[MD] All Plots Complete - Terran Conflict
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- apricotslice
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The current version of my "cut down" MD only has 1 glitch that I can see. For some reason I'm ending up with 2 sectors named the same, for the player owned sector. Not sure why yet. But likely something changed, or an inconsisitency with my mod. I'll try and track it down today.
Otherwise, there appears on a first, admittedly hasty, check, that its not causing any mayhem.
More testing today, and I'll post when I resolve this one issue and confirm that none of the sectors are effected.
Oh, and yes, by all means, any issues with this version, direct to me.
Otherwise, there appears on a first, admittedly hasty, check, that its not causing any mayhem.
More testing today, and I'll post when I resolve this one issue and confirm that none of the sectors are effected.
Oh, and yes, by all means, any issues with this version, direct to me.
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excellent, looking forward to it, the plots have never really interested me (I don't have anywhere near the dogfighting abilities that are required for the plots to be attempted), and yet they do have a way of making me feel inadequate when I know that they are there to be done, and yet I KNOW I can't do them.
last time I did main plot in X3 was X2 The Threat, by the end of the campaign I was not enjoying the missions at all, the constant need for coordination and needing to "thread the needle" all the time was painstaking, I swore never again..... I have kept to my word.
anyway..... way of topic.... LOL don't ask....... looking forward to the finished MD, thanks.
last time I did main plot in X3 was X2 The Threat, by the end of the campaign I was not enjoying the missions at all, the constant need for coordination and needing to "thread the needle" all the time was painstaking, I swore never again..... I have kept to my word.
anyway..... way of topic.... LOL don't ask....... looking forward to the finished MD, thanks.
- apricotslice
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I never finished either X2 or X3's plots. On the other hand, TC's plots were doable without help, and I'm hoping AP's is the same.TestingTesting wrote:last time I did main plot in X3 was X2 The Threat
My main reason for using the TC plots complete, was having done them several times, it got tedious with new starts.
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I have a question then about the duplicate Gate problem. Does this only happen if you have "Unlocked" the extra gates/sectors? Because I'm currently playing a Custom Game, I got suckered into it, so it's impossible for me unlock anything Plot related. Although Treasure Hunt has appeared and sent me the stolen ship message but I haven't started it yet. I'd hate to have to start a new game cause of this. Should a custom game be getting the Treasure Hunt plot anyway?TTD wrote:The original All plots complete,for TC was great.
But if you loaded a game where you had already opened new sectors,then you would get the duplicate gate problem.
So was always best to start a fresh game.
Are you talking about the AP or the TC All Plots Complete apricotslice?[/b]The current version of my "cut down" MD only has 1 glitch that I can see. For some reason I'm ending up with 2 sectors named the same, for the player owned sector. Not sure why yet. But likely something changed, or an inconsisitency with my mod. I'll try and track it down today.
- apricotslice
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Will this unlock the corporation rewards too? Since I'm in a custom game I cannot get those missions so I can't unlock things like the Sirokos. Although I'm assuming if I can't I can use the cheat script to spawn the ship then reverse engineer it right? Or is there another MD/Script that activates the Corporate missions?
- apricotslice
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Corporation Missions should be available in a custom game - it's only the main plots that are disabled.EternalSpace wrote:Will this unlock the corporation rewards too? Since I'm in a custom game I cannot get those missions so I can't unlock things like the Sirokos. Although I'm assuming if I can't I can use the cheat script to spawn the ship then reverse engineer it right? Or is there another MD/Script that activates the Corporate missions?
This is assuming you are playing X3TC, therare no Corporation Missions at all in AP.
All Plots Complete only handles the main plots.
The MD handles all the mission stuff - Plot, Corporation and Generic (station) Missions, they just have different 'control' files.apricotslice wrote:The MD doesnt handle any of the corporate stuff, just the main plots.
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I have a couple of questions if you don't mind, regarding this mod and TC. Sorry if they have been asked before!
1) Will the rewards wait until you go and get them, or is there a time limit?
2) How about compatability with other mods? In particular XRM; Menagerie Shipyard; Gaz's Super Tractor; Capture Stations and maybe a claim sector mod?
1) Will the rewards wait until you go and get them, or is there a time limit?
2) How about compatability with other mods? In particular XRM; Menagerie Shipyard; Gaz's Super Tractor; Capture Stations and maybe a claim sector mod?
Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
'Cause there's bugger all down here on Earth
- apricotslice
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1. Yes, they wait, no time limit. Actually, they dont get created until you enter the sector.greypanther wrote:I have a couple of questions if you don't mind, regarding this mod and TC. Sorry if they have been asked before!
1) Will the rewards wait until you go and get them, or is there a time limit?
2) How about compatability with other mods? In particular XRM; Menagerie Shipyard; Gaz's Super Tractor; Capture Stations and maybe a claim sector mod?
2. As an MD, it should be compatible with all mods and scripts. I cant think of any reason why it wouldnt be.
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If you are using the XRM mod, then you will need a specific version - the one paulwheeler modified to be compatible with XRM, there is a note about it in the OP.greypanther wrote:I have a couple of questions if you don't mind, regarding this mod and TC. Sorry if they have been asked before!
1) Will the rewards wait until you go and get them, or is there a time limit?
2) How about compatability with other mods? In particular XRM; Menagerie Shipyard; Gaz's Super Tractor; Capture Stations and maybe a claim sector mod?
You'll find that version in the first post of the XRM Thread.
All the others should be fine, as far as I can see (as long as they don't remove stations from the game before you've visited the sector), I assume Capture stations just changes ownership, but leaves docked ships intact?
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- apricotslice
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- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01