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Shadowtechs Homebase Sector and Flagship Mod *2-28-04*
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ShadowTek





Joined: 20 Dec 2003
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PostPosted: Sun, 22. Feb 04, 19:14    Post subject: Shadowtechs Homebase Sector and Flagship Mod *2-28-04* Reply with quote Print

To get Homebase Sector you MUST start a new game!


In order to get the new Homebase Sector, you MUST Start a new game, Old save Games also save the original Universe map, in order to get the Home sector you have to start a new game, I did not realize this so sorry for the late info.

I have just sent my new Mod to both:
The X2 Scripting Center
The Commanders Space Station
***Now Avalible*** Look in Downloads/X2 Editor Scripts/X2 Editor Scripts under Ship Scripts.

Edit: Just to let all know, The Commander's Space Station is now back online.

For those looking for my Homebase and Flagship Mod, it is currently also located at BabyFace's Website
BABYFACES WEBSITE


Shadowtechs Homebase Sector and Flagship Mod

The point of this Mod is to add a more personal touch to X2

This is a Off-shoot of my Super Carrier Mod but with a lot of changes and is a Seperate Mod from the Super Carrier.
The following is a list of things/Changes you will find:

You now have a choice between haveing a Argon Colossus or a Split Raptor as your Flagship.
in the "Types" Folder you will find these 2 files:
Argon-TShips.txt
Split-TShips.txt

VERY VERY VERY IMPORTANT...YOU MUST DO THIS!!!!!!!!!!!!!!!!!!!!!!!
You HAVE to re-name the one you want (Argon=Colossus or Split=Raptor) to TShips.txt

You now have a Home Sector located far SOUTH of Argon Prime, It comes with Your Headquarters located at its center. Since this base doesnt produce anything and is more of a warehouse I didnt feel it was too over the top, and it adds ambiance to your Home Sector. Your HQ looks like a Xenon Shipyard (very cool looking me thinks Smile )"Hint" The surrounding sectors really really REALLY need energy cells. Wink

The Shadowtech Flagship (re-named from super carrier) is now buyable in a shipyard owned by a neutral race in your home sector. Look to the 3 Massive red giants. It sells for $160,000,000 dollars (no more free ship Razz ). I thought long and hard on price and came up with this as fair, any higher would make it too unatanable. Also for those who would argue it should cost more, remember this is only one ship, not 3. Also to outfit it with 18 PPC's Shields etc, will cost a small fortune in itself. It can only be one place at a time. For those who say its too expensive see below.

So what do you get for your $160,000,000?
18 Guns (17 Guns for Split Raptor)
100,000 Armor Hull
Carry 130 Ships (150 for Split Raptor)
Buy, Transport Factorys
Improved Handling
The Power of a Destroyer, Mobil Homebase qualitys of a carrier, The Transport power of a TL, and the mobility of a Corvette.
The Shielding of a TL.

This MOD also adds the following:
HQ & 75 MW Shield Mod by Olis J
The Improved Shield Mod by me
The Xenon J fix by me
Re-Balanced Weapons by me

Exclamation BACK UP ALL FILES BEFORE INSTALLING ANY VERTION Exclamation

I am not responsible for any damage to your game.

Please e-mail any problems or suggestions to Shadowtech@Direcway.com


Current Projects:

Compleate X2 Makeover, Pirate Capital ships, Enemy Fleets, Pirate controled sectors will be something to fear!! etc. Gonna give that shiny new flagship of yours something to worry about, and make X2 a real threat Twisted Evil
For progress in this or any of my projects pls click the Shadowtechs Mods link in my sig.


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Last edited by ShadowTek on Mon, 1. Mar 04, 19:47; edited 17 times in total
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Storm_Front





Joined: 15 Dec 2003
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PostPosted: Sun, 22. Feb 04, 19:42    Post subject: Reply with quote Print

Please tell me more about this Home Sector, have you added a sector?

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ShadowTek





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PostPosted: Sun, 22. Feb 04, 19:50    Post subject: Reply with quote Print

Storm_Front wrote:
Please tell me more about this Home Sector, have you added a sector?


Unfortunatly No, I don't know how to do that yet (if its possible)
I compleatly changed and "re-decorated" Wink Resivoir of Tranquility, changed it to a Pirate sector, and re-named it.


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BlackDemon





Joined: 13 Feb 2004
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PostPosted: Sun, 22. Feb 04, 22:31    Post subject: Reply with quote Print

Awesome work mate. I will surely be starting a new game with this installed and see how it performs. :¬)

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P_J_M





Joined: 06 Feb 2004
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PostPosted: Sun, 22. Feb 04, 23:05    Post subject: Reply with quote Print

Maybe I'm just going stupid, but I can't find it on either site Embarassed

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BlackDemon





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PostPosted: Sun, 22. Feb 04, 23:06    Post subject: Reply with quote Print

Hmm stil can't find the file either. Perhaps the site owners haven't put it up yet? :¬/ If anyone has a link further into one of those sites for this file please let me know, all I can find are the older ones without the Raptor file.

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ShadowTek





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PostPosted: Sun, 22. Feb 04, 23:13    Post subject: Reply with quote Print

The Evil Devirginator wrote:
Maybe I'm just going stupid, but I can't find it on either site Embarassed


I sent it to both sites, It just hasnt been posted by them yet.


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P_J_M





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PostPosted: Sun, 22. Feb 04, 23:26    Post subject: Reply with quote Print

Ok thanx.

I'll just have to play some X2 and try again later.

BTW does this work with running games, or will I need to restart?

Thanx

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ShadowTek





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PostPosted: Sun, 22. Feb 04, 23:29    Post subject: Reply with quote Print

BlackDemon wrote:
Hmm stil can't find the file either. Perhaps the site owners haven't put it up yet? :¬/ If anyone has a link further into one of those sites for this file please let me know, all I can find are the older ones without the Raptor file.


FYI
This is a Different Mod, not to be confused with the Super Carrier Mod. Though they have similaritys, This one adds more and makes the Flagship available only in the hidden shipyard, and not given by a script.


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ShadowTek





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PostPosted: Sun, 22. Feb 04, 23:32    Post subject: Reply with quote Print

The Evil Devirginator wrote:
Ok thanx.

I'll just have to play some X2 and try again later.

BTW does this work with running games, or will I need to restart?

Thanx


It is Highly Recommended you re-start so the shield readings are all correct and each ship starts with the correct shield. Though it is not 100% nessesary. If you dont start a new game shield readings will be at 200%, to reflect the new shield propertys, but will still have what there supposed to have str wise.


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ShadowTek





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PostPosted: Mon, 23. Feb 04, 00:29    Post subject: Reply with quote Print

The X2 Scripting Center
The Commanders Space Station
***Now Avalible*** Look in Downloads/X2 Editor Scripts/X2 Editor Scripts under Ship Scripts.

**Deleted Redundant Posts**


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Last edited by ShadowTek on Mon, 23. Feb 04, 01:13; edited 1 time in total
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BlackDemon





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PostPosted: Mon, 23. Feb 04, 00:31    Post subject: Reply with quote Print

Shadowtech wrote:
BlackDemon wrote:
Hmm stil can't find the file either. Perhaps the site owners haven't put it up yet? :¬/ If anyone has a link further into one of those sites for this file please let me know, all I can find are the older ones without the Raptor file.


FYI
This is a Different Mod, not to be confused with the Super Carrier Mod. Though they have similaritys, This one adds more and makes the Flagship available only in the hidden shipyard, and not given by a script.


I realise that, which is why i was after the new one with Raptor too :¬) Just downloaded it now so will be playing this most of tonight and tomorrow starting up a new game to see what it's like. Cheers again mate!

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ShadowTek





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PostPosted: Mon, 23. Feb 04, 04:26    Post subject: Reply with quote Print

Hi everyone, I hope you enjoy this mod, if you find any problems e-mail me so I can work them out, its late sunday night and I have to crash, and Ill be gone til next weekend, and Im only here on weekends. So If there are questions asked here Im not blowing you off, can only Mod, play X2 and answer stuff on the weekends.

Also as to the E-mails on questions on various TShips functions, There are allot of very knowledgable people here, Storm_Front, MightyMidget, and BabyFace are but a few. So if I dont answer your e-mail right away Im not blowing you off or anything, Im just not around.

Try asking on these forums and Im sure someone can help you allot faster then I can. Truth be told, due to my time consuming job Sad Im not a good person to ask stuff as I can only respond on the weekends, though I'll do the best I can. Try looking at this thread, mabey what your looking for is here.
TShips Exposed Discussion
Also Storm_Front has a excellent Mod Kit on Xscripting that may help you as well. Anyway hope this helps

Thanks and see you all next week.

Shadowtech


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BlackDemon





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PostPosted: Tue, 24. Feb 04, 12:23    Post subject: Reply with quote Print

Has anyone got this mod to work fully yet? I can't seem to find my Home Sector with docking yard in it anywhere :¬/

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Storm_Front





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PostPosted: Tue, 24. Feb 04, 20:15    Post subject: Reply with quote Print

BlackDemon wrote:
Has anyone got this mod to work fully yet? I can't seem to find my Home Sector with docking yard in it anywhere :¬/


Are you looking in the right place? I think I read it was way South of Argon Prime, in Boron Space; or was that Rask Akabar's Pirated Vessels Emporium, I forgot. Confused

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