i doing something wrong?

wares are set to same price that was the only thing i thought might affect it.

help appreciated./

Thanks Tom
Do Hippos Eat Giraffes?

JACN85
Posts: 4
Joined: Thu, 22. Dec 11, 06:33
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Post by JACN85 » Sat, 11. Aug 12, 12:36

Uhh, can we get a manual install download link again. SPK files suck if you're using XRM.

ianbutera
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Joined: Tue, 6. Jun 06, 01:56
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Post by ianbutera » Wed, 29. Aug 12, 20:54

I really can't figure out how to make this work. I'm confused about how to set up the hotkey. I realize that you say to use cycrows hotkey manager, but how do I do that?

compubacter
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Joined: Sat, 8. Sep 12, 22:17
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Post by compubacter » Tue, 11. Sep 12, 03:37

Could I get the manual script install files for FDNL?

A tutorial for creating hotkeys can be found here:
http://cycrow.thexuniverse.us/scripts/h ... index.html
This allows you to run scripts quickly.

WildAce
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Post by WildAce » Wed, 28. Nov 12, 00:19

i need the manual install files also.

Seran
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Joined: Fri, 25. Jul 08, 04:43

Post by Seran » Thu, 20. Jun 13, 06:44

Pretty sure you can get the manual files by right clicking the SPK and selecting "Extract to ZIP," or "Extrac Package," or one of the other options. You'll end up with a Scripts and a T file.

Also for some reason I cannot seem to get this to work. I'm running XRM and a few other mods, and I've got a large (new) self-sustaining missle factory set-up in Antigone. Every factory is green on the FDNL list... but the Crystal plants aren't handing over their crystals to the SPP, so the cycle can't start. Any help?

EDIT: I should clarify that I gave the Crystal plants my own energy cells to get them going.

Nick Seafort
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Joined: Fri, 26. Dec 08, 19:04
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Post by Nick Seafort » Fri, 13. Dec 13, 18:37

Hi there, I was hoping that someone might be able to help me!

I'm using XRM, and was hoping to use FDNL to improve my experience now that I've just upgraded to using multiple factories. I install the spk and enable it in mod manager, then bind the hotkey in the control map... but when I launch the menu I see this:

[ external image ]

The stations are all separate, not in a complex. At a friend's suggestion, I tried using cheats to make a new station in a new sector, with exactly the same result. He has XRM and FDNL work just fine together, and couldn't figure out what my problem was. Any suggestions, or further questions?

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