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[Script] Logain Industries Freight Distribution Network Lite (FDNL) v1 28/06/2010
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Logain Abler





Joined: 31 Oct 2005
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PostPosted: Mon, 28. Jun 10, 21:35    Post subject: [Script] Logain Industries Freight Distribution Network Lite (FDNL) v1 28/06/2010 Reply with quote Print

Logain Industries Freight Distribution Network Lite (FDNL) v1


Introduction:
FDNL is a stripped down script only version of FDN.
This is a replacement for anyone who does not require full FDN or someone looking for a replacement to Complex Hubs or fleets or TS's.


Limitations:
Only works within the local sector and requires a Advance Satellite
Does not work with Complex Hubs
Both Product & Resource Factories need to be running FDNL
Factories will try and maintain 2 * required resources, it requests the full amount taking into account its own stock level. However if a supply request is missed due to shortages the Factory will not request the resource again until just prior to the next complete cycle.


Pro's over FDN:
Simpler to use / fire & forget
Less CPU intensive
Not a mod so no compatibility issue
Ideal for self contain production within a local sector


Con's over FDN:
No advance feature
No centralised storage & distribution
Only works in local sector
Does not work with Complex Hubs
Does not work with PM or SSDN


FDN Disclaimer:
If used with FDN, FDN & FDNL should not be run on the same factory. It will work but just duplicate running tasks


Usage:
Assign Hotkey to open FDN Lite Menu (also uses Cycrow's Hotkay Manager)
Select Factories as listed under available Sectors
FDNL active factories will show as green

Simples!


Current Version:
v1 - 28/06/2010


Download Link:
Thanks to StormMagi


Installing script files:
Use Plugin Manager by Cycrow link to install the script .spk file
Or:
Manually install files from the script.zip. This link contains a guide for installing script files manually.
Great guide also by Cycrow link


Resource Info:
Script uses file 9917-L044 for text strings.


Disclaimer: This scripts is free to be reused in your scripts/mods as long as you say thankyou in your topic.


LA


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Freight Distribution Network|Strategic Sector Defence Network|Production Modules|Capital Ship Energy Cell Generator


Last edited by Logain Abler on Mon, 25. Apr 11, 14:30; edited 19 times in total
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Logain Abler





Joined: 31 Oct 2005
Posts: 2253 on topic
Location: Norwich, UK
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PostPosted: Mon, 28. Jun 10, 22:39    Post subject: Reply with quote Print

v1 Released

LA

Edit: Hopefully bug free as it's simples, but knocked up in 90 mins.

Edit 2: Link back in 5

Edit 3: Link back online


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Logain Abler





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PostPosted: Tue, 29. Jun 10, 09:07    Post subject: Reply with quote Print

I won’t be adding a wealth of features to FDNL but I will look at adding:
Compatibility with Cycrows Community Plugin Configuration
Ability to define the required resource multiplier
Work with Complex Hubs


LA


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creidiki





Joined: 15 Apr 2004
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PostPosted: Tue, 29. Jun 10, 13:36    Post subject: Reply with quote Print

This is pretty interesting.

Bit of a shame it don't work with PM Smile


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Logain Abler





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PostPosted: Tue, 29. Jun 10, 14:39    Post subject: Reply with quote Print

creidiki wrote:
This is pretty interesting.

Bit of a shame it don't work with PM Smile


PM is a whole different ball game, FDNL is fire & forget, where as FDN is designed to work with PM and visa versa.

LA


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creidiki





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PostPosted: Tue, 29. Jun 10, 21:42    Post subject: Reply with quote Print

Mmm. No argument there, just sayin'.

You might also want to add another advantage: doesn't need a mod (if I understand right), so its rather more easily compatible Smile


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Logain Abler





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PostPosted: Tue, 29. Jun 10, 21:55    Post subject: Reply with quote Print

creidiki wrote:
Mmm. No argument there, just sayin'.

You might also want to add another advantage: doesn't need a mod (if I understand right), so its rather more easily compatible Smile


Already stated in the OP Smile

This is basically what FDN started out as but with a lot of lessons learnt.
Now just tweaking the supply ware logic and adding Community Plugin Manager for next release.

Not sure if I'll bother with a resource multiplier as all it does is give a buffer for an unbalanced production stream. Still in two minds.

I may also move FDN, PM & SSDN away from AL plug-ins and onto Community Plugin Manager & Hotkey Manager.

LA


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DudeRasta





Joined: 19 Jul 2004
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PostPosted: Sun, 25. Jul 10, 18:17    Post subject: Reply with quote Print

The DL link is dead???

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Logain Abler





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PostPosted: Sun, 25. Jul 10, 18:19    Post subject: Reply with quote Print

DudeRasta wrote:
The DL link is dead???


Will check now, give me 5#


Edit:

Looks like all my files have been removed from the ftp server.......

LA


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DudeRasta





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PostPosted: Sun, 25. Jul 10, 18:27    Post subject: Reply with quote Print

yep I checked the FDN links too all 404'd

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Logain Abler





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PostPosted: Sun, 25. Jul 10, 18:29    Post subject: Reply with quote Print

Don't know what's happened but I've upload FDNL so the link now works.

LA


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DudeRasta





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PostPosted: Sun, 25. Jul 10, 18:31    Post subject: Reply with quote Print

Thanks!

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unknown1000u2





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PostPosted: Mon, 29. Nov 10, 04:08    Post subject: Fdnl Reply with quote Print

How do I turn this on? I looked under both the ship and station orders and it doesn't appear. I looked under AL because FDN says to activate it there but it doesn't show as an option, yet the plug in manager says it's loaded. What am I doing wrong? CLS shows, but yours sounds easier to use.

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Logain Abler





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PostPosted: Mon, 29. Nov 10, 20:42    Post subject: Re: Fdnl Reply with quote Print

unknown1000u2 wrote:
How do I turn this on? I looked under both the ship and station orders and it doesn't appear. I looked under AL because FDN says to activate it there but it doesn't show as an option, yet the plug in manager says it's loaded. What am I doing wrong? CLS shows, but yours sounds easier to use.


As per the OP.
Assign hotkey to open FDNL menu and enable stations from there.

LA


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Feloidea





Joined: 25 Apr 2009
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PostPosted: Sun, 5. Jun 11, 14:08    Post subject: Reply with quote Print

Question, does it work with the Headquarter?

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